The last three times I've played this game, I've rage quit. Mannnnnn this sucks. Sorry Bregmann.
BTB Slayer has always been shit.BTB does not feel like BTB anymore. Its all about camping small corners and not sticking your head out. Also, vehichles are now a joke, with the exception of the ghost.
Wait what?
They got rid of everything we were complaining about in the playlists. I need to make a Scumbag Davidge meme.
HALF THE MUSIC IN THE GAME ISN'T ON SOUNDTRACK
HALF THE MUSIC ON THE SOUNDTRACK ISN'T IN GAME
He's giving us lossless downloads and 320kbps bonus tracks though, and it's all being done with a full orchestra and Bulgarian choir... I'm so conflicted. It's like high school all over again.
BTB Slayer has always been shit.
Anyone get the sense thatthe focus on the Chief's humanity, combined with the loss of Cortana, the speech at the end and Chief stripping down, implies that the Master Chief will not be in Mjolnir in Halo 5.
No, right since it began. CTF and Assault (obviously not instant arm) were million times better for gametypes in BTB.Not until after Reach's BTB heavies update. I switched to strictly playing Halo 3 BTB shortly after that.
I didn't play much of Halo 2 on Live, I'll admit, but this game is incredibly buggy.
That one game that we didn't steamroll the other team doesn't mean much when the other 20 games were total blowouts in our favor. Skill matching is still a joke for the most part.Had some good games tonight, ran into one other full team that was definitely full of solid players.
Trueskill or whatever they are using definitely seems to be working better than it ever did in Reach.
No, right since it began. CTF and Assault (obviously not instant arm) were million times better for gametypes in BTB.
Welp, Slayer Pro it is. Infinity is just as miserable as Reach when a coordinated team that knows how to exploit everything gets the lead and starts camping loaded with ordnance weapons.
All that needs to be said. Halo 2 was complete and utter trash for first half of its life span, getting a game where you weren't standbyed after a certain level was like winning the lottery.
So, thruster is slower than sprinting in MM, unlike in campaign.
What is the point of it again?
That one game that we didn't steamroll the other team doesn't mean much when the other 20 games were total blowouts in our favor. Skill matching is still a joke for the most part.
BTB does not feel like BTB anymore. Its all about camping small corners and not sticking your head out. Also, vehichles are now a joke, with the exception of the ghost.
I know that feel. All I played in Reach and Halo 3 was BTB, but in Halo 4 Infinity slayer is just god awful. There's no cohesion at all... It's just who can get 3 kills (doesn't even have to be a spree... and I'm pretty sure assists add to this too) to get instant access to some OP Promethean weapon.
There's no incentive to leave camping areas at all now. Start of the match in any other Halo game and you'd have people rushing to rockets, splaser, sniper... etc. None of that matters now because of how easy those weapons are to get. And the fact that friendly fire is turned off really tells you what kind of players BTB is catered for in this game.
My favorite part of Halo 2 was figuring out who should host the pregame lobby and what order people should come in the room due to others being booted once they entered.
If there is a TU for this game and I mean this seriously: I hope we get new MM music, because this drowning sound wears on me.
My favorite part of Halo 2 was figuring out who should host the pregame lobby and what order people should come in the room due to others being booted once they entered.
yup my clan had the dedicated bridge person that everyone could connect to so they always had to make the lobby
If there is a TU for this game and I mean this seriously: I hope we get new MM music, because this drowning sound wears on me.
If there is a TU for this game and I mean this seriously: I hope we get new MM music, because this drowning sound wears on me.
Am I the only one who likes the main menu music?
Am I the only one who likes the main menu music?
Am I the only one who likes the main menu music?
I know that feel. All I played in Reach and Halo 3 was BTB, but in Halo 4 Infinity slayer is just god awful. There's no cohesion at all... It's just who can get 3 kills (doesn't even have to be a spree... and I'm pretty sure assists add to this too) to get instant access to some OP Promethean weapon.
There's no incentive to leave camping areas at all now. Start of the match in any other Halo game and you'd have people rushing to rockets, splaser, sniper... etc. None of that matters now because of how easy those weapons are to get. And the fact that friendly fire is turned off really tells you what kind of players BTB is catered for in this game.
Wow... This makes BTB feel kind of dead and hollow... Never thought of it that way.
Jetpackers getting on top of the mid structure in Abandon is fair...
Just got this on stream...we still lost...trueskill...
Finally tomorrow I will be able to play H4, I'm going back home! Still wondering if I'm gonna dive in MP first or play the campaign. I was reading the last few pages and I hope I won't be disappointed.
some time this weekend. Let me know through twitter when it happens pleaseCustoms this saturday? Let's play Halo 4 fix'd.
Finally tomorrow I will be able to play H4, I'm going back home! Still wondering if I'm gonna dive in MP first or play the campaign. I was reading the last few pages and I hope I won't be disappointed.
Is MP really that broken?Campaign and Spartan Ops if thats your thing. MP needs a TU.
So much potential for the multiplayer, this game could be better than Reach and 3 with some fixes.
First: Instant respawn. Combined with sprint it results in very poor gameplay. Killing an enemy only for him to instantly respawn and provide immediate fire is bad enough, but for an enemy to instantly respawn in your line of sight to finish you off immediately is all but game-breaking.
Second: Ordnance. Personal ordnance should be limited to certain weapons like SAW, needler, speed, OS, Sticky det, scattershot and shotty. Its totally unfair when the other team is given the option for damage boost/sniper weapon and you aren't.
More importantly however is the global ordnance. Not only does it spawn in seemingly random locations, but it spawns a random weapon at random times. Global ordnance needs to be predictable to facilitate map flow and motivate players to set up and control key points of the map.
Is MP really that broken?
Is MP really that broken?
OddOne?