A good suggestion.Allow me to re-re-fix:
Please lower the aim assist on the weapons and increase player strafe so that it's not so easy to land shots at every range. The game will be exponentially better for it.
I have an hour or two a night to play video games, which means I have to maximise the quality of that experience.Can't we just...play more than 1 game for fun? I mean I'm getting BO2 either today or end of the week and plan to play it AND Halo 4. MADNESS!
Carrier Form/Combat Form
Why is being told where the other person is just because they wanted to move more skilled? Nothing skilled about seeing a blip about the dude around the corner and then throwing the nade, it just acts as a crutch and an impediment to actually move around. No radar makes you use your own senses and exposes people who don't have any situational awareness.
Easy is a relative term.
So good. God damn.
played it on pc yesterday.remembered how awesome it was right away. ivory tower ftw.So good. God damn.
there is never, ever going to be another Halo game where strafing allows a player to move in such a way that they can cause a competent player to miss a shot, it's simply not a part the collective Halo designers' intent
So where are the groups we can create, track and manage?
I admit not really looking for them yet but I haven't seen them in the game or on Waypoint?
So where are the groups we can create, track and manage?
I admit not really looking for them yet but I haven't seen them in the game or on Waypoint?
:O tell him whatheh
nobody tell him
Here are the Elites with armor. Sorry for the blurry pics.
I need to turn off notifications before I play again. They cover the lower quarter of a DMR reticule. It just isn't fun getting fucked over like that when it was never an issue I noticed in previous games.
I'm cooling off for a few days I think. My k/d is consistently negative and DMR/BR/LR/Carbine encounters just rarely go in my favour even when I have the drop on someone.
It's actually worse than that, because of the flinch mechanic. I'd take bloom back in spades. That impacted my ability to hit what was in my reticule. Now I can't even center my reticule to begin with.
I think, more than anything else, flinch will be what drives me out of Halo 4's multiplayer. My most hated mechanic in FPS games, added to the only FPS series I loved. In part because it didn't feature it.
I'm sitting here looking at the fact that Dragonborn doesn't come out until December 4th, and wondering what I'm going to play until then. I'm sad, but entering the acceptance phase.
This is so disappointing to me.
I love the Light Rifle but it just isn't consistent enough to compete with the hitscan DMR.
Devo good writeup: Hit a lot of the main wtf issues with the UI.
Halo: Reach marked the end of an awesome, awesome era of Bungie's Halo.
You finding that it feels like your shots do no damage? I get that feeling a lot.
I am tempted to make a montage out of all the times my headshots wont register. It happens way more often than not at this stage.
You finding that it feels like your shots do no damage? I get that feeling a lot.
I am tempted to make a montage out of all the times my headshots wont register. It happens way more often than not at this stage.
Here are the Elites with armor. Sorry for the blurry pics.
Not with a bang but a whimper.Halo: Reach marked the end of an awesome, awesome era of Bungie's Halo.
"Halo: Reach marked the end of an awesome, awesome era of Bungie's Halo."
In the same way that a gurgle marks the end of a shitty flush.
Ghaleon listed MIASpartans never die, bros. blah blah blah MIA
I literally loled at this. How can anybody have anything positive to say about Halo Reach. Did you just never play multiplayer?
I'm sitting here looking at the fact that Dragonborn doesn't come out until December 4th, and wondering what I'm going to play until then. I'm sad, but entering the acceptance phase.
It helps no one to exaggerate like that, dear. For one, Reach had a fantastic feedback system.I literally loled at this. How can anybody have anything positive to say about Halo Reach. Did you just never play multiplayer?
What's wrong with having Camo as a 4th Powerup you get in your Personal Ordnance? It would simply return to its former glory, none of this radar jamming bs.. Many people agreed that Camo should've never returned as an AA, but to see 343's unwillingness to "fix" that problem created by Bungie in Reach is disappointing to say the least.
As for all the AA's people are complaining about, they're all abusable and can be considered broken. You see the guy using PV on your radar, so why run anywhere where he can hit you? You don't have to coordinate with a team to outsmart and outplay a single dude using PV.. Shit, in many cases you don't even need a team to outsmart and outplay a pair using PV.. Individual skill actually goes a long way in this game. Maybe I feel this way because it feels soooo good to constantly mind game players who are using PV much like how it felt destroying glasswall hacks in Halo 1. That shit ruined the community, but at least PV everyone has and you know when they're using it.
The core gameplay is phenomenal and with a few tweaks, if 343 isn't afraid to listen to fundamental change from the fans, Halo 4 still has that multiplayer potential. To me, Halo 4 is more about gunplay and your constant movement around the maps then it is about holding Blue Base on Hang 'Em High, which isn't necessarily a bad thing. So how can they make a more team-oriented and constant flow around the maps even better?
Consistent Ordnance Drops. There should be an "Incoming Ordnance" waypoint as a default feature instead of an armor mod. This could allow teams to coordinate setups several seconds in advance like they could in the past. This waypoint is needed if the Drops are going to remain random in placement around the maps.
Red Dead X Marks. For obvious reasons.
Making Camo a Powerup. Just like how it was in Halo 3, maybe even make it so that you only come up on the radar when you shoot your weapon so it'll obviously have to be an Personal Ordnance only unless 343 can.....
Bring back map Powerups. Can anyone come up with one logical reason why these were removed? Halo was so unique with how the player would fight for these things along with weapons on the map, something especially unique in today's era of fps games.
Classic playlists need to take priority over single playlists like SWAT. One new playlist coming out each week is too slow IMO. Obviously a constant flow of new playlists is better than how it's been handled in previous Halo games, but it's also part of the problem. Is 343 sticking to that formula strictly and we won't see any UNKNOWN playlists for a few weeks? So far we have SWAT, next week we get FFA, but what about after that? Extraction maybe? Think about it, that'll make it at least three weeks after the game launched that we might have a chance at seeing some of those changes, possibly even longer for feature changes like the aforementioned death marks and predictable Ordnance Drops.
I could write a novel about why this game is great for the Halo franchise, but I'm sure it'll go unread and I'll be wasting my time lol, so I'll just keep posting about things that could make this game even better.
Side Question: The map packs were confirmed to have smaller, arena-style maps right? And the first one comes out in December so.. there's that at least for people who don't like most of the maps.
Also, I think I put a Storm Rifle video in my fileshare for anyone on my friends list who wants to check out what 10 sensitivity looks like with Thrusters on Solace.
I also need to get into the big buttons for leader/custom games and the players cards. I really don't get the UI. Games have it the easiest in terms of accessibility and not having to deal with a client that wants a bunch of shit on the front page. They can make it as simple as they want but it's like the priorities are all out of whack.
I don't give an honest shit what my friends look like. What was the thought process there? I cannot describe the utter disdain I have for the direction games are heading. Make a good solid game and UI/UE before you get into the realm of people comparing looks, vids and "making some experience that goes beyond the game." Does this fluff really keep people invested? Because it feels like it's just trying to shine a turd.
Sorry, I just had to nitpick that Halo wasn't unique in this regard, just following the trends. Certainly would be unique for today's landscape though.Bring back map Powerups. Can anyone come up with one logical reason why these were removed? Halo was so unique with how the player would fight for these things along with weapons on the map, something especially unique in today's era of fps games.
You might want to edit them out, because as far as I know, you are not allowed to post screens, scans, photos of books or magazines.
It's ban worthy.
This game is great if you want the current stock of personalization within your FPS. If you prefer a stripped down more egalitarian type FPS, you're SOL this time. And that's where Halo was at its best and different from the rest of the FPS flock.
I actually like the player cards, sort of like baseball trading cards if you will. The UI does need some tweaks like easy party details access, time remaining shown in multiple parts of the UI/party details and of course parties highlighted during lobby, matchmaking, in game and post reports etc.
Regarding showing extra details like this of course they want to show off their hard work. If you invested as much conceprt, art, animation, texture, bug fixes etc as 343i did in armour and customisation then you'd understand the want to show this off big time.
It seems a little weird to have these player cards but then choose to ignore ranks and previous games icons etc. To me it would have been the perfect place to show off past Halo achievements and player ranks through the series/Halo 4 too.
My problem with the game is that the personalization doesn't even feel all that great. Never would I say "yup, this is MY perrsonal loadout set to my personal playstyle."
Current personalization options feel really boring and "safe."
So actually having items on the map that are equidistant from the players for them to fight over is unfair, starting off with wall hacks is harmless, and getting power weapons dropped at your feet at random is absolutely fair. Okay then!I don't get why people are so upset about the random power weapon spawns. I agree they should add an option to keep the power weapon spawns statis in MLG or tourney matches, but online matchmaking can be ruined by people who play like every single match has a prize money on it. I seriously hated when the opposition was dominating the weapon cycles and it really ruined the fun for me, let a lone newcomes to Halo who will probably never touch Halo ever again.
From all the lists I've read that moaned about the unfairness, like PV (which is pretty much harmless), this is the actual thing that makes the matches unfair. And people want thát back? Give me a break.
I don't get why people are so upset about the random power weapon spawns. I agree they should add an option to keep the power weapon spawns statis in MLG or tourney matches, but online matchmaking can be ruined by people who play like every single match has a prize money on it. I seriously hated when the opposition was dominating the weapon cycles and it really ruined the fun for me, let a lone newcomes to Halo who will probably never touch Halo ever again.
From all the lists I've read that moaned about the unfairness, like PV (which is pretty much harmless), this is the actual thing that makes the matches unfair. And people want thát back? Give me a break.
Same.I absolutely love Haven, and complex is the only map i do not like.
I don't give an honest shit what my friends look like. What was the thought process there?