lol, poor Tashi.
Not a fan of Extraction in it's current form. Maybe the maps are too big and there are too many points to move to, but the comment about it being very passive is a good one. Even having the extraction mechanism something to be fought over might make it play more aggressively, I dunno.
They could make the Extractor a backpack weapon that works like the Designator in campaign. A few notes:
-Pick it up once, press D-Pad to whip it out and use it.
-One spawns in the center of each Extraction point and has a waypoint if dropped.
-It could respawn to its point after 30 seconds and disappear if someone isn't holding it after the Extraction points migrate, just in case someone decides to be a jerk and throw it off the edge or something.
-The Extractor has no offensive capabilities, but can be trained on enemies holding Extractors to "spot" them, giving them a waypoint.
-You need an Extractor to initiate extracting a point.
-In addition to holding off the enemy team, you can train the Extractor on the center node visible in-game to speed up the countdown timer. This effect will stack.
-In turn, when used by enemy Extractors, training their guns on the node will slow down the countdown timer.
-You cannot drop an Extractor but will drop it when killed. An option to pass it to teammates is possible, but it would be detrimental to gameplay to "drop" it in any way because you're still free to use your own weapons, unlike CTF.