You fight like a younger man.Fuck that I have an Internet fight to win.
Admirable but misplaced.
You fight like a younger man.Fuck that I have an Internet fight to win.
There's nothing left of that horse but glue.Fuck that I have an Internet fight to win.
This is the wrong attitude and part of what is fucking up Halo gaf.
I don't agree wtih AA's, give me a non-gimped playlist or two without them.
You'll be just as guilty of what you are bitching about otherwise.
There's nothing left of that horse but glue.
Just looked it up: ROTK EE is 4 hours and 11 without the fan club credits, 4 hours 23 minutes with them.
Who made you the Halo police? Let him have that attitude if he wants. He doesn't like AA and he should be able to say so. It's not wrong. It's an opinion and we allow different opinions on here.
K, that makes sense. Just out of curiosity, do you know how long the normal credits are? Cause I don't think any of the EEs hit 4 hours of actual movie time. RotK almost does though...I think.
You're gonna hafta to explain this reference.
Not sure if serious, but...You're gonna hafta to explain this reference.
I like horses.
The should remove the sniper on Shatter. Huge open space plus long sightlines plus camo promote such cheap tactics. The sniper(s) on Exile, Longbow and Valhalla even seem balanced compared to Shatter.
Maybe not a removal, but at the least they need to be moved. It's so easily accessible where is now, there's no danger in the rush to it. It's in one of the safest places on the map in terms of cover, and more importantly, it spawns in the most effective sniping spot on the map - you have line of sight into the enemy base the second you pick it up.The should remove the sniper on Shatter. Huge open space plus long sightlines plus camo promote such cheap tactics. The sniper(s) on Exile, Longbow and Valhalla even seem balanced compared to Shatter.
Not sure if serious, but...
Parts of horses can be rendered into glue.
I like horses.
Maybe not a removal, but at the least they need to be moved. It's so easily accessible where is now, there's no danger in the rush to it. It's in one of the safest places on the map in terms of cover, and more importantly, it spawns in the most effective sniping spot on the map - you have line of sight into to the enemy base the second you pick it up.
The more that I see Shatter playing out the more I wonder what function those auxiliary bases were meant to have outside of Extraction. Nobody uses 'em, and nobody plays Extraction. Take 'em out, solve this problem.
Why are you talking about LotR credits in a Halo thread?
for realz yo.
4 hours 20 minutes includes credits, but credits are 10 minutes tops, not 40 minutes lol.
Dead horses are cooked into glue.
Beating a dead horse.
So dead it's already glue.
Then what happens when it starts randomly respawning around the map later and appears in personal ordinance? Weapon spawns just dont matter anymore. It's all fucked.
Oh sure, I know, trust me on that. I'm not a fan of the system.Then what happens when it starts randomly respawning around the map later and appears in personal ordinance? Weapon spawns just dont matter anymore. It's all fucked.
Just curious. How did you play Halo maps before you knew where everything was and when it spawned?Then what happens when it starts randomly respawning around the map later and appears in personal ordinance? Weapon spawns just dont matter anymore. It's all fucked.
I'm American too. Not sure what nationality has to do with it.Why would I know this? I'm an American.
Check that non-existent front page.12 hours left to make my prediction come true! :O
Check that non-existent front page.
Yeah, that could work. Then again Wreckage doesn’t have any snipers in the initial global ordnance and I’ve not seen people get it from their personal ordnance from the matches I’ve played. I think because of the lack of snipers that people are more quick to seek out battles and venture out more on the map. With Shatter, in the beginning it’s a constant dead silence and irritating camping from both parties. Nobody want to move, but if you do you pretty much pay the price. You could argue that any map with Snipers is like that, but Shatter just makes it the central theme the moment the match starts.Maybe not a removal, but at the least they need to be moved. It's so easily accessible where is now, there's no danger in the rush to it. It's in one of the safest places on the map in terms of cover, and more importantly, it spawns in the most effective sniping spot on the map - you have line of sight into the enemy base the second you pick it up.
The more that I see Shatter playing out the more I wonder what function those auxiliary bases were meant to have outside of Extraction. Nobody uses 'em, and nobody plays Extraction. Take 'em out, solve this problem.
I think the best map for a balanced sniper is Complex.
Not sure, I was going to actually pull out my EE's and look, but it turns out I'm not really sure where they are.K, that makes sense. Just out of curiosity, do you know how long the normal credits are? Cause I don't think any of the EEs hit 4 hours of actual movie time. RotK almost does though...I think.
ThisisHaloGAF.gifWhy are you talking about LotR credits in a Halo thread?
for realz yo.
Tawpgun, nice post. I agree with a lot of it. Another thing that drives me nuts is the instant respawn. On BTB, I will have teammates who go -20, -30, even -40 on K-D. How is a team supposed to win with one or two of those players can affect the score so dramatically? These people run out into the open, die, press X to respawn, and then do that for the rest of the game.
Just curious. How did you play Halo maps before you knew where everything was and when it spawned?
Just curious. How did you play Halo maps before you knew where everything was and when it spawned?
Goddammit Tawpgun, this is killing me.
There's nothing left of that horse but glue.
Offset, to some degree, by the ability to take out the guy you just ALMOST beat (he's one-shot, you're fresh).Shit I forgot about that. Instant Respawn so bad. Can't carry at the rate people are dying.
Offset, to some degree, by the ability to take out the guy you just ALMOST beat (he's one-shot, you're fresh).
Vehicles are not 'useless' because of plasma pistols and grenades - they just can't run roughshod over a badly-organized team any more. I've seen plenty of good driver/gunner teams still rack up plenty of kills - they just have to be more careful about it.
And to the guy who said he regularly gets teamed up with people who go -40... I say bullshit. I don't think I've seen -40 more than once or twice in all the games I've played (hell, you could add Reach to the mix and you'd only add a handful more). Yes, people go -10 and -20 - but -40? REGULARLY? Yeah... no.
Ammo perk: yes, it gives you 6 rockets instead of 2/4. I find that most GOOD players are willing to pass on the extra ammo for something like stability... and many less-good players will die with that nearly-full overammo'd power weapon, giving the OTHER team a shot at the ammo (a shot they wouldn't have had if it had only had 2 shots in it to begin with).
I tried the re-roll perk - I ended up going from 3 mediocre choices to 3 OTHER mediocre choices. I switched back to a perk I felt actually BENEFITTED me.
In short - all the complaints you have are minor. I'm not seeing Dexterity turning the tide in every game, I'm not seeing Ammo turning the tide. Yes, good players can use these perks to their advantage - but so can you. When I'm on either side of a drubbing (either my team crushes the competition, or my team is crushed), it's rarely because one team used the right perks - it's because one team SHOOTS BETTER THAN THE OTHER TEAM.
It's not difficult to get the hang of spawns just roaming the map, every map has its learning curve and spawns are just an element of that. If you really wanted to hammer it out you could just go into custom games solo and see it for yourself.Just curious. How did you play Halo maps before you knew where everything was and when it spawned?
I always wanted one of those but never felt like spending the dough just to cheat at Halo. Would make Halo 3 loads more tolerable for me though.
I think you're probably right - they're there to appease an audience that wants something new. And it's possible that they've made changes specifically to allow perks that offset the changes - not really a philosophy I can get behind.Even if it seems like minor things, the perks create imbalances between players by their very nature. When you start mixing in some shotty netcode, it just further creates inconsistencies. I'd rather just have a base trait spartan that does everything properly from the start. Flinch seems like an entire addition just to have the perk counterbalance it. Just like nade damage is all over the place unless I equip the right thing.
If they are so minor, then why even have them? It comes back to the CoDifying the gameplay with customization options which are only there to serve as unlocks and appease the tinker crowd. They do change encounters and its created a class based game even if its subtle.
Even if it seems like minor things, the perks create imbalances between players by their very nature. When you start mixing in some shotty netcode, it just further creates inconsistencies. I'd rather just have a base trait spartan that does everything properly from the start. Flinch seems like an entire addition just to have the perk counterbalance it. Just like nade damage is all over the place unless I equip the right thing.
If they are so minor, then why even have them? It comes back to the CoDifying the gameplay with customization options which are only there to serve as unlocks and appease the tinker crowd. They do change encounters and its created a class based game even if its subtle.
Offset, to some degree, by the ability to take out the guy you just ALMOST beat (he's one-shot, you're fresh).
Vehicles are not 'useless' because of plasma pistols and grenades - they just can't run roughshod over a badly-organized team any more. I've seen plenty of good driver/gunner teams still rack up plenty of kills - they just have to be more careful about it.
And to the guy who said he regularly gets teamed up with people who go -40... I say bullshit. I don't think I've seen -40 more than once or twice in all the games I've played (hell, you could add Reach to the mix and you'd only add a handful more). Yes, people go -10 and -20 - but -40? REGULARLY? Yeah... no.
Ammo perk: yes, it gives you 6 rockets instead of 2/4. I find that most GOOD players are willing to pass on the extra ammo for something like stability... and many less-good players will die with that nearly-full overammo'd power weapon, giving the OTHER team a shot at the ammo (a shot they wouldn't have had if it had only had 2 shots in it to begin with).
I tried the re-roll perk - I ended up going from 3 mediocre choices to 3 OTHER mediocre choices. I switched back to a perk I felt actually BENEFITTED me.
In short - all the complaints you have are minor. I'm not seeing Dexterity turning the tide in every game, I'm not seeing Ammo turning the tide. Yes, good players can use these perks to their advantage - but so can you. When I'm on either side of a drubbing (either my team crushes the competition, or my team is crushed), it's rarely because one team used the right perks - it's because one team SHOOTS BETTER THAN THE OTHER TEAM.
Vehicles are not 'useless' because of plasma pistols and grenades - they just can't run roughshod over a badly-organized team any more. I've seen plenty of good driver/gunner teams still rack up plenty of kills - they just have to be more careful about it.
The end of your day and my day are very different.I think you're probably right - they're there to appease an audience that wants something new. And it's possible that they've made changes specifically to allow perks that offset the changes - not really a philosophy I can get behind.
But at the end of the day, I guess my point is that none of them 'ruin' the game - they simply make it different. They add a layer that wasn't there before. And yes, I realize a lot of people would appreciate not HAVING that layer, at all. (I don't understand why stripping out extras isn't possible - to me, offering the option seems like a no-brainer. I'm not going to try and justify this, or speak for 343; if they want to explain it, they will.) I'm saying that in the non-stripped-down lists (currently all of them ), having the 'perks' changes gameplay - but doesn't fundamentally unbalance it to the point of unplayability. Yes, that's an opinion. I think it's just as valid, and just as backed-up by anectdotal data, as the opposite opinion, being championed at the moment by Tawpgun.
Tell that to the 90% of the spawns on that map that were outside with no cover, with an OP chaingun that killed in the blink of an eye. God help you if you spawned up on that rear butte where your only cover was a couple of cement roadblocks and the enemy hog was rampaging in your base.People cried about the Hog on standoff. I had no issues with it. If people are dumb enough to rush outside and get killed shit sucks.
Tell that to the 90% of the spawns on that map that were outside with no cover, with an OP chaingun that killed in the blink of an eye. God help you if you spawned up on that rear butte where your only cover was a couple of cement roadblocks and the enemy hog was rampaging in your base.