There was a team assigned to make those, could have been used elsewhere. Was wondering if people thought it was worth it after see all the episodes now.
It would actually be fairly easy to leave now though. Spartan Ops pt 2 made me get the game again. The new environments were great along with the few new mechanics added, but ultimately why would I play this game anymore? The new mappack won't appeal to me if I am playing a game that doesn't hold my attention in the MP arena anyway. Campaign just doesn't have the replayablity of past Halo titles to me.
Damn. Never seen that one either... Wonder if there's others to come?
Mistaken premise in that question. Don't worry, not everyone understands game development. The resources for Spartan Ops (which were surprisingly modest) were wholly separate & canceling it wouldn't have added extra resources for other parts of the game.
Spartan Ops got the greenlight because of it's experimental nature and we feel this distribution method has a future in this industry.
Mistaken premise in that question. Don't worry, not everyone understands game development. The resources for Spartan Ops (which were surprisingly modest) were wholly separate & canceling it wouldn't have added extra resources for other parts of the game.
Spartan Ops got the greenlight because of it's experimental nature and we feel this distribution method has a future in this industry.
Good job on the last Episode by the way.
Anyone know why skulls aren't an option in Spartan Ops? I just noticed this earlier.
Mistaken premise in that question. Don't worry, not everyone understands game development. The resources for Spartan Ops (which were surprisingly modest) were wholly separate & canceling it wouldn't have added extra resources for other parts of the game.
Spartan Ops got the greenlight because of it's experimental nature and we feel this distribution method has a future in this industry.
I'd say yes but knowing you, you'd just flip flop on your offer every other week.
Thanks. Glad to hear people liked the gravity gag in chapter 5. Had to script all that by hand as the original plan for the escape sequence got scrapped.
UI was one of the parts of the project that came in extra hot and we didn't have time to implement it. Also the reason limited lives was removed. Those are the realities of game development.
That money came from somewhere though didnt it? I'm sure somewhere higher up where they made the cost decision, that dude chose a split in some way of the funds for the game and movie?
Not like it matters because the huge sum wasted on the game and the terrible marketing campaigns n you still couldnt get the game finished in time. Money was not the issue.
Also, saying noone working on the game focused on the movie at all in any aspect ever would make this "no resources were shared" true, but I highly doubt that was what happened.
That money came from somewhere though didnt it? I'm sure somewhere higher up where they made the cost decision, that dude chose a split in some way of the funds for the game and movie?
Not like it matters because the huge sum wasted on the game and the terrible marketing campaigns n you still couldnt get the game finished in time. Money was not the issue.
Also, saying noone working on the game focused on the movie at all in any aspect ever would make this "no resources were shared" true, but I highly doubt that was what happened.
[IMGhttp://i.imgur.com/ieoKA9V.gif[/IMG]
hahaha
I turn 27 in 30 minutes, time to go to bed before I get depressed.
For some reason I thought you were in the western part of the state (always assumed Murray-area or Paducah) but according to time zones I'm wrong, wrong, wrong.
He thought gui was French. We are all wrong.
I'd really like if in Spartan Ops your A.I. Spartan Squad will focus fire, throw grenades, Interact with doors, terminals, vehicles by simply pinpointing on the designated target.Mistaken premise in that question. Don't worry, not everyone understands game development. The resources for Spartan Ops (which were surprisingly modest) were wholly separate & canceling it wouldn't have added extra resources for other parts of the game.
Spartan Ops got the greenlight because of it's experimental nature and we feel this distribution method has a future in this industry.
Wait, Gui isn't French?
Umm...
I was addressing wrong information in your post. Based on the other inaccuracies, I assumed you were mistaken at some point.
As to your other rebuttals, I just don't see what's wrong with needing to slay and use teamwork for objective captures. I'm pretty sure that's how Halo has been for some time now. It reminds me of Halo 2 bomb arms/disarms. You had to sit defenseless to arm and hold that same location to disarm. You had to slay as a team first to ensure this could happen. How is this a bad thing?
I'd really like if in Spartan Ops your A.I. Spartan Squad will focus fire, throw grenades, Interact with doors, terminals, vehicles by simply pinpointing on the designated target.
Example:
Bravo on concluding Season 1 of SpOps.
I'll admit the conflicts of Halsey sucks to see but hopefully as a very interesting character as she is will not turn to the darkside and will outwit and overcome.
Believe what you want. You clearly live in a conspiracy-filled universe where backroom deals traded rankings for CG cinematics.
If you pre-order Destiny at GameStop now, you get one of 2 posters. You can choose, which one you want. Both posters, are 2 sided, so that's a total of 4 posters.
Mistaken premise in that question. Don't worry, not everyone understands game development. The resources for Spartan Ops (which were surprisingly modest) were wholly separate & canceling it wouldn't have added extra resources for other parts of the game.
Spartan Ops got the greenlight because of it's experimental nature and we feel this distribution method has a future in this industry.
I really appreciate the risk of making something new, I really enjoyed Spartan Ops. =)
The gravity part was something new and unexpected.
For some reason I thought you were in the western part of the state (always assumed Murray-area or Paducah) but according to time zones I'm wrong, wrong, wrong.
Believe what you want. You clearly live in a conspiracy-filled universe where backroom deals traded rankings for CG cinematics.
Haha yeah, it was short enough so that it was cool without getting frustrating. And the backtracking for Ep 10 was definitely the best in the series, you definitely felt like you were accomplishing an effective goal that was important to the story. Overall, I think it was a pretty strong ending.
Palmer didn't die you blew it.
Oh okay. Makes sense! I didn't even stop to consider that it could have been a UI problem.UI was one of the parts of the project that came in extra hot and we didn't have time to implement it. Also the reason limited lives was removed. Those are the realities of game development.
I feel as if I'm the only one who has enjoyed Spartan Ops from the start.
Spartan Ops could've been better, but it also could've been worse.
But next time you meet the guy in charge of the story for Ops and H4 in general, do me a favor and punch him.
I feel as if I'm the only one who has enjoyed Spartan Ops from the start.
He's been too tame these past couple months.
I'm loving Hydra's heel turn.
I miss the good old days of HaloGAF.....so many post now are just pure hating.
Im enjoying Halo 4 and other members around here too.Hard to stay strong and positive when you've had nothing to scratch that Halo itch since 2010.
Im enjoying Halo 4 and other members around here too.
Thanks. Glad to hear people liked the gravity gag in chapter 5. Had to script all that by hand as the original plan for the escape sequence got scrapped.
UI was one of the parts of the project that came in extra hot and we didn't have time to implement it. Also the reason limited lives was removed. Those are the realities of game development.
hahaha
I turn 27 in 30 minutes, time to go to bed before I get depressed.