Halo Reach was terrible. If it wasn't for Reach, Halo 4 would have been a much better game.
Is the Saxophone Player for ODST a positive thing or a negative thing? Because I'm not gonna lie, ODST was an amazing game, by far my favorite Halo game. Best sountrack, best campaign, best multiplayer (Halo 3 with all the DLC) and Firefight (when it was good) <3
Anyone up for some Murder Miners tomorrow?
Also, Over, could you add Murder Miners to the OP? Add it in as a game in between Reach and Halo 4.
Yeah, I don't get how people are saying that Reach is a better game than Halo 4. I specifically remember a lot of people hating Reach.
Is the Halo community becoming like the COD community?
New game comes out -> Enjoy new game for a bit -> hate new game -> "the last one was so much better" -> "the next game better be better or else I'm done with this series" -> buy next game
Yeah, I don't get how people are saying that Reach is a better game than Halo 4. I specifically remember a lot of people hating Reach.
Is the Halo community becoming like the COD community?
New game comes out -> Enjoy new game for a bit -> hate new game -> "the last one was so much better" -> "the next game better be better or else I'm done with this series" -> buy next game
Yeah, I don't get how people are saying that Reach is a better game than Halo 4. I specifically remember a lot of people hating Reach.
Is the Halo community becoming like the COD community?
New game comes out -> Enjoy new game for a bit -> hate new game -> "the last one was so much better" -> "the next game better be better or else I'm done with this series" -> buy next game
Yeah, I don't get how people are saying that Reach is a better game than Halo 4. I specifically remember a lot of people hating Reach.
Is the Halo community becoming like the COD community?
New game comes out -> Enjoy new game for a bit -> hate new game -> "the last one was so much better" -> "the next game better be better or else I'm done with this series" -> buy next game
Reach had good MM support under Bungie. MLG Reach is also more fun that Halo 4.
Kind of unfair to include out all the postiive things 343 has done. A map that everyone likes (Haven-even though it's voted too much). Smoother gameplay with jump height and lack of bloom. Better tuned AA's, I've yet to quit because of an AA being used. There are no OP ones like Armor Lock or even Evade. Supporting the damn game (TU wise). And Bungie did promise their fans they would support the game like the previous installments, because they were worried about that knowing it's Bungie's last Halo.
Like I said, Halo 4 isn't what we want in a Halo game, but at least 343 is responding to us instead of dancing around the issue with minor playlists updates like Bungie did. The playlists are fucked up in Halo 4, but that's easier to fix than the problems we had in Reach. I'm just not going to justify the support we had in Reach because I never want to see it again in the series.
We're getting a TU three months post launch. I shouldn't be surprised about that, but I am. I'm used to waiting a year for another developer to give a shit. Also, we've yet to see what Halo 4 can do in MLG because of this Virigin shit. From the gameplay I've seen from MLG gametypes, it looks to be promising.
Anyone up for some Murder Miners tomorrow?
Also, Over, could you add Murder Miners to the OP? Add it in as a game in between Reach and Halo 4.
Jokes aside, could you at least mention it somewhere in the OP?
8ree is a cutie
pleasebelegal pleasebelegal pleasebelegal
http://joyreactor.cc/post/539572gorgeous
lucky you hating a halo game is sad for me... I love the series...I feel so alone here. I like Halo 4. A lot.
Promethean Vision, new and improved Active Camouflage, Jetpack (even in its nerfed form), or Hardlight Shield on anything approaching a large map. They're often more passive in their use cases, but just as annoying.There are no OP ones like Armor Lock or even Evade.
I wonder how Bungie would have patched Reach. The TU from 343 was much needed but it was rolled out in such a bizarre way.Kind of unfair to include out all the postiive things 343 has done. A map that everyone likes (Haven-even though it's voted too much). Smoother gameplay with jump height and lack of bloom. Better tuned AA's, I've yet to quit because of an AA being used. There are no OP ones like Armor Lock or even Evade. Supporting the damn game (TU wise). And Bungie did promise their fans they would support the game like the previous installments, because they were worried about that knowing it's Bungie's last Halo.
Like I said, Halo 4 isn't what we want in a Halo game, but at least 343 is responding to us instead of dancing around the issue with minor playlists updates like Bungie did. The playlists are fucked up in Halo 4, but that's easier to fix than the problems we had in Reach. I'm just not going to justify the support we had in Reach because I never want to see it again in the series.
We're getting a TU three months post launch. I shouldn't be surprised about that, but I am. I'm used to waiting a year for another developer to come in. Also, we've yet to see what Halo 4 can do in MLG because of this Virigin shit. From the gameplay I've seen from MLG gametypes, it looks to be promising.
Promethean Vision, new and improved Active Camouflage, Jetpack (even in its nerfed form), or Hardlight Shield on anything approaching a large map. They're often more passive in their use cases, but just as annoying.
Better tuned? Maybe. As much of an improvement as I would expect after having two years to look at Reach? No way.
I wonder how Bungie would have patched Reach.
I know what you mean. I liked Reach a lot too for the first year or so, then towards the end of its life cycle I got fed up with it (well, everything except the anniversary gametype which was mostly fun due to the maps). Not liking a Halo game was a new thing for me, and I hope that doesn't end up happening with Halo 4lucky you hating a halo game is sad for me... I love the series...
Oh come on, Halo 4 Jetpack is not overpowered. If you miss your intended target with it then you're screwed unlike in Reach where you could float around and had a huge margin for error. The only OP armor ability in Halo 4 is camo.Promethean Vision, new and improved Active Camouflage, Jetpack (even in its nerfed form), or Hardlight Shield on anything approaching a large map. They're often more passive in their use cases, but just as annoying.
Better tuned? Maybe. As much of an improvement as I would expect after having two years to look at the issues that abilities in Reach caused? No way.
I wonder how Bungie would have patched Reach. The TU from 343 was much needed but it was rolled out in such a bizarre way
Bungie Would have gone all out and applied it to every playlist. I still think the only reason 343 didn't do it was because it wasn't their game and they were afraid of a backlash, but that's just my speculation.I wonder how Bungie would have patched Reach. The TU from 343 was much needed but it was rolled out in such a bizarre way.
And in their quest to be inoffensive they just ended up offending both sides. I'd just be repeating myself, but the Reach TU and it's execution along with the Anniversary disc is a textbook case of "don't do it this way"
They weren't ever going to. They defended Armor Lock and bloom to death in the first weeks in forums and ignored the complaints completely in their updates (way past three months). Being addressed by 343 on the problems is a vast improvement. I love Bungie because of the quality of support in Halo 2/3, but it was embarrassing in Reach.
It was basically just an update that would allow you to load up a modded gametype.
Yes and yes. I'm pretty sure Bungie planned to support Halo: Reach more than they did but were ultimately hindered by transition and 343 wanting to take control in preparation for CEA.Bungie Would have gone all out and applied it to every playlist. I still think the only reason 343 didn't do it was because it wasn't their game and they were afraid of a backlash, but that's just my speculation.
Bungie Would have gone all out and applied it to every playlist. I still think the only reason 343 didn't do it was because it wasn't their game and they were afraid of a backlash, but that's just my speculation.
I feel so alone here. I like Halo 4. A lot.
Seriously. The jetpack is balanced. Camo on the other hand is not.The only OP armor ability in Halo 4 is camo.
I'd love to see the FUD and Spartan Ops series truly explored in character, gameplay and objectives. It's all too disconnected, from the world and from the players.I'd love to see FUD and CGI cut scenes turned into an ongoing series with a bigger budget.
And it's sad too because the TU made Reach so much better. Halo Reach post TU was a much better game, but it was also a mess of playlists. We wonder why we never saw DLC... the player base was so divided. MW3 had less playlists than Reach did, and it had nearly 4 times the active player base.And in their quest to be inoffensive they just ended up offending both sides. I'd just be repeating myself, but the Reach TU and it's execution along with the Anniversary disc is a textbook case of "don't do it this way"
I use jetpack exclusively. I can get ridiculous sightlines on maps without all that much danger to myself because the vertical acceleration on both ascent and descent is so fast. I can reach areas that I have no right to be in, like the Ragnarok tall rocks, and rain death down on people who wrongly assumed that the map couldn't be broken and that their cover was reliable. A few times in a typical game, I use it to finish a kill who has nowhere to go by popping up briefly in the air over his cover. He has no ability to counter this except to rely on teammates who don't have any reliable line of sight to me. Is it as bad as the hovering variant in Reach? No, but that doesn't mean I wouldn't rather see it cut in favor of more well-considered abilities like the thruster.Oh come on, Halo 4 Jetpack is not overpowered. If you miss your intended target with it then you're screwed unlike in Reach where you could float around and had a huge margin for error. The only OP armor ability in Halo 4 is camo.
And it's sad too because the TU made Reach so much better. Halo Reach post TU was a much better game, but it was also a mess of playlists. We wonder why we never saw DLC... the player base was so divided. MW3 had less playlists than Reach did, and it had nearly 4 times the active player base.
Is the Saxophone Player for ODST a positive thing or a negative thing? Because I'm not gonna lie, ODST was an amazing game, by far my favorite Halo game. Best sountrack, best campaign, best multiplayer (Halo 3's multiplayer with all the DLC) and Firefight (when it was good) <3
Also, take away the happy face for Reach, and replace it with an indifferent face, and you have my reaction down perfectly.
I wonder how Bungie would have patched Reach. The TU from 343 was much needed but it was rolled out in such a bizarre way.
Halo 4 certainly has it's moments (like Haven) but between loadouts and sprint I would rather just play Halo: Reach MLG.
Yeah, Reach used to be the worst Halo ever. Then Halo 4 came out and took the series to new lows. It has some really awful faults, but at least it feels like Halo.Yeah, I don't get how people are saying that Reach is a better game than Halo 4. I specifically remember a lot of people hating Reach.
There's no way I'm buying Halo 5 day one. Not unless 343 reverses their vision, or implements it in a much different way.New game comes out -> Enjoy new game for a bit -> hate new game -> "the last one was so much better" -> "the next game better be better or else I'm done with this series" -> buy next game
Yup, and this was apparent to me after just a week of playing the game. How 343 playtested this and thought it was fun -- let alone an improvement -- I will never understand.The waypoint killed stealth on flag runs back hope to the cap, Promethean Vision killed stealth on flag runs to the enemy base.
I use jetpack exclusively. I can get ridiculous sightlines on maps without all that much danger to myself because the vertical acceleration on both ascent and descent is so fast. I can reach areas that I have no right to be in, like the Ragnarok tall rocks, and rain death down on people who wrongly assumed that the map couldn't be broken and that their cover was reliable. A few times in a typical game, I use it to finish a kill who has nowhere to go by popping up briefly in the air over his cover. He has no ability to counter this except to rely on teammates who don't have any reliable line of sight to me. Is it as bad as the hovering variant in Reach? No, but that doesn't mean I wouldn't rather see it cut in favor of more well-considered abilities like the thruster.
Since you're discounting PV here as well, let's talk about that. I can see all the way across small-to-midsize maps with it because the pulse range is so large. I, and by proxy my team, get instant awareness of everything that's going on at any point on those maps. The waypoint killed stealth on flag runs back hope to the cap, Promethean Vision killed stealth on flag runs to the enemy base.
Heck, we can talk about Hardlight Shield if you want. Yeah, it's directional protection, that's great, so you can be killed by grenades or flanking. But the reason it was a lateral move from Armor Lock is simply because the user can move. On a big map, don't expect to finish your kill up with any degree of reliability when they can just pop a shield and waltz to cover.
Our definitions of OP are different, that much is apparent. I'm using it as shorthand for elements I don't think fit in with Halo's core, for various reasons. You can disagree, that's fine, but I wouldn't act as though it were incredulous that they were brought up.
shhhh halogaf don't cry
here take this 8-bit remix of nemesis i made just for you guys to ease the pain
Every control scheme fucks with my playstyle.
One of dozens of features that were clearly bad / misguided well before the game even launched. I feel like HaloGAF could have improved Halo 4 significantly without even playing it. So many of its faults were predictable and apparent."We know people hate jetpack, so we made sure it doesn't break the game"
*Jetpack breaks the game*
That worked.
I'm fine with AAs as a concept, I'm fine with loadouts as a concept. Frankly, I'm fine with the execution on a majority of the elements that fall within those categories. I generally prefer vanilla objective settings to MLG, and that's been the case throughout the series. The catch: I don't think that certain very specific elements of either loadouts or AAs belong. No matter what the actual gametype settings are, I will never want to play CTF that includes Promethean Vision because I think it is highly damaging to the experience. I'd really rather not play CTF that allows players to spawn with a shotgun. But that doesn't mean I want a stripped down experience either, though I have severe issues with a lot of the wrapper elements in that new CTF experience (that I've written about ad nauseum, so I won't go into it here). I really enjoyed Reach Objective with Sprint and thought Hologram would have worked really well in it, but they went from Sprint/Drop Shield/Camo to Sprint/Evade/Camo to Sprint/Camo, which is really just trading broken ability for broken ability and then not going far enough in culling them.To me all these discussions point to playlist settings. Classic remove them and infinity keep them. Objective is perfectly fine in terms of load outs, AA's and that. If classic want to have voting for slayer/objective then that caters for those that want old classic obj without AA's etc.
It seems weird 343i with the Reach TU did this very split but then went all one vision with Halo 4. In terms of transparency I'd like to know their thoughts in regard to this for Slayer Pro V2?
Button and stick mapping for Halo 5, seriously new console, new engine and no excuses.