Why justify it? I've been justifying what I don't like about Halo since before you and most people here started browsing GAF. Shit doesn't change. There's no point. All these people writing logical critiques will be ignored. 343 got their nice 9.8 from IGN which they can stick on the back of the box, they sold a bunch of Mountain Dew, Microsoft assuredly sold a ton of copies, and now 90% of the player population will leave to play Blops 2 in a few days and everyone here will sit around twiddling thumbs and complaining until Halo 5 releases. At least with Bungie there was an illusion that their games were catered to making some parts of the community happy. Halo 4 is just a cash grab at COD, designed by executives at Microsoft. Period. Multiplayer is fundamentally broken when played at anything remotely approaching a competitive level. This is not Halo. Throwing BRs and recharging shields into a grab bag of mechanics doesn't automatically = Halo.
I mean people either tell me
"Speak your mind now because there's no use in complaining after the game is out!"
or
"You haven't played it yet, you can't judge anything that you see!"
at a certain point why bother.
Not really, same thing happened during Reach. During one of the first days of the Reach beta, I said bleedthrough needs to be brought back, bloom is a dumb mechanic, pistol needs to have a larger clip and made more powerful, grenades need to be weakened, Arena would be a failure, and that the map design was a mess. I'm no soothsayer, it's just anyone with a remote understanding of what makes prior Halo games great can see the faults.
I'm not happy about people not enjoying Halo 4. When I complain about things it is because I want it to be better. This is my favorite multiplayer series and one of my favorite franchises in all of video games. Shit I played over 12,000 games of Halo 3. I wish I loved this game but I don't.