How do you guys feel about the concept of Symbiosis in terms of sandbox weapons? That is, the philosophy behind the Mantis-Banshee relationship (arguably counterparts, but almost complete opposites) but applied to individual weapons. I was doing some thinking and my sandbox actually has a bunch, but without having them operate within the same "category" like three rocket launchers, three snipers, etc. would have been done in some of my older revisions. Examples:
Gravity Gauntlet - Huntshot (Default fire is a H2 Brute Shot, charge shot eats 2 rounds, Reach/4-era Fuel Rod round. Direct impact is the only way to get a kill with charge shot. Indirect charge shot can cause EMP, and can also be used to perform TF2-style rocket jumps)
-Greatly augment the user's mobility, either by grappling or explosion launching.
-Can either reel in weapons (Gauntlet) or pull a Halo CE and use a charge shot to blast them towards you (Huntshot)
-Designed to stun, either by force-choking enemies or with EMP/slight blowback on uncharged shots
-High skill curves and probably have the highest capacity for weapon tricks in the entire sandbox
Plasma Pistol (Reach Beta Era) - Combiner (Default fire is H4 needler, charging will release a Shotgun-like blast of needler rounds)
-Powerful "pistols" with charge shot capability, Covenant, etc.
They have such glaring "rivalries" that they could even be used for asymmetrical weapon layouts, even though I try to stray away from those. Is symbiosis a good thing or a bad thing?