Thank you for this informative post.
I honestly hope the embargo tomorrow is related to a TU or map pack... not something petty like the specialization code -_-
I guess. What's massively frustrating from my point of view is that most of the problems I encountered were ones I've outlined and tried to engage with on here for months. These problems aren't isolated to me, either, and seem to be popular within the community. If 343 engaged with us about these things they might've been able to change them. Now it honestly appears like the don't give a shit, and view their vision as the ultimate goal, which I wouldn't mind if that didn't just constitute a bunch of design ideas I've exhausted for the last half decade.
Not trying to be a dick about it but once I see the first blue dots on the radar you can almost ascertain the centre point for where the camo guy is. They are actually one of those blue dots exactly. Same as Reach basically but just blue now instead of red.
I don't even think camo needs a nerf really, I think it has its place amongst the other abilities just fine.
Blue dots stay but the player if crouching or standing still is very invisible. Once they grenade, shoot or move (not crouched or slow walking) then they flicker with camo and are easy to identify. If any shield damage has occurred then you can see the shield orange flicker around the camo user too.
I think it's fine how it is. Camo in Reach wasn't strong enough to counter the other AA's, now in 4 we have that power balance (I think anyway).
Don't tease me. Right now, Halo 2 Anniversary with MP is the only thing that could get me excited about Halo.
Wtf theres no explosion in Griffball anymore??
They didn't do it for CE because CE never had ONLINE gameplay. They would have had to build that infrastructure from scratch.I doubt they will do it for the same reasons they didn't for Halo AE....
Blue dots don't show you where the person with camo is hiding, so i'm not sure how they are that helpful. With how many people use it, there are blue dots up all the time. Hardly an effective counter balance for the ability or a reason to excuse how OP it can be.
^I was under the impression they disappear when crouching.
Don't tease me. Right now, Halo 2 Anniversary with MP is the only thing that could get me excited about Halo.
Hells yes on the maps, hopefully a remake or a haven like map.
Blue dots stay but the player if crouching or standing still is very invisible. Once they grenade, shoot or move (not crouched or slow walking) then they flicker with camo and are easy to identify. If any shield damage has occurred then you can see the shield orange flicker around the camo user too.
I think it's fine how it is. Camo in Reach wasn't strong enough to counter the other AA's, now in 4 we have that power balance (I think anyway).
Yah. Must've been lag or something, because there have been numerous times where someone has used camo and it hasn't shown up on my motion tracker.
I made a clip last week showing it happen. Shitty quality but the guy was crouching against the wall (within motion tracker range) using camo and nothing came up on my screen.
Yeah, I highly doubt 343 will split their current populations into two separate games...
Would likely just be campaign and H4 multiplayer DLC
There is I believe, basically what you see isn't exactly whats happening. Stuff is being filled in with heuristics.
Also theres a sort of leniance period where if your shots hit and you get a kill its going to count even if you die. A trade-window period.
343 cut assault. No more bomb.
I just find it hilarious 343 built them their own court and gametype. But for league play they use a forged court and a custom grifball gametype.
I'm more interested in how the hammer physics work now. In Halo 3 Grifball half the game was played in the air. It was cool as shit. Launches were so much fun.
Reach grifball sucked.
They didn't do it for CE because CE never had ONLINE gameplay. They would have had to build that infrastructure from scratch.
Halo 2 however...
Blue dots don't show you where the person with camo is hiding, so i'm not sure how they are that helpful. With how many people use it, there are blue dots up all the time. Hardly an effective counter balance for the ability or a reason to excuse how OP it can be.
That's weird. Could have sworn there were times I've been Camo-bolted on the bottom of Haven and there wasn't shit on the motion tracker. I want to test for myself now..
Guys remember when the halogaf thread when Halo 3 was king.. remember how awesome it was.... I would read one or two pages and instantly want to play 3 all day... customs were a fucking BLAST...Ghal's pic stories was the best...
I wish it was still like that...
I wish halo 4 wasn't a bad game..
I wish...343 knew what they were doing..
I wish.....
Alright, so just got done reading through what I missed here and I have to say I am tired of seeing people use the term, "343's new vision for Halo." I am sorry, you don't defend that shit. 343, you inherited a franchise that had expectations. I sound like a broken record, but resources spent on adding all this new superfluous crap to the game should have been spent on simply refining the old formula. Makes me sad to think about what could have been had they not tried to chase an audience that still doesn't give a shit about their game.
Yeah but the explosion was great. A whole new gametype couldnt have been too hard to code in?
They do highlight that you're in the vicinity of a camo enemy and you should now be playing in light of that new information. Straight forward if you ask me.
Basically if you start with a rule of thumb the camo guy is at the rough centre of that blue dot radius then you're mostly there for identify where they are. You can also simply choose to sprint away from close range weapons or the camo guy altogether.
It's about enabling player choice based on input. I see blue dots I know to fight a camo guy or flee thereby forcing the camo camper to move or give up on me without gaining a kill.
The only time I feel camo is "cheap" is camo sniping, even then I'm not that annoyed by it that much. Usually I target my map movements to them take that person out using my own camo and cover to traverse the map or enemy lines to achieve that. Same I do for a Mantis or tank etc.
As far as I know, only movement (position) is heuristically updated. And the 'lenience period' is simply hit scan weapons (including melee) being WYSIWYG.
So awesome.
I know it is modded, but the under spartan armor is kind of cool.
Oh this is interesting...
In-case it isn't clear what this is, according to modders all of the old armor effects (Inclement weather, pestilence, flaming armor, etc) are in the H4 game files. I wonder if this is simply a case of old code or rather future DLC.
Don't think Jaime is much of a fan of H4 lol
Yup. IGN or someone will likely have a reveal article tonight/tomorrow.
embargo is probably for map pack?
It's not an appearance. That's what's happening. 343 tried to reinvent Halo with genre standard systems to varying success at the expense of "vanilla" Halo. But let's put that argument on the shelf for now and address why 343 got the fuck up out this thread.
Since release, there has been an objective, even, "tryhard post" from just about every voice here on the game, and the rest of the community cosigned and +1'd those posts in their respective agreements. So the general mood has been set. Let's pretend there was no shit slinging.
The most 343 will do with those posts is take them into consideration. Game development is not a true collaborative effort with the fans, and it's not your, or anyone else here's job to "save Halo." They're the ones making the game. It's worth literally nothing to them to get into why they did what they did and defend their game against a community that has been at most lukewarm in their reception of the game. Especially since all the objective criticism can be reduced to "your vision ain't Halo, go back to Halo."
Which is fair. But not a mindset that would lead to an actual, constructive discussion with the makers of the game. People here really believe 343 to be incompetent people. Which, again, is their opinion and they have all the right to it. But one that 343 probably won't deal with.
Now to bring in the shit-slinging element of the community: There are the usual suspects implying that anyone who likes the game are idiots or on their knees at 343's feet. That's not a new element. Then there are the outright hostile posts, wondering aloud at the ability of 343 as game designers. Questioning their motives. Again, nothing new, except it's with renewed vigor as they feel vindicated in their dislike of the game. An already poor chance at a constructive discussion with 343 is now gone.
I can understand being frustrated with the game. Certainly. It's not what you wanted, and you called your issues with the game month(s) out. Halo 4 isn't a perfect game by any stretch. But to expect 343 to answer to you or anyone in this thread is big-headed. I'm not saying that 343 should ignore every criticism shot out of HaloGAF. It's that, given the attitude and trends discussion takes around here, it's wholly unsurprising why they took a step back.
The majority of HaloGAF want the exact game they fell in love with all those years ago, with no hassle. But they also want to pretend that exact gameplay is timeless, and that 343 should just appeal to the existing fans instead of branching out. This key distinction in what this community wants, and what 343 wants, is what is proving to be the barrier. And this community should understand that the only cards they actually hold is the feedback they provide, and whether or not they buy the game.
Technically Minecraft is the only original game on there thats not a sequel or part of a series. Thats crazy
complaining that people aren't constructive is always the worst. people here have been posting large constructive posts consistently for years - way before most people reading this thread joined GAF. makes no difference. hell large posts are mostly ignored, we had like 2 or 3 just today.
didn't josh holmes post a picture of a crying baby on his twitter when the first news of halo 4 launched? I'd rather see people vent about the product they paid for than sit here twiddling thumbs and dreaming of an imaginary dialogue between the fragile endangered sensitive game makers and the people who spent money on their game.
Anyone know what time the embargo is up?
QFT.
To paraphrase Bob Dylan, "The games they are a changin'," Halo is changing, and it probably won't be the same again. People need to let go of the past, enjoy it in the form that it still exists in, and make do with what we have: a series of great games by great artists, designers and developers.
With sprint and the fast pace of the game, recognizing blue dots on the screen and instantly being able to go into look-out-for-the-camo-dude seems a stretch. Maybe one on one, but how many times do you run into someone using camo without having bullets flying everywhere from other players? Sounds straight forward on paper, perhaps not so much in a real-time imo.They do highlight that you're in the vicinity of a camo enemy and you should now be playing in light of that new information. Straight forward if you ask me.
Basically if you start with a rule of thumb the camo guy is at the rough centre of that blue dot radius then you're mostly there for identify where they are. You can also simply choose to sprint away from close range weapons or the camo guy altogether.
It's about enabling player choice based on input. I see blue dots I know to fight a camo guy or flee thereby forcing the camo camper to move or give up on me without gaining a kill.
The only time I feel camo is "cheap" is camo sniping, even then I'm not that annoyed by it that much. Usually I target my map movements to them take that person out using my own camo and cover to traverse the map or enemy lines to achieve that. Same I do for a Mantis or tank etc.
I have to double check on specialisations but from memory wetworks does NOT affect camo radar dots. Might have been lag/latency that created that affect you had.
I agree completely with the rest of HaloGAF on one thing though: classic Halo should absolutely have a matchmaking playlist, and it should absolutely be possible to recreate old settings in custom games. That is the largest oversight/decision 343 could have made. You give the players more options, not less. Always.
complaining that people aren't constructive is always the worst. people here have been posting large constructive posts consistently for years - way before most people reading this thread joined GAF. makes no difference. hell large posts are mostly ignored, we had like 2 or 3 just today.
didn't josh holmes post a picture of a crying baby on his twitter when the first news of halo 4 launched? I'd rather see people vent about the product they paid for than sit here twiddling thumbs and dreaming of an imaginary dialogue between the fragile endangered sensitive game makers and the people who spent money on their game.
STOP! MAKING! SENSE!
complaining that people aren't constructive is always the worst. people here have been posting large constructive posts consistently for years - way before most people reading this thread joined GAF. makes no difference. hell large posts are mostly ignored, we had like 2 or 3 just today.
didn't josh holmes post a picture of a crying baby on his twitter when the first news of halo 4 launched? I'd rather see people vent about the product they paid for than sit here twiddling thumbs and dreaming of an imaginary dialogue between the fragile endangered sensitive game makers and the people who spent money on their game.
Oh my God, I completely forgot about that. Wow.
He's the guy who worked on Turok, right?
complaining that people aren't constructive is always the worst. people here have been posting large constructive posts consistently for years - way before most people reading this thread joined GAF. makes no difference. hell large posts are mostly ignored, we had like 2 or 3 just today.
didn't josh holmes post a picture of a crying baby on his twitter when the first news of halo 4 launched? I'd rather see people vent about the product they paid for than sit here twiddling thumbs and dreaming of an imaginary dialogue between the fragile endangered sensitive game makers and the people who spent money on their game.
A car analogy: If you had a 1990's Porsche 911 Turbo would you still drive that until 2013?
Would you expect the same performance, cornering, acceleration, dashboard, upholstery etc from each successive model? Of course you don't and the majority of people don't drive the same car for more than 10 years.
Conclusion
I agree completely with the rest of HaloGAF on one thing though: classic Halo should absolutely have a matchmaking playlist, and it should absolutely be possible to recreate old settings in custom games. That is the largest oversight/decision 343 could have made. You give the players more options, not less. Always.
A car analogy: If you had a 1990's Porsche 911 Turbo would you still drive that until 2013?
Flood is literally reskinned Infection with different armor abilities. Like, there's no difference other than character/weapon models.
@343: "A competitive game can be played casually but a casual game can never be played competitively."