Im pretty sure Halo 3 action sack had fiesta in it, and while Halo 3 did have some fun gametypes, most of the fun ones took awhile to actually get put in.
I remember one on Sandbox. Enemy team was in the sky bubble and had to snipe the enemy team down below in the map, and you had to lead your VIP to the objective.
Hmm, okay, perhaps that would explain it.As far as I can tell, there is no option to make the spawn weapon random, no. Maybe I'm missing it, but it isn't under the Game Loadouts section, which is the only place I could think of.
I don't even think this is necessarily better or worse than before, just interesting that they came up with a totally different solution.
It's infinite ammo, I forgot to mention that in my initial post (making the ammo-ing sniper thing meaningless, so that's my bad). So Dexterity is the go-to.I have no problem with handling this stuff with the Personal Ordnance system, but getting a new roll after every kill? Seriously?
And also they should remove the perks from it.. Ammo will the go to perk for this list.
It's infinite ammo, I forgot to mention that in my initial post (making the ammo-ing sniper thing meaningless, so that's my bad). So Dexterity is the go-to.
Point. Shoot. Kill!I hope even the genious's from 343 realize after fiesta how broken the binary rifle and the incineration cannon are.
I hope even the genious's from 343 realize after fiesta how broken the binary rifle and the incineration cannon are.
It's all tied up in fun, fun!They're adding more random stuff to Halo 4? Fiesta? ugh
What makes you think they didn't know it before the game shipped?
For fucking real. HATE springing forward.The greatest trick the devil ever pulled was motherfucking Daylight Savings time.
I had to look it up - it's now under Traits -> Base Player Traits instead of being in the Game Loadouts section like I had expected it would be. In Reach, it was just under a straight Weapons and Vehicles section as well as the General Settings -> Traits section.You can do normal Fiesta with custom games options just fine. I think setting it up is a bit different from previous Halos, though.
They look great in terms of art direction and the stuff which is happening there, but pretty big too.
At work, can anyone post pics of the maps?
Outcast
The third and final installment of maps in the Halo 4 War Games Map Pass, Castle Map Pack, brings players three medium-to-large stunning maps that emphasize vehicular warfare and larger battles over open spaces, where strategizing is key to successfully manipulating each map to your team’s advantage.
Daybreak places you amidst military facilities, against the backdrop of an idyllic mountain range, while Outcast plunges you into the natural tunnels and arches of a secluded rebel outpost, and Perdition takes players into the heart of an urban crisis, with tactical speed and situational awareness its key features.
The Castle Map Pack will be available for download on 4/8/2013.
Is 1-50 even a thing any more?
Devolution said:Oh sounds productive. Also how much of the discussion here veers completely off Halo? Yeah comin' in to talk about Halo without suckin' some dick is SO WRONG.
Ridiculous. Ugh. Insert facepalm.jpegso now we have 7 small maps
Haven
Monolith
Skyline
Solace
Adrift
Abandon
Landfall (eh)
and 12 large maps (they have vehicles and aren't good for 4v4)
Complex
Exile
Longbow
Meltdown
Ragnarok
Vortex
Harvest
Shatter
Wreckage
Daybreak
Outcast
Perdition
welp
Screenshots here at MajorNelson's Flickr accountHalo 4 Castle Map Pack Reignites Team Objective Battles with New Maps and a Fresh Playlist on April 8
The third War Games Map Pack focuses on team objective and vehicular combat by introducing three new maps and the addition of a new 6 vs. 6 playlist
343 Industries today announced the third major expansion in the Halo Infinity Multiplayer experience, the Castle Map Pack, launching Monday, April 8. Developed by Certain Affinity, in collaboration with 343 Industries, the Castle Map Pack brings players three medium-to-large, stunning maps that emphasize vehicular warfare and large battles over open spaces, where team strategy is key to successfully conquering the battlefield.
Daybreak places you amidst military facilities, against the backdrop of an idyllic mountain range, while Outcast plunges you into the natural tunnels and arches of a secluded rebel outpost. Perdition takes players into the heart of an urban battleground, where tactical speed and situational awareness are essential to achieving victory. The Castle Map pack provides 9 new Achievements worth a total of 250 Gamerscore.
To offer a glimpse of the new maps, 343 Industries released a trailer for the Castle Map Pack today, available now on Halo Waypoint. Full descriptions of the new maps and modes are below:
New Battlegrounds: Castle Map Pack
Daybreak: Two UNSC bases oppose each other in this large asymmetrical map. Teams must split focus between attacking the enemy base while playing close defense to their own. Claim your teams sniper rifle to cover the central Man Cannon, or grab a Warthog to push through the side channels and flank the enemy base. The Rocket Launcher and Banshee both spawn in positions diagonal to the starting bases; claiming their firepower early is crucial to land the first flag cap or take an early lead in kills.
Outcast: Controlling vehicle paths is critical in this circular map set in a desert environment. Outcast features frequent Mantis vs. Wraith battles, so teams must keep their drivers informed with constant communication to get the drop on enemy vehicles. While driving the Mantis, you can target fusion coils in tunnels to flush out camping opponents directly into your rain of fire, or cover your flag runners dash to a friendly Warthog. If you find yourself without a vehicle, race to the secondary bases to secure a power weapon or drop on enemies for a game-changing hijack.
Perdition: Blending long sightlines, vehicles, and close-quarters combat, Perdition caters to nearly any gameplay style. Wheelmen and gunners will be right at home in this urban environment as a well-placed Warthog can lock down a quarter of the map, securing valuable ordnances for the team. Learning the interior routes is essential to both escaping danger and finishing off ranged kills. Be sure to look for the Gravity Hammer in Power Station 3 an ideal revenge weapon against a pesky sniper or a big surprise for an enemy Warthog.
The Castle Map Pack will be available on Xbox LIVE for 800 Microsoft Points. Players who purchase the Halo 4 War Games Map Pass* or Halo 4 Limited Edition will receive access to all three Map Packs (Crimson, Majestic, and Castle) at a 15 percent savings versus purchasing them individually.1
New Playlist: Castle DLC
The Castle Map Pack brings a new playlist to the War Games experience called Castle DLC, a six-versus-six playlist that focuses on both team play and coordinated objective gameplay.
The new maps will also be integrated into existing Infinity Slayer, Big Team Objective, and Dominion playlists. DLC maps will appear in a playlist if all members of the match have the content purchased or the War Games Map Pass.
Note to 343: the whole only having one remake in your game is a good thing. It was annoying that over half of Reach's maps ended up being remakes.
Now if you could bury Valhalla forever and never use it again, that'd be even better
why?valhalla is great.
Daybreak said:
Perdition said:
Outcast said:
This is great: