Unicorn beats horse?
This has been the best birthday ever!HappyBirthdayChristmas heckfu.
Unicorn beats horse?
This has been the best birthday ever!HappyBirthdayChristmas heckfu.
Renting is better for the economy and promotes higher-density development, which America desperately needs.
Now it's complete
Haha it took me ages to see Frankie. Awesome
No, I can log in and even host servers just fine, but I don't see any servers in my browser and I suspect no one sees mine.
Renting is better for the economy and promotes higher-density development, which America desperately needs.
Nockz did that
Renting is better for the economy and promotes higher-density development, which America desperately needs.
hahah nice.Unicorn beats horse?
All it needs is an Alison Stroll and we'll close the book on it.
http://i.imgur.com/9AaXl.jpg[IMG]
Alison down the chimney with Mountain Dew for all![/QUOTE]
9.8/10 Amazing
True, but it could get out of the niche ghetto if it was done right and correctly.Populations of ranked compared to social in every game ever shows that it is a niche feature, which is probably why it's a waypoint feature and not in-game. Also consider that the majority of players probably don't visit waypoint to look at stats.
Is this Halo 4 1 hour quit ban stuff for real? For fuck sakes if you are going to copy CoD at least do it like them and keep down to something that people don't switch games.
Can we outsource Halo 5 to the Halo 2 bungie team?
So saddening that we can know for sure AAs, Loudouts and Perks will make a comeback .. such a shit, I don't think I'm gonna buy it, Halo 4 right now is hard to play.. 3 of 4 matches are garbage.
Is this Halo 4 1 hour quit ban stuff for real? For fuck sakes if you are going to copy CoD at least do it like them and keep down to something that people don't switch games.
Can we outsource Halo 5 to the Halo 2 bungie team?
So saddening that we can know for sure AAs, Loudouts and Perks will make a comeback .. such a shit, I don't think I'm gonna buy it, Halo 4 right now is hard to play.. 3 of 4 matches are garbage.
Wait there's a quit ban? Sweet. I'm ok with an hour. I always felt the punishment should be longer then what Bungie had it at for Reach.
Quit Ban?
I quit all the time and have yet to come across it - what triggers it? Is it a new thing? Im surprised I haven't hit it yet.
JiP and a quit ban in the same game would be a very weird combination of conflicting mechanics..
Having a quit ban in the same game you have JiP is just conflicting design. Most players see JiP as a open invitation to 'jump in jump out' as they wish. Hell you should never have a quit ban in a game where you could place players into a game which has you against a team controlling all the power weapons.
I personally would prefer a quit ban to JIP. I prefer punishing quitters rather than trying to build systems around them anyway. I just dont think you can have both in the same game.
Wow that's pretty ridiculous. What is the point of a quit ban system if they don't communicate the fact that one exists to people to discourage quitting lol?
Now that's the real failure here. I think the largest problem 343/Microsoft has is their lack of communication. It seems that anymore most of the communication we get is entirely marketing something. It's like they saw how Bungie communicated with the community and said fuck that and went the entirely opposite way and aren't communicating with the community at all really. That's what is hurting the game and the community far more then a game. It's that lack of real communication and just treating people like they aren't stupid.
Don't really see how a quit ban and JIP can logically coexist.
The very idea that games are meant to be joined during a match condones the idea of leaving before the end of one. It's a vicious circle that should never have been entertained in the first place. I've got no problem with quit bans, in fact I welcome them, but including them alongside JIP just seems like yet another example of muddled design from 343, where instead of making a clear design decision either way they pandered to both parties and in effect served none.
The sweet spot would be a social round of playlists that incorporated JIP, and a ranked, competitive round of playlists that locked players into a game, and punished them for breaking that. Of course that seems too obvious, and is actually something that's already existed in Halo, so thus it must be thrown out and under a bus in the essence of change.
Halo 4 WILL go the Gears of War 3 route.
This is what I'm currently working with. Got a loonnnnng way to go
We may be defining gameplay climax and story climax differently. The crux of what I see as the gameplay climax is how much of the sandbox the game throws at you in one level, and how "big" it takes that implementation.I honestly thought Reach's gameplay and story climaxed in The Pillar of Autumn's MAC segment and the escape of the Pillar of Autumn. I have to say Reach had one of the best endings by far with Lone Wolf.
I think it's a case of which approach you prefer. As I said, that section was more unfinished than the one I posted earlier. They're both very good for different reasons. Halo 3's approach throws everything but the kitchen sink at you in its attempt to explode the sandbox, while Halo 1 takes the more methodical approach.As much as I praise Halo 3, I gotta give the advantage to CE in this regard. At the end of Assault on the Control Room, Cortana gives you an urgent reason to go out. She doesn't explicitly explain why, but there's a sense of urgency. Then the story goes completely perpendicular to what the player was expecting, and the gameplay really reflects that. The gameplay shifts from a "clear an encounter space, move to the next area"; into "a clear a path for myself and escape". The fact that both the story and the gameplay go into a completely separate direction is quite impressive.
I was going to add something about that, yeah.Also, something to add to your story-gameplay interweaving is something Ghaleon said a while back: Halo 3 used encounter to encounter story to advance the player. There's actually a reason to move through the forests of Sierra-117 and that is to gain allies. There's a reason to be moving down the highway of Tsavo Highway. Although the overarching story is basically just stop the Covenant, kill the Flood; the mission to mission and encounter to encounter story is stellar.
I'd rather have more involving gameplay than stellar graphics.As we all know, the lack of large set pieces has to do with the 720p and in general increased graphics. As a question to all, would you sacrifice large gameplay spaces to have everything look nicer?
Halo 3 gives you more than enough tools to deal with the vehicles on foot. See here and here.When Halo 3 wants you to fight vehicles, you better get in a vehicle of your own, because there isn't going to be ammo around.
Good post, Over.It's sad that in the following Halo games we never got any encounters even close to the scale of Halo 3's. Scarab battles were some of the most enjoyable moments in the Halo 3's campaign. The amount of different ways you can approach the encounter with the 2 Scarab's towards the end of The Covenant is pretty amazing. Depending on what kind of vehicle you're using the encounter can play out entirely different.
If you're trying to trumpet PC FPS gameplay over Halo, Half-Life 2 is not the game to do it. Half-Life 2's gameplay is very scripted and shallow compared Halo's.Those sections would have been out of place in Halo 4. We can't just play Halo 3 over and over again. They would have been out of place in Halo 4, which is meant to be the start of a new trilogy. You have to work your way up to those kinds of levels, you can't just start with them. It's also losing sight of other aspects of the series. Weapon variety, enemy types and enemy placement are a bigger part of the series than trying to replicate Halo 3's setpieces over and over again.
Maybe it's because I'm a spoiled PC gamer and played Crysis and Half-Life 2 50+ hours each. But Halo 3's idea of "variety" doesn't do much for me.
After how bad Reach was I'm not sure why you have any hope for destiny.as long as it lasts long enough for destiny's arrival i dont care. I do enjoy the game, but no where near as much as the previous games.
After how bad Reach was I'm not sure why you have any hope for destiny.
So once Bungie makes a crappy game, suddenly all games that follow will be crappy?
If you're trying to trumpet PC FPS gameplay over Halo, Half-Life 2 is not the game to do it. Half-Life 2's gameplay is very scripted and shallow compared Halo's.