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Didact's design (specially the armor) is freaking badass.
Definately. Was hoping for some sort of boss battle like the Heretic leader in Halo 2. Wish there was more of these.
Didact's design (specially the armor) is freaking badass.
Really? As bad as the Didact's is, I find the armour much worse.Didact's design (specially the armor) is freaking badass.
Out of curiosity, what was the per capita alcohol consumption during the design of the space section in Zealot?What you're describing isn't a focus group, but regardless, nobody develops a game based solely or primarily on research data. It's one of many tools that we have at our disposal, and research can have clear value when used properly, but is never has been nor will be the driver behind design decisions.
I don't have the data to determine whether or not the amount of beer being depicted in that shot is an accurate representation of our studio's average consumption rate. If I were to monitor the beer fridge, and keep an accurate count of beers being consumed, I'd be much better informed. It doesn't really matter to me, though. I'm only interested in the beers that I drink.
By contrast, our admin knows exactly how much beer we drink, and orders cases and kegs and barrels of beer accordingly. Therefore, we do not run out of beer, save days when there are atypical consumption rates. Even then, we are getting better at predicting the peaks and valleys as time goes on and as more data can be analyzed.
BEER
I doubt we'll ever know whether Bungie had officially determined what Forerunners looked like (if they weren't human, anyway). 343 went that route with the story, and thus had to pull something out of their ass. Hence, Rasta-Disease-Ridden-Voldemort-Runners.
Yet we got that shitty QTE thing... Halo 5 I guess :/Definately. Was hoping for some sort of boss battle like the Heretic leader in Halo 2. Wish there was more of these.
Didact's design (specially the armor) is freaking badass.
I wonder have many of the Bungie team played Halo 4. Must be pretty jarring to play a game based off a franchise you created.
The thing that confuses me is that the Forerunners in the Anniversary terminals where exactly how I imagined them to be. Why didn't they just go off that design and not go full Voldermort on our ass?
I can't wait for Halo 2 Anniversary where Bungie's name will be sandblasted off the game entirely
Good design right there!Didact - cool armor.
Cortana - naked.
Librarian - hair serves as a flotation device.
Which is why Bungie's Halo games got consistently more shitty. They got away from; "Here are the core Halo principles" and went to "we need to make sure these numbers even out."
Prime example: Oh no, this weapon is being used too much, lets make it weaker. Oh no, its still being used too much, lets add spread. Oh no, it's still being used too much lets add bloom. What seems to be missing from that whole logical progression is the fact that Halo worked best when it was balanced around a core utility weapon. It's okay for your utility weapon to be used more than other weapons.
A similar report showed that in the game's first level, called Jungle, players often ran out of rounds for their rifles. This was a mystery, because the designers had been careful to leave more than enough ammunition lying around. The team checked Pagulayan's video records and found that people were firing at the aliens when they were too far away, misjudging the range of the weapon and wasting bullets.
At first the designers couldn't figure out how to fix this problem. But then Griesemer stumbled on an elegant hack: He made the targeting reticule turn red when enemies were in range, subtly communicating to players when their shots were likely to hit home. It worked.
I still feel bad for paying full price for Gears 3 then never playing it. Fuck.
PS Holy shit Great Balls of Fire came out for Rock Band
There was so much crazy awesome shit that could have been done with weapons, characters, and vehicles, but it all felt so bland.
One of my favorite bits from Crackdown that they ditched in the sequel was the agency cars transmogrifying to your driving level.I still want to see Forerunner vehicles assemble themselves around me in campaign, SPOPS and multiplayer. Too badass for words.
If people are trying to shoot things far away and the gun you're giving them won't let them, maybe you should give them a ranged weapon.
February 12th, 2008
Halo 3, players online: 119,477
December 11th, 2008
Halo 3, players online: 49,144
Some of them are.I wonder if we will actually be fighting Forerunners next game or Prometheans.
Or are they the same thing. I dont really know much about the universe.
Fair enough ;Pedited
One of my favorite bits from Crackdown that they ditched in 1.5 was the agency cars transmogrifying to your driving level.
You, me, juices, over, nutter and ram should just design a fucking game. When I win the lotto (never), I'll have a bunch of capital to throw at it.
Aren't Prometheans just warrior caste Forerunner (before the whole composer encrypted humans got into it)? The Cryptum series is kind of a blur of hiking, eating fruit and vague descriptions of geometry at this point.
Out of curiosity, what was the per capita alcohol consumption during the design of the space section in Zealot?
New Bungie.net looks sweet.
still looks the same to me....
Decided to check a few of the stats you quoted
Feb 10 - 191k
Feb 12 - 119k
Feb 12 - 163k (1 hour after ^)
Feb 17 - 230k
Feb 21 - 158k
Feb 23 - 221k
Feb 23 - 42k (7 hours after ^)
Dec 5 - 124k
Dec 6 - 71k
Dec 8 - 135k
source
Unless I'm missing the point, I still don't think peak hour Halo 4 two months after relesase compares favorably to non-peak hour Halo 3 at whatever date especially when you consider install base
Didn't Halo 3 had like more then 600.000 people online and even more on weekends, before MW2 was released?
Am I remembering wrong?
Didn't Halo 3 had like more then 600.000 people online and even more on weekends, before MW2 was released?
Am I remembering wrong?
Yeah, Bungie never supported Reach. Are you serious?
You high bro?
If people are trying to shoot things far away and the gun you're giving them won't let them, maybe you should give them a ranged weapon.
Yeah, even with their reasoning for it the end result was an experience that was worse off. They should've kept hitscan for Halo 3, they should have never thought of bloom in the first place for Reach.Which is why Bungie's Halo games got consistently more shitty. They got away from; "Here are the core Halo principles" and went to "we need to make sure these numbers even out."
Prime example: Oh no, this weapon is being used too much, lets make it weaker. Oh no, its still being used too much, lets add spread. Oh no, it's still being used too much lets add bloom. What seems to be missing from that whole logical progression is the fact that Halo worked best when it was balanced around a core utility weapon. It's okay for your utility weapon to be used more than other weapons.
So Bungie is putting more effort into tracking beer stats and responding accordingly than 343 is into doing the same for Halo 4 two months after launch.
I don't have the data to determine whether or not the amount of beer being depicted in that shot is an accurate representation of our studio's average consumption rate. If I were to monitor the beer fridge, and keep an accurate count of beers being consumed, I'd be much better informed. It doesn't really matter to me, though. I'm only interested in the beers that I drink.
By contrast, our admin knows exactly how much beer we drink, and orders cases and kegs and barrels of beer accordingly. Therefore, we do not run out of beer, save days when there are atypical consumption rates. Even then, we are getting better at predicting the peaks and valleys as time goes on and as more data can be analyzed.
BEER
They just showed up in the "Announcements" section. Not sure if someone moved them there or if they just showed up on their own.http://halo.bungie.net/Fanclub/blueprinthq/Group/GroupHome.aspx
Can't view the forum without logging in, though :/
Re: Halo 4 population numbers:
Not to try to defend anything or excuse anything or whatever, but a bunch of colleges did just start up again after the winter so I think a drop in population is somore or less expected. It's still a bit depressing how low Halo 4's population is.
Out of curiosity, what was the per capita alcohol consumption during the design of the space section in Zealot?
I like the new B.net, but the forums are going to take some time to get used to (yes, I know it's still a beta).
The old forums were just so... perfect. :/
Trying to navigate this mofo. Some of the added features (like reply notifications) are pretty nice though.
lol tear I'm sure you guys don't take "walk ins" anymore, but damn I would work there for free lolWhat you're describing isn't a focus group, but regardless, nobody develops a game based solely or primarily on research data. It's one of many tools that we have at our disposal, and research can have clear value when used properly, but is never has been nor will be the driver behind design decisions.
I don't have the data to determine whether or not the amount of beer being depicted in that shot is an accurate representation of our studio's average consumption rate. If I were to monitor the beer fridge, and keep an accurate count of beers being consumed, I'd be much better informed. It doesn't really matter to me, though. I'm only interested in the beers that I drink.
By contrast, our admin knows exactly how much beer we drink, and orders cases and kegs and barrels of beer accordingly. Therefore, we do not run out of beer, save days when there are atypical consumption rates. Even then, we are getting better at predicting the peaks and valleys as time goes on and as more data can be analyzed.
BEER
But you're forgetting the fundamental tenet of post-CE Halo. That is, only the sniper rifle should be able to shoot more than 30 yards accurately.
I'm glad they're low. In the absence of personal-restraint when faced with the purchase of a new Halo game, our only hope is that they see how low the numbers are and do something to change it. It's the only influence we have. If you bought into the pre-release Halo hype and purchased the game but aren't happy with it, stop playing it. I promise there are other games out there and maybe we'll actually see a change next Halo game.
Agreed. I observed the entire build up for this game from the beginning and time and again, as elements of the new title were announced I saw valid concerns raised here and elsewhere, and raised them myself where I could. Many of my own concerns revolved around the notion that such things as enhanced loadout options and ordnance would be adding huge swathes of invisible variables, thus reducing systematic predictability. Another was the lack of a visible, in-game ranking system. Another was the jumbled, crowded and largely redundant in-game UI. I've seen very little, if anything in response to these concerns. Off the top of my head, the few I remember were (paraphrasing)...
By which I assume they meant Slayer Pro, which is now non-existent, and was nonetheless far removed from what most people would classify as "classic Halo". Hence - I assume - the low population.
And:
Which I now assume will come online sometime in the next two months. But who knows? And more to the point, who the hell cares, when what was essentially one of the appealing aspects of Halo multiplayer for many fans - visible, in-game ranking - will likely never see the light of day and any such ranking system will instead be buried beneath twelve links on what is frankly a counter-intuitive, badly-designed website. As for the jumbled UI and the completely over-used announcer, this has not even been acknowledged (as far as I know), be it informally or formally and yet it remains as one of the primary contributing factors in me not buying this game. I know it's not as important as actual gameplay mechanics (which, if I heard were being addressed, could go some way towards persuading me to buy this game), but it's nonetheless problematic as it's a constant characteristic of the game.