New low! Yay Halo! 66,815
Don't worry, ranks on Waypoint...
That'll fix it!
New low! Yay Halo! 66,815
Anyone know why I can't view or post on any of the forums on Waypoint?...
For smaller player counts it would probably work, but I imagine high player counts would get a bit laggy. It would be cool to be able to host and spectate though. That would be an interesting option.Join in progress only for social games and only if 1/3rd of the match is not over. Also, if people don't want to play, make a spectate option.
Meaning if Tashi is playing and I want to join him, but not in the match, I can spectate much like theater mode and see him play.
Naturally this setting should be off by default for privacy reasons.
because other people said it on twitter from different parts of the country, mind blowing eh?
0/2 tonight.
Halo 4 wins two awards at DiceIn a DICE 2013 talk in Las Vegas on Thursday, 343's Frank O'Connor and Kiki Wolfkill discussed the two massive challenges for the internal Microsoft studio, which had to both boot itself from scratch and create the next game in the storied Halo franchise - a formidable task.
Bungie veteran O'Connor, who moved across to Microsoft to work on the new team, explained that 343 needed both "to build a studio," and "to take over a beloved franchise that people had already developed a lot of expectations for" - a particularly tricky task.
This was particularly rough because of the surprising nature of the handover for the Halo community once massed around Bungie fans & the Halo 4 transition. O'Connor quipped: "We had to take the baton.. but it was red hot when it was handed to us."
Dealing with an incredibly passionate community "with no volume control" is a massive challenge at the best of times, but given expectations for the franchise, how did 343 work with those?
O'Connor noted of Halo 4 that they had to evolve the game "in ways that mapped to our studios's talent and drive," but the team had to deal with "the resistance to change [from the fanbase], but a demand for evolution from the same part of the audience."
This tricky balancing act is one the team seem to have navigated fairly well in the end, but with a 10 year plan for the Halo franchise at 343, they've only just started. O'Connor concluded the talk by noting: "Communication [with the community] is most successful when it's a two-way process." By necessity, storytelling in books and games in the universe is the most one-way process - "people either like it or they don't".
But there are alternatives, particularly if you can survey and talk to the community on features earlier in development, O'Connor notes. Thus, 343 is building itself around a model where "you can put information out, get a reaction, and take that reaction to make good products," as much as they possibly can.
Outstanding Achievement in Connectivity: "Halo 4" (Publisher: Microsoft Studios, Developer: 343 Industries)
Outstanding Achievement in Visual Engineering: "Halo 4" (Publisher: Microsoft Studios, Developer: 343 Industries)
lol was just about to say this..
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My XBL died too, shall we all hold hands?
Random Additions:
- Holograms should net you Distraction points.
- There should be a feature where you can disable your own radar in the settings and it also disables you from the enemy radar. Balanced?
lol was just about to say this..
My XBL died too, shall we all hold hands?
Random Additions:
- Holograms should net you Distraction points.
[*]There should be a feature where you can disable your own radar in the settings and it also disables you from the enemy radar. Balanced?
snip
That's interesting. I don't know that we're seeing a whole lot of that with the sustain stuff, but maybe that'll change. It's encouraging to see that being said - I don't want to be reductive, but I'd rather avoid another "Trust Us" era in the months leading up to the next game. Even just taking the time to explain the news coming out in full instead of relying on two-sentence bits from mostly-clueless games journalists (who to be fair, cannot be expected to be as invested in any one series as we are due to the nature of their jobs). Using the Global Ordnance announcement in GI as an example, there was speculation from May to November about how the hell it worked, with tidbits sprinkled around like "no, it's not totally random," and there are really nitty-gritty elements of the system we are still a little nebulous on.But there are alternatives, particularly if you can survey and talk to the community on features earlier in development, O'Connor notes. Thus, 343 is building itself around a model where "you can put information out, get a reaction, and take that reaction to make good products," as much as they possibly can.
I saw a few of the talks go up on Variety's Youtube channel earlier today, but they didn't have Frank's. Maybe it'll go up there at some point?Is that DICE talk going to be available to watch?
get fire emblemDon't worry, ranks on Waypoint...
That'll fix it!
No idea. Have not found anything concrete on if or when they will release footage.Is that DICE talk going to be available to watch?
New low! Yay Halo! 66,815
Interesting... But paired with camo I think that could be a bit overpowered (like that's anything new).
Awards for connectivity really?
You go black screen three times a game, people get booted, and the game sometimes starts up without the other team. JiP barely works and Trueskill still gives the shittiest matchups ever after 3 months cause theres no ranking system.
9.8, Doritos, d riding at its finest.
Visual Engineering...congrats on the mocapping expensive bullshit, people are leaving your game, but hey it looked great.
Has this entire world gone insane?
Camo could show up on the radar to balance it.
Hologram wouldn't show up on the radar to balance that.
Auto Sentry would show up.
Radar is so detrimental to any sort of competitive nature in Halo. If anything change it to appearing when you shoot. Radar as a motion sensor is so uninteresting.
From the 2012 awards listings, where the awards are described:
>>"Outstanding Achievement in Connectivity
This award is given to a property or title that best demonstrates innovation in connection mechanics across varied platforms. This is typically exemplified through the expansion of a story or narrative through complementary elements across two or more platforms (e.g. Console/Facebook or Console/Mobile Device)."
It's not an award directing at networking models.
Halo 4 got an award for "Network"? When will these idiots realise that as long as you award people for crap, they most likely won't change it.
Maybe I'll play Halo again someday in the future. But it's almost 3 AM and I've been drowning in a chunky mixture of C and C++. And it's looking like my weekend will go to bug fixing and music writing. Plus I need to write that production report... and phased plan document. So this is what homework feels like. Fun stuff but my vidya...
I haven't even had a chance to try Doubles yet and Team Snipers is one of my favorite playlists. And I haven't even started SpOps Ep. 7. This sucks.
Did you bother reading the thread?
If you do get some time from your homework, I'm almost always down for some SpOps.
But there are alternatives, particularly if you can survey and talk to the community on features earlier in development, O'Connor notes. Thus, 343 is building itself around a model where "you can put information out, get a reaction, and take that reaction to make good products," as much as they possibly can.
Isn't filesharing on waypoint still down?Yea dont even get me started on Waypoint. Fileshare was down til recently.
No. Just no.
It will also be a year of significant continued investment in several new properties with long-term potential that are not factored into our 2013 financial outlook, including Activision Publishing's new Bungie universe, Call of Duty Online for China and the new Blizzard MMO.
Isn't filesharing on waypoint still down?
The Halo 4 team's 'red hot poker' of community expectation
O'Connor noted of Halo 4 that they had to evolve the game "in ways that mapped to our studios's talent and drive," but the team had to deal with "the resistance to change [from the fanbase], but a demand for evolution from the same part of the audience."
This tricky balancing act is one the team seem to have navigated fairly well in the end, but with a 10 year plan for the Halo franchise at 343, they've only just started. O'Connor concluded the talk by noting: "Communication [with the community] is most successful when it's a two-way process." By necessity, storytelling in books and games in the universe is the most one-way process - "people either like it or they don't".
But there are alternatives, particularly if you can survey and talk to the community on features earlier in development, O'Connor notes. Thus, 343 is building itself around a model where "you can put information out, get a reaction, and take that reaction to make good products," as much as they possibly can.
What the hell is that thing?
It was established early on, in the first cutscene, that he was responsible for Reach's destruction.Though under Bungie's rather Battleship Potemkin approach to storytelling, that "sanitization" arguably made a lot of sense, at least on the UNSC side of things.
But yeah, the persistance of that on the Covenant side seriously hurt Halo 2's storytelling IMO. Everyone talks about how Arby arcs through the story, and I really don't feel it, mostly because I don't think he was ever well-grounded as a continuation of the threat in Halo 1. FFS, the dude hangs out with hammy Elizabethan actors in ridiculous costumes and only ever fights zombies and other hammy costumed Elizabethan actors. Where's the association?
Never got that feeling. You're after the same goal, but they were always jut one step ahead.Especially when Arby was set up to fight humans in SI/QZ; it comes off like the game is deliberately forcing you to be friendly competitors.
Halo 2 is one of the most ambitious and narratively complex Halo games, and shooters in general, but that doesn't mean it's entirely successful. The Arby's story line is a bit gimped and when it could have been expanded in Halo 3, Bungie backed away and disavowed Halo 2 so thoroughly that the Arbiter was a sidekick, nothing more.
Covenant Harvester
To be a kind of boring combat space where the player shoots two explosive barrels and then leaves. Probably my fault for expecting more than a static mesh, but promoting what is essentially a weird looking building as if it were more kind of left me wanting. Same with the Broadsword tease that ended up being a half-second of a cutscene.What's it's purpose? And don't say "To harvest, of course."
What's it's purpose? And don't say "To harvest, of course."
What's it's purpose? And don't say "To harvest, of course."
What's it's purpose? And don't say "To harvest, of course."
What an un-Covenant looking bummer.
I still can't believe people complain about Join in Progress as a design (it's current implementation does leave a bit to be desired though). Has everyone already forgotten Reach games where every BTB game would be lopsided? Or even team slayer where one player gets dropped before the match even starts and it is like the rest of the match?
I do agree there should still be quitting penalties though (although, I can't think of what a logical penalty would be w/o a rankings or something).
Not necessarily, if you read further it appears they are still not releasing information on the game, not including it in their projections may just be a point of secrecy at this time.Doesn't look like Destiny is releasing this year.
http://seekingalpha.com/article/116...ings-call-transcript?all=true&find=activision
I still can't believe people complain about Join in Progress as a design (it's current implementation does leave a bit to be desired though). Has everyone already forgotten Reach games where every BTB game would be lopsided? Or even team slayer where one player gets dropped before the match even starts and it is like the rest of the match?
I still can't believe people complain about Join in Progress as a design (it's current implementation does leave a bit to be desired though). Has everyone already forgotten Reach games where every BTB game would be lopsided? Or even team slayer where one player gets dropped before the match even starts and it is like the rest of the match?
I do agree there should still be quitting penalties though (although, I can't think of what a logical penalty would be w/o a rankings or something).
id be all for jip if it worked consistently. i remember specifically a game of infinity slayer on harvest where two of my teammates quit at the very beginning of the game. one would think "oh since no one has even scored yet we'll get some more players!" nope. went on about 3-4 minutes until my 3rd teammate quit. I stayed for another 3 minutes and since no one had joined i quit.
shit sucks
It performs inadequately. That is worthy of criticism. Its specific implementation in Halo 4 also creates problems that didn't exist in previous titles. Unless a player dropped in the pregame lobby, Reach, 3 and 2 did not start uneven matches.Aye, people criticising JiP have really short memories.
Doesn't look like Destiny is releasing this year.
http://seekingalpha.com/article/116...ings-call-transcript?all=true&find=activision