Anyone have a spare 24/48 hr xbl code?
If you can wait until tonight I will give you my 14 day (or is it 12?) one I got with Halo 4.
Anyone have a spare 24/48 hr xbl code?
Every time I see that... I just can't help but think about Crimson.If you can wait until tonight I will give you my 14 day (or is it 12?) one I got with Halo 4.
If you can wait until tonight I will give you my 14 day (or is it 12?) one I got with Halo 4.
They dont need this crap either. Companies look at a succesful game see what they do then try and mimic it, sometimes it works sometimes it doesnt. When you already are creating the alternate FPS game, to move close to that game removes your products distinctive factors and lets players hop over to the real game easier.
Halo has built an idea of a game thats been different from CoD in the past so people were usually one side or the other, if you make your game like CoD but not as good of a CoD as CoD you're going to have people leave for CoD because its no longer Halo. !
Yeaaaaa
Fuck.
Devo why are you doing this to us.
Something I noticed about this game is there were a lot of worrying things about the game that when they first came to light, many here went in with the very reasonable mindset of "Oh, well it won't be that bad, surely 343 understands x y and z and won't implement it in this way!"
I mentioned plasma pistols and plasma grenades being in BTB loadouts, and I was met with "Oh I'm sure 343 is addressing that in some way, etc etc."
Bunch of options we hate (instant respawn, flag settings, sprint etc)
"Oh I'm sure 343 will let us change this in customs"
Flood being introduced
"Calm down guys, I'm sure regular infection settings are still available, no way they'd neuter the most popular custom gametype"
Global Ordnance being introduced
"Oh well I'm sure its SOMEWHAT predictable."
"They'll probably give everyone a warning of what the weapon is before it drops"
Perks
"I'm sure they won't have a big impact on gameplay, 343 said it was just for your playstyle!"
Ugh.
Never has a games true potential been so close. Fuuuuuck.
There is nothing wrong with the CoD style progression system, it is one of the best there. The major aspect of it is the urge to move forward and make the player feel that he is doing something right. The problem however is that developers who try to copy the system only copy the esthetics, the fluff that that gives the impression. Don’t carbon copy their systems, learn what makes them tick.
The only lesson developers need to learn from the CoD system is that people like progression. Give people something unique to care about while playing! Go see why Starcraft and League of Legends are so beloved and have huge fanbases, because they have unique progression systems. You think it might be hard for people to understand or accept a whole new progression system? Don’t think that the consumer is stupid or inept, you would surprised how fast people learn.
I agree with this 100% too. The thing however is that a progression system can be there without it being so intrusive. Halo 2 did a pretty decent job with it, it was something that was just there. Now every multiplayer game basically flashes right in your face and making it way too important.I don't need progression in my FPS, I need fun. Progression junkies have fucking ruined FPSes on consoles.
Yea I never fucking progressed in Halo 2. I never earned new armors, or earned new emblems or earned new abilities. I just played the game. Cause it was fun.
Progression systems dont make games better they add a different kind of work to be done. Busy-Creative work. If your game stinks noones going to care about unlocking stuff.
There is nothing wrong with the CoD style progression system, it is one of the best there. The major aspect of it is the urge to move forward and make the player feel that he is doing something right. The problem however is that developers who try to copy the system only copy the esthetics, the fluff that that gives the impression. Dont carbon copy their systems, learn what makes them tick.
The only lesson developers need to learn from the CoD system is that people like progression. Give people something unique to care about while playing! Go see why Starcraft and League of Legends are so beloved and have huge fanbases, because they have unique progression systems. You think it might be hard for people to understand or accept a whole new progression system? Dont think that the consumer is stupid or inept, you would surprised how fast people learn.
This so much.Progression systems are good. I support them, but they exist to keep the player playing. A big way this was done in Halo 3 was ranks. I thought most my IRL friends who played Halo were more casual. Turns out they got turned off Reach because it didn't have a real ranking system.
For the more competitive crowd, bring back skill ranks. It's a fantastic way to entice the player. Add in cool aesthetic unlocks for hitting certain ranks. Might help bring in the more casual crowd.
For the more casual "social" crowd, add in a system that gives you more cool shit.
BUT NOTHING THAT AFFECTS GAMEPLAY. I hated that we actually needed to unlock a BR/DMR and AA's and shit at the start. Thankfully by SR10 you had everything you really needed. So much for progession system, but I'm thankful it sucked because progression systems based on gameplay advantages fucking suck.
Make it aesthetic and awesome.
-snip-
Never has a games true potential been so close. Fuuuuuck.
I agree with this 100% too. The thing however is that a progression system can be there without it being so intrusive. Halo 2 did a pretty decent job with it, it was something that was just there. Now every multiplayer game basically flashes right in your face and making it way too important.
I just realized you said RT. I've only used 8. Any major differences? Reading up now.
Yep. It's just another grindfest.
Heres the deal.
Do a Halo 2 ranking system. Now that theres less cheaters and less modding and quicker ways to ban them it will work. Not everyone can get to 50 and people will accept their # and just try to progress instead. It will let people fight for their rank. Lower each rank by 3 ranks every other month and do not have a highest rank indicator anywhere on a players baseball card. I dont want to fight through scrubs every month to get back into the closer MM games. I also dont want people able to sit on their high rank and never play it.
Incorporate Halo 3's reward system. Meaning you only get points if you win, this ensures everyone is going to actually be using their controllers to play the game for the win. In Reach and Halo 4 you often have people goofing off just waiting for the XP at the end of the game. See: FF idlers. This EXP will only unlock aesthetic things.
Have certain Feats of Strength to get certain special armor:
Stay below a certain quit %:Unlock some unique armors
Get a 2for1 laser: Unlock something
Oh shit. Just read up on the pro. Will wait.8 RT is good for tablets, I suppose. Well, it's just a stripped down Win8 designed to run on non-x86 (ARM) CPUs, so, the only applications it supports are those can are in the app store.
The Surface Pro tablet, is more of an ultrabook, and will likely have a similar price, but it runs full fledged Win8 with an Intel CPU. Core i3/i5 IIRC.
Same. I pretty much have completely stopped playing Halo 4 just because of all the high-leveled unlocks.In Halo 4's case, though, the opposite happened for me. Halo 4's progression system gave me disincentive to play.
It's just another grindfest.
Oh shit. Just read up on the pro. Will wait.
Thanks for that
I wouldn't be opposed to getting progression points, or spartan bucks, or whatever they want to call them in MP if you can also get them by doing specific shit in game. Of course, if you win, you get a good chunk, but what if you lose? Lost rank, and no space allards?
And you hit another interesting point. The everybody has to win mentality has really negatively affected gaming as a whole. Games use to be about getting better and learning what works and doesnt. Now that everybody has to win, that aspect just goes by the wayside and people get bored fast. There is no challenge to it all. I know that not everything has to that rigid, but there has be some kind of evolution in where you bring back that challenge but ease people into it.The problem with rewarding players who get up there in rank is the plebs will fucking whine so hard about it being unavailable to them. Basically fuck entitled gamers.
I don't really care how fast you get something. Locking it up isn't why I played Halo to fucking begin with. If it's going to turn into one of those games where you have to play a bunch to get weapons, perks, whatever the terminology it loses its appeal to me. It's just another grindfest.
(Merry Christmas, part 1.)
This is true, and I feel this applies to rank junkies equally as well. Boosting is a plague and didn't really exist in the times of UT/Quake, and amends to systems have to be continually made to avoid exploitation, and become a waste of time for everyone.I don't need progression in my FPS, I need fun. Progression junkies have fucking ruined FPSes on consoles.
Oh great.
You kill my work productivity you know. :_P
Part 2 is my Map Pass/Specialization/Emblem from the LE. Want/need it? I don't want to kill your productivity.
Part 2 is my Map Pass/Specialization/Emblem from the LE. Want/need it? I don't want to kill your productivity.
Preach it. Progression in competitive MP is stupid as hell.What made Halo appeal to me was regardless of how much time I spent away from it I was able to pick it back up and play it. I guess this is "casual" or whatever but progression in FPSes seems so counter-intuitive. This is why I couldn't stomach MMOs once I started doing shit other than school + gaming. There was always something more to get and competition was basically who could spend the most time grinding shit out. No fucking thanks.
And you hit another interesting point. The everybody has to win mentality has really negatively affected gaming as a whole. Games use to be about getting better and learning what works and doesn’t. Now that everybody has to win, that aspect just goes by the wayside and people get bored fast. There is no challenge to it all. I know that not everything has to that rigid, but there has be some kind of evolution in where you bring back that challenge but ease people into it.
Bringing up Halo 2 again, but that game still in my eyes handled the challenge and progression aspects so well. Yes, there were some bad aspect about Halo 2 systems but the good outweigh the bad.
On an kind of unrelated note: great to see a decent discussion for once!
Part 2 is my Map Pass/Specialization/Emblem from the LE. Want/need it? I don't want to kill your productivity.
Phew, I can work a lil then :_)
The more I play Halo 4, the more I find it bad that they even went the route of putting perks behind a progression system. Just feels wrong in some sense, but strangely I can’t articulate why. Need some time to mull over it.This is true, and I feel this applies to rank junkies equally as well. Boosting is a plague and didn't really exist in the times of UT/Quake, and amends to systems have to be continually made to avoid exploitation, and become a waste of time for everyone.
IMO the current system is absolutely perfect with how they handle armor unlocks, it just needs to be completely divorced from anything that can affect gameplay.
I'm glad the H4 progression system was so front-loaded, can't necessarily understand why people would want the period where the game is artificially crippling the player to be extended. I'd rather a system exist that I can basically ignore after a few hours than be constantly reminded of the carrots obnoxiously dangling in front of me as poopsockers use items that would take another six hours of play for me to acquire. The Specializations are bad enough in this regard - with Stability, I can just dump on pre-50 players on mid-large maps not because of skill, but by a menu choice.
Aesthetic unlocks are totally fine. I like that aspect of Reach's system. Locking emblems behind it is kind of totally gross to me since they are such a fundamental part of online player identity, but I guess that ship has sailed.
Cheers.
Quote for the Map Pass/Specialization Access/Emblem code (it's an all in one) from the Halo 4 LE. Merry Christmas to who ever snags it.
I was going to play Halo 4 last night as a final check to see if I was sure I wanted to give it away. And then I realized I didn't want to play Halo 4, so I didn't. Which pretty much settled it. The game just holds no appeal to me. I will hang onto the game itself for a while, as I might dabble now and then. Next year. Sometime. Maybe.
SNIP
Part 3 is a bit trickier and I'm not sure how to do it, but I have a lot of Halo related stuff I'd like to give away. I don't want to do some contest or anything, just to hand it out to people who want it. I'll figure something out; I'll list it out later tonight.
The more I play Halo 4, the more I find it bad that they even went the route of putting perks.
I'm glad the H4 progression system was so front-loaded, can't necessarily understand why people would want the period where the game is artificially crippling the player to be extended. I'd rather a system exist that I can basically ignore after a few hours than be constantly reminded of the carrots obnoxiously dangling in front of me as poopsockers use items that would take another six hours of play for me to acquire. The Specializations are bad enough in this regard - with Stability, I can just dump on pre-50 players on mid-large maps not because of skill, but by a menu choice.
Aesthetic unlocks are totally fine. I like that aspect of Reach's system. Locking emblems behind it is kind of totally disgusting to me since they are such a fundamental part of online player identity, but I guess that ship has sailed.
The more I play Halo 4, the more I find it bad that they even went the route of putting perks behind a progression system. Just feels wrong in some sense, but strangely I can’t articulate why. Need some time to mull over it.
I don't have the map pass Ghaleon (AND I like the game!)
Thanks Ghaleon, I owe you one!