Not really, same thing happened during Reach. During one of the first days of the Reach beta, I said bleedthrough needs to be brought back, bloom is a dumb mechanic, pistol needs to have a larger clip and made more powerful, grenades need to be weakened, Arena would be a failure, and that the map design was a mess. I'm no soothsayer, it's just anyone with a remote understanding of what makes prior Halo games great can see the faults.