They're related in this instance. Creating artificial barriers where they didn't exist before is a gamble and in Halo their absence was the appeal for many.
For this discussion they are not related. The topic being discussed was progression systems which you directly quoted Overdoziz saying you were going to fighting games because they don't have them, which many of them do.
The point I'm making is that progression systems aren't "bad." And Halo 4's isn't bad in how it's laid out.
Do a lot of the AAs suck? Yeah, that's not the point.
Do a lot of weapons suck? Yeah, also not the point.
Do perks suck? Not so much, but again it's not the point.
You get everything in the progression system to be competitive early on, so inherently nothing is "wrong" with the progression system. It WOULD become an issue if all the "really good shit" was locked away at SR 130, and that's not the case. The only real argument would be for the flinch mechanic, and many people still would rather have another perk over that.
I do find it funny that adding a progression system to H4 is excused because "the gaming landscape has changed/everyone is doing it", etc etc.
That's fine. But how the hell does shoehorning a COD system in like that take precedence over, you know, having a working file share? Classic settings in custom games? Why did a decade of groundbreaking legacy features get left behind while the lobby UI got a pointless redesign? Why is an entirely outsourced Forge mode still nothing more than grey blocks, and why can't I play any of its maps?
If features were added to try to keep up with the evolving FPS market, 343 was already behind the times upon release. Blops 2 is doing something interesting with its streaming setup and strong emphasis on its ranking system. Far Cry 3 is doing something interesting with its map editor. Battlefield 3 is doing something interesting with scale and major post-release updates. Halo 4's throws on a few coats of paint, but it doesn't hide the cracks in the walls. It's a jack of all trades and master of none, and considering how much of the path was cleared for them by Bungie, it's amazing that 343 did almost nothing that you could consider revolutionary or even evolutionary with Halo 4. It's a mish-mash of mediocrity and executive driven design.
But I'm sure Halo 5 will be better!
Yeah, that's a whole other can of worms.