It's what people have been fighting for I think. I'd like to at least try something like this:
-BR starts and made into a 4sk.
-DMR changed to be a map pickup, less auto aim/magnetism, have a static reticle, 4sk, 12 bullet clip with one extra mag and the reticle to look like this:
One thing that I think has a huge impact on the way a weapon feels as your shoot it is the aiming reticle. Look at the H3 SpLaser from its Beta version to final release and how that changed. They changed how easy it was to get infantry kills by changing that inner circle when you scope in and adjusting its traits slightly. Little tweaks like that is how you balance a powerful weapon. Subconscious or not, the reticle surely plays a large role in the feedback of a weapon, so adjusting similar things with the DMR may want to be considered.
Another example is the DMR in Reach. I find that it feels more difficult in MLG to land consistent 5 shots and that it feels much more skill-based with a static reticle, even thought it should technically be easier with less randomness from bloom, right? This is something worth looking into IMO.