ugh...
Yo dont be hating Halo 4's campaign.
ugh...
I look at this concept art and my brain registers pure exploration.
No Covenant to be seen, just beautiful open landscapes. The way the level Requiem started had me so pumped. It set up the best exploration scenario possible. You've crashed, you are alone, and you are on a new world. You can explore the immediate wreckage area and find some hidden goodies, good sign! You follow a narrow path, the music begins to kick in, a blinding light comes through the end of the narrow passage. As you come over the crest, the music hits it's peak and you are presented with an astonishing view of Forerunner architecture. It floats, and moves dizzily into the clouds above. You find a Warthog; now it is time to really explore. You drive through some more narrow passages, hoping that the next area opens up to an expansive view with a wonderful new world to fully explore. You hit another crest, here we go! There are Covenant scattered throughout the small valley ahead, and they have already fortified the area.
ugh...
Yo dont be hating Halo 4's campaign.
I saw that pic and was thinking, hey I think I took that...<3
Memories. I liked much of ODST at the time, but in hindsight it was better than I gave it credit for. Still fizzles out a bit at the end, but it was a pretty remarkable game. If I had to pick my favorite Halo moments in the series, the nighttime streets of New Mombassa would be very high on the list.
Exploration and Halo go together so well. Among my disappointments with Halo 4 is the lack of that feeling (especially after the art and promises of lots of exploration).
I look at this concept art and my brain registers pure exploration.
No Covenant to be seen, just beautiful open landscapes. The way the level Requiem started had me so pumped. It set up the best exploration scenario possible. You've crashed, you are alone, and you are on a new world. You can explore the immediate wreckage area and find some hidden goodies, good sign! You follow a narrow path, the music begins to kick in, a blinding light comes through the end of the narrow passage. As you come over the crest, the music hits it's peak and you are presented with an astonishing view of Forerunner architecture. It floats, and moves dizzily into the clouds above. You find a Warthog; now it is time to really explore. You drive through some more narrow passages, hoping that the next area opens up to an expansive view with a wonderful new world to fully explore. You hit another crest, here we go! There are Covenant scattered throughout the small valley ahead, and they have already fortified the area.
ugh...
That's the price of the graphics.
IMO it's not worth it. At least not for this hardware.
The story and how it was told was very well done, but the encounters and level design are subpar.
And so the Crash-Up Derby minigame found a quick death in Halo 4.Until you get in the Warthog and it makes a loud noise drowning out everything with any semblance of sound.
Yo dont be hating Halo 4's campaign.
http://i.imgur.com/NIfLu9V.gif
I would pay many an internet high five if someone was to make a gif showing the same button press in all of Spartan Ops' locations in a loop.
This was my initial opinion too until replays really compounded how unfun prommies were to fight for me, and it's not like they were exactly rare encounters either. Encounters that would initiate right past doors that locked was another weird thing where it seemed there was no cover and I couldn't go back to a safe zone.I'm with you. I thought Halo 4's campaign easily ranked 2nd or 3rd in the series; I loved it!
The story and how it was told was very well done, but the encounters and level design are subpar.
Yo dont be hating Halo 4's campaign.
More approaches to encounters. Maybe I can find a vehicle or a particular weapon, maybe I can find a better vantage point that completely changes how an encounter plays out. Just something that makes it feel like I'm doing something more than going through a tube. Hell, even outright breaking the level and going out of bounds somewhere can be fun.Why do you guys wants to explore? To look at virtual rocks and water? Seems pointless to me... If there was something worthwhile like an ability (as in the metroid or zelda series) then exploration would make sense. But in Halo? Nope
I felt that if you didn't read the books, the campaign didn't make a whole lot of sense.
Why do you guys wants to explore? To look at virtual rocks and water? Seems pointless to me... If there was something worthwhile like an ability (as in the metroid or zelda series) then exploration would make sense. But in Halo? Nope
No, instead they had lots of invisible walls.Could you imagine if the previous Halo games had that crap in their campaigns?
More approaches to encounters. Maybe I can find a vehicle or a particular weapon, maybe I can find a better vantage point that completely changes how an encounter plays out. Just something that makes it feel like I'm doing something more than going through a tube. Hell, even outright breaking the level and going out of bounds somewhere can be fun.
You serious? That is legitimate criticism, not "hating". Did you find 343 delivered on the exploration promised both verbally and through concept art?
Lol pleaseWhy do you guys wants to explore? To look at virtual rocks and water? Seems pointless to me... If there was something worthwhile like an ability (as in the metroid or zelda series) then exploration would make sense. But in Halo? Nope
More approaches to encounters. Maybe I can find a vehicle or a particular weapon, maybe I can find a better vantage point that completely changes how an encounter plays out. Just something that makes it feel like I'm doing something more than going through a tube. Hell, even outright breaking the level and going out of bounds somewhere can be fun.
Exactly. Enjoy all the little things. After completing the campaign, why not venture beyond your objectives? Otherwise it becomes a boring chore. Halo 4 shoving those kill barriers down our throats.Because sometimes you can tell a story just by throwing a player into an expansive environment, filled with great details and sights to see. You don't always need the action...
Since we are talking MP:
1) Get rid of stopping power. I am a spartan in armor not a guy in the jungle. If you get 2 people shooting at you you basically can hardly move.
No, instead they had lots of invisible walls.
6 Month after The new phoenix incident.
Promethean Hive Mind inside New Phoenix has opened 2 portals to requiem which is delivering constant reinforcements. Promethean Hive Mind is readying an assault on earth working outwards from New Phoenix. Large Anti Air shields have been set up.
Buck's ODST squad and a second Squad lead by the rookie are dropped into the city at either end. Over the course of the game you taking on the role of various members of each squad must fight your way into the city destroy the portal generators and then the Promethean Hive mind.
Except half way into the game one squad gets pulled into the portal and ends up on requiem. Their story has them trying to hail the infinity and evac with the other squad having to destroy the intelligence on their own.
ODST 2 Ship it?
I disagree! The problem of the campaign is the Librarian cutscene. The explanation of hers is confusing to the player. The game gives the player way too much information in such a short time.I felt that if you didn't read the books, the campaign didn't make a whole lot of sense.
I think some of that stuff should've been left up to the player or MC/Cortana to figure out on their own. An info dump is boring, but if the characters had figured it out on their own, through story or through terminals/audio flies/etc, the information revealed would've been more satisfying.I disagree! The problem of the campaign is the Librarian cutscene. The explanation of hers is confusing to the player. The game gives the player way too much information in such a short time.
What is happening in the Librarian cutscene:
- what are the Prometheans
- Didact's goal
- The Forerunner-Human war
- Space jesus
- The reveal of the Composer
That stuff was tried to explain to the player in 5 minutes. Impossible.
http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/
Part 3 in a Dan Hsu - Cliffy B interview. In this part Cliffy talks about all the shooters he has played recently. Really good stuff.
Bleszinski: It’s possible to say anything about any franchise that you don’t like as long as you mention what you do like because then it comes from an honest place. It’s the same thing as, “Oh, hey, I like your hair, but I’m not so big on the boots,” and then she’s like, “Oh, man, he doesn’t like my boots, but he likes my hair.” It’s just basic communication, right? As opposed to just saying, “Your guns are shit!” and then people are like, “Wow, you’re an asshole.”
@unknown
I'm on my phone and for some reason, that link isn't loading. Did he really mention bringing back arena shooters? Some fast-paced, high skill FPS games could really put the genre back on the eSports map.
I disagree! The problem of the campaign is the Librarian cutscene. The explanation of hers is confusing to the player. The game gives the player way too much information in such a short time.
What is happening in the Librarian cutscene:
- what are the Prometheans
- Didact's goal
- The Forerunner-Human war
- Space jesus
- The reveal of the Composer
That stuff was tried to explain to the player in 5 minutes. Impossible.
Reagan's BR take some notes please.
Would you stop with all those amazing screenshots.. I might go play some ODST soon
OT, but when you are in a game and the mission is to set pot fields on fire and this song comes on http://www.youtube.com/watch?v=VNiD0Inz7X4. That's genius at work.
This game is really good. When is Halo gonna be good again?
Finished my legendary solo last night. Just noticed:
The Eggheads that were wiped out on installation 3 were composed so they are probably in the same place as the people from New Phoenix. I wonder if the Composer running against the ring while Cortana is on it can mean she was cataloged? The Librarian might have done something to her similar to Chief, she does mention them both as being the culmination of all their hard work.
I didn't think it was crazy hard although the crawlers get fucking annoying after awhile. The Knights are a poor enemy, not hard just sponges. I pretty much used the sentry whenever I could find it. Later levels I kept a Saw and IC or binary rifle and kept switching them for regular weapons and using them for the Knights.
By the way, for Halo 5. Let the doors open behind you and stop having weapons disappear from the map especially at checkpoints.
The Suppressor works wonders against them, even on LASO.
Honestly, I kind of like how 343 at least somewhat toyed with player expectations when it comes to the Knights. Yes, they can be bullet sponges, but only with the wrong equipment. There are many viable alternatives though.
We all have ideas for an amazing campaign and how we think it should play it. Only in a perfect world would that happen.
And only in a perfect world would CONCEPT art be fully be created ingame.
OT, but when you are in a game and the mission is to set pot fields on fire and this song comes on http://www.youtube.com/watch?v=VNiD0Inz7X4. That's genius at work.
This game is really good. When is Halo gonna be good again?
"Use the Force!"Loved that mission. The whole game is well done. Jason's personality change is also really good.
Everyone should be repeatedly slapped in the face until they understand the above post.If you want to balanced the DRM you don't add more fucking bloom. You lower the aim assist and increase the player strafe. Of course none of thats going to happen, so whatever. If they ever do make any balance changes, I'm sure it will be just another asinine, backwards way of avoiding the real issue. Making weapons random and frustrating is the worst way possible to "balance" things.
Creates the same issue as AR vs BR starts. You essentially have starting utility weapons that serve the same role, just one is better than the other.Seriously though how would you guys feel about the DMR being an on map weapon rather than a spawn weapon?
The story and how it was told was very well done, but the encounters and level design are subpar.
I'm not even sure if 600 people working on this could feasibly get you that amount of content weekly. New city every week? You're pretty much asking for a better ODST (the game) every week.You know what could potentially be good? ODST Ops. Stop laughing for a moment, hear me out for a second. Imagine narrative filled, open world based, weekly episodes. Every week there will be one new huge location (City based, alien world), with missions scattered around you can do at your leisure (Which trigger more action oriented sections) and some small side mission (Codecs, side stories). Base the mission structure and enemy placement like ODST and build from that. Now, you can laugh again.