• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT13|

Status
Not open for further replies.
I'm just gonna say it, the real problem with this thread is that it's Heckfu's birthday every god damn day. When is it Heckfu? It's not even possible to have so many birthdays. Where's your BC?
 

Killer

Banned
1Ozff.gif


I have to agree that my game connection quality has been better this week too! A little slower to match but that is perfectly fine and expected to get Aussie games, kudos 343i and thanks for the locality tweaks.

That's good news. It has been a lag fest for me since day 1. I'll try it today.
 
I'm just gonna say it, the real problem with this thread is that it's Heckfu's birthday every god damn day. When is it Heckfu? It's not possible to have so many birthday! Where's your BC?

In light of the porn/yogapants/dongchipper talk, you may want to be a little more careful with your use of the "BC" acronym.
 
You shouldn't be forced to avoid an encounter if you didn't choose the right ability to spawn with.

Avoid all scissors because you chose paper.
I'd spin that around a bit. How do you avoid an encounter with somebody who is hidden, creeping beyond a doorway with a sword? In classic Halo I mean.

Or the player who has high ground and rockets and spots you first? Or the guy on the back of the gauss hog who has the bead on you?

I don't see how your spawn loadout disqualifies you from anything or makes you a definite target for something else, it just makes you better prepared for some situations and not others. There will always be imbalances, and deaths that catch you by surprise, and just plain bad luck. You're never fully prepared for every encounter.

I learned how to abuse bad gameplay balance to shoot my K/D up fro 0.8 to 1.4. Does that count?
Hey, if that's how you get your kicks. You're the reason there is a K/D stat in the first place.
 
I see that Antitype learned absolutely nothing from his ban.

I learned how to abuse bad gameplay balance to shoot my K/D up fro 0.8 to 1.4. Does that count?

I'd spin that around a bit. How do you avoid an encounter with somebody who is hidden, creeping beyond a doorway with a sword? In classic Halo I mean.

Or the player who has high ground and rockets and spots you first? Or the guy on the back of the gauss hog who has the bead on you?

I don't see how your spawn loadout disqualifies you from anything or makes you a definite target for something else, it just makes you better prepared for some situations and not others.


Are you being serious? In classic Halo, the only way to procure a rocket or sword is to earn it by battling it out on the map, retrieving it from the spawn, and taking it to an advantageous position.

In Halo 4, you either spawn with the hilariously broken weapon of choice *cough*Boltshot*cough* or call it in after a few kills/assists/distractions/random medal of choice, where-ever you choose.

And if you happen to call down a weapon, but your random dice roll offers you neither rocket nor sword? Oh well, guess that pulse grenade/needler/speed boost will have to do. Oh look, that other guy got a sniper/shotgun/damage boost roll. Lucky him! He sure did earn that with skill.
 

rakka

Member
there doesn't seem to be as much lag now, I seem to be matched up more often with local players.. did they tweak something?

fewer deaths from being shot through walls, my shots actually registering, and more killing frenzies. hmm.
 
Oh, so you stopped relying on crutches like absurd melee lunge range?

Haha, having a melee range beyond that of a newborn flipper-baby is hardly absurd.

Anyway, I just whore that PV/DMR/Boltshot combo and camp corners like a mofo. Just like playing CoD, which makes sense considering the obvious penis-envy 343i has for that series.
 
Are you being serious? In classic Halo, the only way to procure a rocket or sword is to earn it by battling it out on the map, retrieving it from the spawn, and taking it to an advantageous position.

In Halo 4, you either spawn with the hilariously broken weapon of choice *cough*Boltshot*cough* or call it in after a few kills/assists/distractions/random medal of choice, where-ever you choose.
That doesn't answer the question of how you're supposed to deal with those situations when they occur. When you spawn in classic Halo you'd still have to deal with rocket wielding enemies and sword/shotgun crouchers, and its best to avoid them until you can equalize things or attain an advantage. You can gain that advantage by more than just acquiring weapons placed on the map. Things aren't decided at spawn.

And just so we don't go in circles, I was referring to this:

You shouldn't be forced to avoid an encounter if you didn't choose the right ability to spawn with.

Avoid all scissors because you chose paper.
 

PNut

Banned

Thanks for those links on that page. Good shit.

Halo 3 is so laggy holy shit

Game is so much fun with a full group even with the occasional lag. Gotta play with folks in your time zone. That helps a lot. Peak time is U.S. EST.

Played several Social Slayer games tonight searching 4's and had a blast. Teammates calling out, timing power weapons, rolling in vehicles...etc. Even got angry xbox live message after a couple games. Good shit. Just like the gool ole' days. Love it.

Night cap was Reach Snipers searching in 3's. So much fun.

Edit- Add me if you still play Halo 3/Reach. GT- L PNut L. No whiners.
 
Haha, just got matched up with a group of negative K/D re-res on complex who felt the best strategy possible is to crowd together, bump into each other while aiming, and stepping in front of shots while teammates are zoomed in. Went -1 and left immediately.

Ah, Halo 4 matchmaking. Like some kind of crazy social experiment to see how long consumers will put up with nothing less than the lowest level of festering shit available.
 

Ken

Member
Haha, just got matched up with a group of negative K/D re-res on complex who felt the best strategy possible is to crowd together, bump into each other while aiming, and stepping in front of shots while teammates are zoomed in. Went -1 and left immediately.

Ah, Halo 4 matchmaking. Like some kind of crazy social experiment to see how long consumers will put up with nothing less than the lowest level of festering shit available.

what's a re-res
 

GhaleonEB

Member
*shrugs* Why? Telling Denis Dyack, for example, that he failed incredibly at achieving his vision for Too Human wasn't ban-worthy. Why is doing the same for 343i?

Telling someone that you were disappointed in their game and explaining why is one thing. Calling the developers drooling retards (to paraphrase your post) is a wee different. These are not the same things. It's a level of ugly we really don't need.
 
Well, I admire your decision to handicap yourself. My K/D started skyrocketing once I started lurking around corners with the starting shotgun pistol, using PV to line up the shot in the seconds before the came around into kill range.

As for stickies, every short-range weapon and melee attempt (successful or not) becomes an instant kill. Even if you die, they die too with a simple pull of the left trigger.

And the 'beauty' of it? You don't even have to earn the right to use this shit by fighting for it on the map! Every respawn, you're right back to being an overpowered hilarity.

Stickies however are terrible if you're trying to keep your distance, get people one-shot and stay alive. It's a trade-off. I'm glad my friends who struggle to harness frags have a great alternative that lets them trade, especially against all of the Boltshots floating around.

Oh shoot, we're already past the part where we actually discuss things with Antihype, aren't we...
 

Karl2177

Member
I'd spin that around a bit. How do you avoid an encounter with somebody who is hidden, creeping beyond a doorway with a sword? In classic Halo I mean.

Or the player who has high ground and rockets and spots you first? Or the guy on the back of the gauss hog who has the bead on you?

I don't see how your spawn loadout disqualifies you from anything or makes you a definite target for something else, it just makes you better prepared for some situations and not others. There will always be imbalances, and deaths that catch you by surprise, and just plain bad luck. You're never fully prepared for every encounter.

In classic Halo that encounter is determined by a series of events before hand, not just at the menu. There was a rush to the sword or a fight for it. There was a rush for the camo or a fight for it. If you were an informed player, you knew the general vicinity of a sword user or a camo user, and you either avoided it or went for a risky maneuver. If you weren't informed, then the result is an unsuspecting camo sword death, but you had the opportunity off spawn to notice that camo and sword were not at their spawn. And in death you knew the positioning of the player.

With Reach and 4, that is negated. You can now spawn with a mini-shotgun in your back pocket. You can spawn with camo in your back pocket. And an opposing player doesn't know that until it is too late.

Let's take the high ground argument from both the position of the high ground rocketeer and the victim. In classic Halo, the rocketeer knew that the player below was a probable kill. In Halo 3, there was the chance that the victim had a bubble shield and there was no way for the rocketeer to know that unless they knew that the bubble shield wasn't at its spawn. And even then, it might be in the back pocket of one of the other players. In Halo Reach, the victim might have spawned with AL, and there's no way for the attacker to know. They might have spawned with Jetpack, enabling them to avoid it altogether and get at an offensive position on the attacker. In 4(although less effective) that player may have spawned with Hardlight. The latter of the examples, that attacker has no idea what the enemy has spawned with.

Now from the victim's perspective. This situation is similar to the sword camo situation. The player should know that the rocket is gone and a general position of the enemy that has it. If not, then that is on the player.

Short term memory can only hold around seven items, give or take a few based on level of concentration. When 8 abilities are thrown at the player before the game even starts, it forces more concentration on the abilities and their counters, moreso than the game variables themselves. Now Jaime refers to the short term memory in terms of cooldown design and how long the brain retains that information, it can be applied to most levels of game design. One of the main reasons why I'm opposed to the Ability design is that it is throwing more variables at me than I need. There's not a great chance that I'm going to be facing a Hologram player, but if I am I need to know what counters it. Multiply that times eight just for armor abilities (not including perks) and there's already an information overload. To top it off, the abilities aren't balanced.

I want to use Luke's quote about Halo: "Two men enter, the better man leaves. The lesser man is respawning and that's Halo." Now two men are entering, the one with the ability counter leaves. The other one is respawning and that's new Halo.
 

Opiate

Member
Ask the members of the Halo 4 multiplayer design team. Or just observe them as they rock back and forth, moaning incoherently while hitting their chest intermittently.

So it's probably not a great idea to follow up a moderator warning you to remain civil with posts calling bad players in a video game "retards" and then doubling down by insisting the designers of the game are "retards" too.

I will explain this in further detail for those who do not understand it: the reason NeoGAF can seem to have such harsh moderation, and why it is seemingly so difficult to get an account here, is that it's extremely difficult to create a video game forum that is mature and friendly. I think forums with open-member policies like GameFAQs and loose moderation like IGNForums are evidence for how difficult it is and how particular and fragile our NeoGAF community is. We are constantly on the verge of being overrun by marauding hordes of intemperate children and jerks empowered by internet anonymity to fully express their obnoxious opinions.

Our swords may seem sharp at times, but the shining glint of their blades is absolutely necessary in order to create the community GAF has slowly but carefully nurtured.

Yes, we're blowing up virtual people in our warthogs, but that isn't an excuse to be mean and flippant with each other. Adults can play games too, but they don't play them like children do. If you want to play like children, there are literally dozens of forums on the internet which would be perfect for you. This just isn't one of them.

Thanks guys.
 

GhaleonEB

Member
So it's probably not a great idea to follow up a moderator warning you to remain civil with posts calling bad players in a video game "retards" and then doubling down by insisting the designers of the game are "retards" too.

I will explain this in further detail for those who do not understand it: the reason NeoGAF can seem to have such harsh moderation, and why it is seemingly so difficult to get an account here, is that it's extremely difficult to create a video game forum that is mature and friendly. I think forums with open-member policies like GameFAQs and loose moderation like IGNForums are evidence for how difficult it is and how particular and fragile our NeoGAF community is. We are constantly on the verge of being overrun by marauding hordes of intemperate children and jerks empowered by internet anonymity to fully express their obnoxious opinions.

Our swords may seem sharp at times, but the shining glint of their blades is absolutely necessary in order to create the community GAF has slowly but carefully nurtured.

Yes, we're blowing up virtual people in our warthogs, but that isn't an excuse to be mean and flippant with each other. Adults can play games too, but they don't play them like children do. If you want to play like children, there are literally dozens of forums on the internet which would be perfect for you. This just isn't one of them.

Thanks guys.

<3

Thanks.

Found an unlisted ViDoc of Halo 4's development team.

http://www.youtube.com/watch?v=PPdfuTCJBi0

Seriously? The signal:noise ratio is getting pretty rough lately. Complaining is one thing. Rage posting, even. We can only offer up constructive critiques so often. But I really wish we could dispense with the insults. As Opiate said, there are plenty of places out there for that sort of thing. And the reason I'm on GAF and not those places is to avoid posts like this. My hope is that we can at least remain civil in the midst of any disappointment or frustration.
 

zap

Member
So it's probably not a great idea to follow up a moderator warning you to remain civil with posts calling bad players in a video game "retards" and then doubling down by insisting the designers of the game are "retards" too.

I will explain this in further detail for those who do not understand it: the reason NeoGAF can seem to have such harsh moderation, and why it is seemingly so difficult to get an account here, is that it's extremely difficult to create a video game forum that is mature and friendly. I think forums with open-member policies like GameFAQs and loose moderation like IGNForums are evidence for how difficult it is and how particular and fragile our NeoGAF community is. We are constantly on the verge of being overrun by marauding hordes of intemperate children and jerks empowered by internet anonymity to fully express their obnoxious opinions.

Our swords may seem sharp at times, but the shining glint of their blades is absolutely necessary in order to create the community GAF has slowly but carefully nurtured.

Yes, we're blowing up virtual people in our warthogs, but that isn't an excuse to be mean and flippant with each other. Adults can play games too, but they don't play them like children do. If you want to play like children, there are literally dozens of forums on the internet which would be perfect for you. This just isn't one of them.

Thanks guys.

<3

We've gotten two 'insights into moderation' in the last little while, very cool.
 

mhsilver

Banned
I come to neogaf for many things. The mature discourse of games devoid of snark and pointed criticism isn't exactly what this place is renowned (or infamous) for. I mean seriously, have you read any thread in response to comments made or quoted by members of the industry?

Is it just the word 'retard' that sets off alarm bells? Cause the notion that the people responsible for making this game or that have no idea what their doing is ridiculously common on tis forum.
 

zap

Member
I come to neogaf for many things. The mature discourse of games devoid of snark and pointed criticism isn't exactly what this place is renowned (or infamous) for. I mean seriously, have you read any thread in response to comments made or quoted by members of the industry?

Is it just the word 'retard' that sets off alarm bells? Cause the notion that the people responsible for making this game or that have no idea what their doing is ridiculously common on tis forum.

Pointed criticism and snark does not mean calling the developers 'retards' - it's not hard to understand why that's offensive.
 

Opiate

Member
I come to neogaf for many things. The mature discourse of games devoid of snark and pointed criticism isn't exactly what this place is renowned (or infamous) for.

I would very much disagree. It's obviously not perfect, but everything is relative; compared to other video game forums, this is as good as it gets. We're trying to make it better all the time. Perhaps our blades should be even sharper.

Is it just the word 'retard' that sets off alarm bells? Cause the notion that the people responsible for making this game or that have no idea what their doing is ridiculously common on tis forum.

Assuming you're fairly young, I believe you'll discover that the language you use and the manner in which you express your ideas is important to adult conversation.

Adults can criticize games and films and books. They don't typically do so by calling the designers/directors/writers fatty fat heads with stupid poop faces.
 
Status
Not open for further replies.
Top Bottom