AllIsOneIsNone
Banned
In regard to Ghaleon's post; I agree with a lot of it, but I don't necessarily think the "flow" of the gameplay itself is much worse, I think it's just different. I think the weapon balance (and aa balance) and global ordnance are the main problems. Personal ordnance doesn't bother me that much, although many of the power weapons need a nerf. There also just aren't enough good small/mid sized maps to compensate for all the open donging going on.
Power weapons that need a nerf:
-needler
-incinerator cannon
-SAW
-shotgun (remember how you had to be point blank with the shotgun in previous Halos? Now its like 10-15 feet)
-sticky detonator (this thing has both twice the range and killing power of a grenade, and of course you can choose exactly when it explodes)
-and yea, boltshot's range is about equal with the shotguns, although less consistent. That thing should be literally point blank.
-DMR needs to shoot slower or take an extra shot.
If that stuff is fixed, the gun fights should feel a lot more fair; power weapons either should be less available or should not be an automatic kill. They should fill a particular niche that has definite advantage over primary loadout weapons, but you should still get killed if you don't use the weapon correctly.
Global ordnance is pretty dumb, but if weapon drops were more like previous Halos mixed with personal ordnance, I think that aspect of the game could actually be better than previous Halos. My main gripe is probably the maps now that I think about it; I really only enjoy Haven and Adrift, and I don't enjoy BTB due to even less balance. It's really not hard to design a map with a more arena feel that only Haven comes close to having. Hopefully there is a community playlist soon; Reach/Halo 3 had player created user maps that actually utilized Halo gameplay. Both Halo 4 and Reach's maps feel so damn disconnected in this sense; maybe it's the armor abilities, maybe it's something else.
For now, I'm laying low on the multiplayer side of things.
Power weapons that need a nerf:
-needler
-incinerator cannon
-SAW
-shotgun (remember how you had to be point blank with the shotgun in previous Halos? Now its like 10-15 feet)
-sticky detonator (this thing has both twice the range and killing power of a grenade, and of course you can choose exactly when it explodes)
-and yea, boltshot's range is about equal with the shotguns, although less consistent. That thing should be literally point blank.
-DMR needs to shoot slower or take an extra shot.
If that stuff is fixed, the gun fights should feel a lot more fair; power weapons either should be less available or should not be an automatic kill. They should fill a particular niche that has definite advantage over primary loadout weapons, but you should still get killed if you don't use the weapon correctly.
Global ordnance is pretty dumb, but if weapon drops were more like previous Halos mixed with personal ordnance, I think that aspect of the game could actually be better than previous Halos. My main gripe is probably the maps now that I think about it; I really only enjoy Haven and Adrift, and I don't enjoy BTB due to even less balance. It's really not hard to design a map with a more arena feel that only Haven comes close to having. Hopefully there is a community playlist soon; Reach/Halo 3 had player created user maps that actually utilized Halo gameplay. Both Halo 4 and Reach's maps feel so damn disconnected in this sense; maybe it's the armor abilities, maybe it's something else.
For now, I'm laying low on the multiplayer side of things.