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Halo |OT13|

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heckfu

Banned
Unicorn beats horse?

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Happy Birthday Christmas heckfu.

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This has been the best birthday ever!
 

Omni

Member
No, I can log in and even host servers just fine, but I don't see any servers in my browser and I suspect no one sees mine.

Oh. Will check later

I think my problem is because I changed my WLID associated with my GT the other day. Because my internet is currently capped, I can't load my profile and so can't log in until the 17th (when my net is uncapped). Which I just realised, is tomorrow. :O
 

TheOddOne

Member
Populations of ranked compared to social in every game ever shows that it is a niche feature, which is probably why it's a waypoint feature and not in-game. Also consider that the majority of players probably don't visit waypoint to look at stats.
True, but it could get out of the niche ghetto if it was done right and correctly.

Edit: Somebody add Bravo laughing in that pic.
 
Heads up, Amazon.co.uk currently has Halo 4 listed at £27 and Blops2 at £32 quid.

Not sure if that will be beneficial for anyone in here, but its a crazy price cut and I imagine people would appreciate it.


Assassins Creed 3 is full price, Doh. I wonder if its worth waiting until boxing day to pick it up? Do video games usually get included in boxing day sales?


Also, havent tried it, but Halo2freak on HBO has put together a program to drag images stored to fileshares:
http://carnage.bungie.org/haloforum/halo.forum.pl?read=1165007
 

CyReN

Member
Is this Halo 4 1 hour quit ban stuff for real? For fuck sakes if you are going to copy CoD at least do it like them and keep down to something that people don't switch games.
 

IHaveIce

Banned
Can we outsource Halo 5 to the Halo 2 bungie team?

So saddening that we can know for sure AAs, Loudouts and Perks will make a comeback .. such a shit, I don't think I'm gonna buy it, Halo 4 right now is hard to play.. 3 of 4 matches are garbage.
 
Is this Halo 4 1 hour quit ban stuff for real? For fuck sakes if you are going to copy CoD at least do it like them and keep down to something that people don't switch games.

Quit Ban?

I quit all the time and have yet to come across it - what triggers it? Is it a new thing? Im surprised I haven't hit it yet.

JiP and a quit ban in the same game would be a very weird combination of conflicting mechanics.

Can we outsource Halo 5 to the Halo 2 bungie team?

So saddening that we can know for sure AAs, Loudouts and Perks will make a comeback .. such a shit, I don't think I'm gonna buy it, Halo 4 right now is hard to play.. 3 of 4 matches are garbage.

Based on how European standard edition owners got treated this time round I really do think that buying the standard edition of Halo 5 would be a mistake. I refuse to buy the LE though, so I can see myself getting screwed over in a few years time.
 

ElRenoRaven

Member
Is this Halo 4 1 hour quit ban stuff for real? For fuck sakes if you are going to copy CoD at least do it like them and keep down to something that people don't switch games.

Wait there's a quit ban? Sweet. I'm ok with an hour. I always felt the punishment should be longer then what Bungie had it at for Reach.
 
Can we outsource Halo 5 to the Halo 2 bungie team?

So saddening that we can know for sure AAs, Loudouts and Perks will make a comeback .. such a shit, I don't think I'm gonna buy it, Halo 4 right now is hard to play.. 3 of 4 matches are garbage.

Halo 2 was a fucking mess when it came out. Why would you want that?
 
Wait there's a quit ban? Sweet. I'm ok with an hour. I always felt the punishment should be longer then what Bungie had it at for Reach.

Having a quit ban in the same game you have JiP is just conflicting design. Most players see JiP as a open invitation to 'jump in jump out' as they wish. Hell you should never have a quit ban in a game where you could place players into a game which has you against a team controlling all the power weapons.

I personally would prefer a quit ban to JIP. I prefer punishing quitters rather than trying to build systems around them anyway. I just dont think you can have both in the same game.
 
i haven't noticed a received a ban from quitting yet. but a hour penalty is a little ridiculous. You should just lose XP when you quit.
 

ElRenoRaven

Member
Having a quit ban in the same game you have JiP is just conflicting design. Most players see JiP as a open invitation to 'jump in jump out' as they wish. Hell you should never have a quit ban in a game where you could place players into a game which has you against a team controlling all the power weapons.

I personally would prefer a quit ban to JIP. I prefer punishing quitters rather than trying to build systems around them anyway. I just dont think you can have both in the same game.

Oh I'll agree. It's odd to have one with JIP. However if you're going to have one make it count. It just is another example if how contradictory to one another a lot of their design choices with this game have been. It really comes off like there were two internal factions fighting for the vision of the game and it really has hurt it a lot. This is just another example of something that makes no sense if you have JIP. Yet it seems that maybe they've done it.
 

ElRenoRaven

Member
Wow that's pretty ridiculous. What is the point of a quit ban system if they don't communicate the fact that one exists to people to discourage quitting lol?

Now that's the real failure here. I think the largest problem 343/Microsoft has is their lack of communication. It seems that anymore most of the communication we get is entirely marketing something. It's like they saw how Bungie communicated with the community and said fuck that and went the entirely opposite way and aren't communicating with the community at all really. That's what is hurting the game and the community far more then a game. It's that lack of real communication and just treating people like they aren't stupid.
 
Now that's the real failure here. I think the largest problem 343/Microsoft has is their lack of communication. It seems that anymore most of the communication we get is entirely marketing something. It's like they saw how Bungie communicated with the community and said fuck that and went the entirely opposite way and aren't communicating with the community at all really. That's what is hurting the game and the community far more then a game. It's that lack of real communication and just treating people like they aren't stupid.

I imagine that they would use the quit ban warning to advertise the junk they constantly try and sell:

"Quitting because you are on the go? If you quit you cant play for an hour... but why not buy our cheap looking carry case to take your xbox with you!??"
 

Arnie

Member
Don't really see how a quit ban and JIP can logically coexist.

The very idea that games are meant to be joined during a match condones the idea of leaving before the end of one. It's a vicious circle that should never have been entertained in the first place. I've got no problem with quit bans, in fact I welcome them, but including them alongside JIP just seems like yet another example of muddled design from 343, where instead of making a clear design decision either way they pandered to both parties and in effect served none.

The sweet spot would be a social round of playlists that incorporated JIP, and a ranked, competitive round of playlists that locked players into a game, and punished them for breaking that. Of course that seems too obvious, and is actually something that's kind of already existed in Halo, so thus it must be thrown out and under a bus in the essence of change.
 
Don't really see how a quit ban and JIP can logically coexist.

The very idea that games are meant to be joined during a match condones the idea of leaving before the end of one. It's a vicious circle that should never have been entertained in the first place. I've got no problem with quit bans, in fact I welcome them, but including them alongside JIP just seems like yet another example of muddled design from 343, where instead of making a clear design decision either way they pandered to both parties and in effect served none.

The sweet spot would be a social round of playlists that incorporated JIP, and a ranked, competitive round of playlists that locked players into a game, and punished them for breaking that. Of course that seems too obvious, and is actually something that's already existed in Halo, so thus it must be thrown out and under a bus in the essence of change.

"Fear is the enemy of progress"


- Josh Holmes (Halo 4 Creative Director)
 

CyReN

Member
I mean this in the nicest way but they always to get a good idea and half ass it or execute it in the worst possible fashion.

  • Hate JIP? Quit ban.
  • More maps? All Big Team Battle
  • Want 1-50? Well here's a XP system with those number
  • Hate quitters? Join In Progress
  • Like to create content? File shares don't work
  • Too many playlist? Here's a gimped version
  • Firefight get repetitive? Spartan Ops Button Quest
  • Community feedback? Truck.

They get so close, but somehow it always manages to be screwed up. I used to think maybe I was just a overzealous assclown that put everything under a microscope. Reading more and playing I don't think I'm insane anymore. Maybe I should just go back to bed.

Halo 4 WILL go the Gears of War 3 route.
 

Arnie

Member
"Fear is the enemy of progress"



- Josh Holmes (Halo 4 Creative Director)

I feel for the team, in a way, because I imagine there's a lot of people who're unconstructive in their criticism, and quick to call something shit without little thought or reasoning. But then there's the other half of me that'd like to know what 343 thinks about what I just wrote, in that JIP and quit bans can't coexist, and see what they say.

Sometimes things haven't been done because they just don't work, not because people were afraid to do them.
 

Fuchsdh

Member
This is what I'm currently working with. Got a loonnnnng way to go :(

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Not a real Christmas tree? :(

Otherwise pretty legit!

Where I live a 2br/2.5ba apartment can cost $3300/mo--for that price I'm not sure why someone wouldn't just look for a house.
 
Sorry for the overly long post, I was catching up.
I honestly thought Reach's gameplay and story climaxed in The Pillar of Autumn's MAC segment and the escape of the Pillar of Autumn. I have to say Reach had one of the best endings by far with Lone Wolf.
We may be defining gameplay climax and story climax differently. The crux of what I see as the gameplay climax is how much of the sandbox the game throws at you in one level, and how "big" it takes that implementation.

Confining the player to a semi-scripted sequence of shooting a MAC cannon is not what I would call the "gameplay climax" of a sandbox game.
As much as I praise Halo 3, I gotta give the advantage to CE in this regard. At the end of Assault on the Control Room, Cortana gives you an urgent reason to go out. She doesn't explicitly explain why, but there's a sense of urgency. Then the story goes completely perpendicular to what the player was expecting, and the gameplay really reflects that. The gameplay shifts from a "clear an encounter space, move to the next area"; into "a clear a path for myself and escape". The fact that both the story and the gameplay go into a completely separate direction is quite impressive.
I think it's a case of which approach you prefer. As I said, that section was more unfinished than the one I posted earlier. They're both very good for different reasons. Halo 3's approach throws everything but the kitchen sink at you in its attempt to explode the sandbox, while Halo 1 takes the more methodical approach.

My overall goal with my write-up is to show why I have find Halo 4 to be so boring, and you get a sense of that when you compare Halo 1 and Halo 3's gameplay/story climaxes to Halo 4.
Also, something to add to your story-gameplay interweaving is something Ghaleon said a while back: Halo 3 used encounter to encounter story to advance the player. There's actually a reason to move through the forests of Sierra-117 and that is to gain allies. There's a reason to be moving down the highway of Tsavo Highway. Although the overarching story is basically just stop the Covenant, kill the Flood; the mission to mission and encounter to encounter story is stellar.
I was going to add something about that, yeah.
As we all know, the lack of large set pieces has to do with the 720p and in general increased graphics. As a question to all, would you sacrifice large gameplay spaces to have everything look nicer?
I'd rather have more involving gameplay than stellar graphics.
When Halo 3 wants you to fight vehicles, you better get in a vehicle of your own, because there isn't going to be ammo around.
Halo 3 gives you more than enough tools to deal with the vehicles on foot. See here and here.
It's sad that in the following Halo games we never got any encounters even close to the scale of Halo 3's. Scarab battles were some of the most enjoyable moments in the Halo 3's campaign. The amount of different ways you can approach the encounter with the 2 Scarab's towards the end of The Covenant is pretty amazing. Depending on what kind of vehicle you're using the encounter can play out entirely different.
Good post, Over.
Those sections would have been out of place in Halo 4. We can't just play Halo 3 over and over again. They would have been out of place in Halo 4, which is meant to be the start of a new trilogy. You have to work your way up to those kinds of levels, you can't just start with them. It's also losing sight of other aspects of the series. Weapon variety, enemy types and enemy placement are a bigger part of the series than trying to replicate Halo 3's setpieces over and over again.

Maybe it's because I'm a spoiled PC gamer and played Crysis and Half-Life 2 50+ hours each. But Halo 3's idea of "variety" doesn't do much for me.
If you're trying to trumpet PC FPS gameplay over Halo, Half-Life 2 is not the game to do it. Half-Life 2's gameplay is very scripted and shallow compared Halo's.
 
Agreed Dax, I found Half Life 2 to be almost a physics tech demo more than a game. The enemy was not fun to fight at all and the sandbox and AI did not help. The physics where great and the gravity gun was a highlight, but I feel like Half Life 2 deserves praise due to its technology rather than its gameplay.
 
An unannounced quit ban, while keeping JIP? Oh 343, just when I thought you couldn't make it worse.
With Slayer Pro gone too, I'm having a hard time justifying a XBL Gold purchase.
I'd probably just go back to Killzone 2 if it had matchmaking and people actually playing it. :(
 

willow ve

Member
The hour long quit ban is, sadly, typical of the Halo 4 design. Muddled, confusing to most, and seems to be in direct conflict with other design decisions implemented in the game. That and we get no explanation for it.
 

Fuchsdh

Member
If you're trying to trumpet PC FPS gameplay over Halo, Half-Life 2 is not the game to do it. Half-Life 2's gameplay is very scripted and shallow compared Halo's.

Thank you. Half-Life 2 by and away blows Halo out of the water in a "most overrated FPS" contest. I've never played Half-Life, and I've heard good things about it, so I don't knock the entire series, but despite doing some very interesting things with narrative presentation Half-Life 2 is a trainwreck of a game. Gunplay isn't that interesting, physics and platforming puzzles are tedious and despite some really interesting worldbuilding... the plot never goes anywhere very interesting. Gordon Freeman is by far the worst silent protagonist ever, beating the Rookie handily.
 
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