the fuck kind of opinion is this
I loved the Game Boy cartridges that had a massive rumble pak built in. Pod RacerrrrI have never played with vibration on. Tried it once with the rumble pack on the N64 and didn't like it.
Lol, gauss hog isn't op because people don't have power weapons. People spawn with plasmas and an emp gun. There's literally no need for any anti vehicle weapons.
It's just op by nature
I have never played with vibration on. Tried it once with the rumble pack on the N64 and didn't like it.
1-2 hours at Prime, and usually you go up to a mic for questions, first come-first serve. I think my group was in like for the Prime Halo 4 panel 2 hours early and got the front of the line, only to see Fu and Duncan waltz up with Alison and get right in. In their defense I had non-HaloGaffers in tow. I did get to meet Frank that day though.
I usually got there at 10 or whenever it opened because fuck waking up earlier. Though I'll get there ASAP on friday whenever my morning lab gets out. I know that there is a line that builds up early. If you want to beat longass wait lines then try and get there early to line up and rush the most popular booths.
I know Halo 4 booth will be giving away swag to some early people.
And they'll probably have a mic line for questions.
The Halo 4 panel is probably gonna have a line building early on. At NYCC we got there like almost an hour early and the line was massive.
I remember BTB playing just fine without sprint in Halo 1-3.
Is there an option to turn off sprint anywhere?
Difference was 1-3 had far superior maps for BTB. Also 1-3 didnt originally have sprint in them only to be removed later on.
They went with sprint in Halo 4 from the get go. They wont be removing it. Its not even that big of a deal really. I prefer having sprint, speeds the game up and gives you more options. Now if they removed AAs altogether you wont hear me complaining.
Fuck armour abilities.
vibrating
Is there an option to turn off sprint anywhere?
Reach Anniversary BTB was actually pretty good. Probably because Timberlands and Headlong were the only good BTB maps in that game though.
No sprint in BTB is fine as long as the maps are good.
I still don't know if completely removing sprint is a great idea (not that they would ever do it anyway). Still, it would be nice to have an actual classic playlist with no sprint, BRs and carbines as the only mid-range rifles, descoping, etc.
Throwdown is the only thing worth playing in this game now, glad it's getting updated.
see if there's any way to make these maps work for the 4v4 gametypes. You know, the ones that make up the majority of the playlists.If the Halo 4 panel isn't being streamed, I'll do my best to live-tweet it.
Any questions about Castle? Pretty sure I'll play it tonight. TU as well, I suppose.
Ask about Halo Legends 2. Got it.see if there's any way to make these maps work for the 4v4 gametypes. You know, the ones that make up the majority of the playlists.
As a follow up question: if the decision was made early on to skew the balance of map output towards larger teams, why don't the playlists and gametypes show this decision?
Ask about Halo Legends 2. Got it.
Be sure to throw out the words "official Cortana hentai" while someone at 343 is taking a drink. Please record for posterity.Ask about Halo Legends 2. Got it.
can someone post the TU info here? waypoint is blocked at the office
can someone post the TU info here? waypoint is blocked at the office
- Enabled X-Markers on the HUD to designate when and where teammates are killed.
- Updated Active Camo to fully reveal players when they fire all weapons.
- Reduced the auto aim, magnetism and damage on the Gauss Warthog.
- Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.
- Fixed various issues with ordnance navigation markers.
- Fixed various join-in-progress issues with Flood.
- Added the ability to make weapon adjustments via backend tuning.
Hey now.Ask about Halo Legends 2. Got it.
It's literally only two and a half pages back. Posted several times.
U4ix bails from THC to go to Beyond Ent.
rip halo council.
This is some silly shit
Cortana slice of life anime. That shit would be so kawaaiii.Hey now.
More Halo anime is serious business.
It's not.
Hey now.
More Halo anime is serious business.
It's not.
You didn't click the link, did you?
can someone post the TU info here? waypoint is blocked at the office
As we announced last week, various teams across the studio have been hard at work on an additional title update for Halo 4. Expected to release within the next few weeks, its in a finalized enough state where wed like to go ahead and share its change list with you. Before I divulge the specifics, Id like to say one thing: While the list may appear small at first glance, one thing in particular presents a myriad of future opportunities. More on that momentarily. For now, here are the changes that will hit Halo 4 once youre prompted to download this update.
Enabled X-Markers on the HUD to designate when and where teammates are killed.
Updated Active Camo to fully reveal players when they fire all weapons.
Reduced the auto aim, magnetism and damage on the Gauss Warthog.
Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.
Fixed various issues with ordnance navigation markers.
Fixed various join-in-progress issues with Flood.
Added the ability to make weapon adjustments via backend tuning.
If your ears perked up with that last one, you probably understand what this means. Previously added weapon adjustments, such as the Bolt Shot Nerf that went live last month, needed a title update in order to be released. With this title update, we are adding the ability to make weapon adjustments outside of the standard title update process. This will allow us to fine tune and tweak the Halo 4 sandbox as often or not as often as needed. One thing to keep in mind is that even the tiniest of changes affects the sandbox as a whole, so these adjustments will be closely scrutinized and carefully tested before being released. Well be sharing more about the different things we can do with our soon-to-be-acquired weapon-tuning knobs in our PAX East panel, so keep your ear close to the ground for the latest on that particular aspect of the title update.
First, I got an Airsassination for doing nothing.
The DMR thing has happened to me once before while playing Duck Hunt, but the Airsassination thing was weird.
take away sprint and...wait for it...
make base movement much faster.
wow, evolution.
Increase base movement speed and provide an abundance of vehicles. Add man cannons and teleporters if necessary.
Okay, I know it sounds kind of lacking, but it's better than sprint.
Regular melees to kill should be 3. 1 for shield, 2 for health. Use Halo 2's momentum system - jump melees, running melees, etc. do additional damage. Sprint Melee will not receive any bonuses, however. This also buffs Thruster by extension because it could potentially be a two-hit kill.
You sit back, trust your superior aim, and pick up the flag by accident.
So you want move faster without penalties and move across the map wihout doing anything just teleport away.
God its like Halo 1-3 was like the dark ages or something.
It worked fine and was overall better for gameplay. We want everyone to move at the same speed and be combat capable. Not choose between slow and combat capable vs fast and not being able to shoot. Like it used to be.
Sprint feels nice, but its all in your head. And its hard to get that perception out.
I really hope for your sake that most people don't understand this post...Halo went to Washington as a guest. He ate Frankie's bread and salt, and hung his sword upon the wall to feast with his friends. And they murdered him. Murdered, I say, and may 343i choke upon their fables. I drink with Frankie, jape with Jessica, promise Ellis the hand of my own beloved granddaughter but never think that means I have forgotten. The fans remember, Lord Davos. The fans remember, and the mummers farce is almost done. My son is home.
I really hope for your sake that most people don't understand this post...
"In keeping with making all parties happy, Halo Legends used eastern animation, and we tend to expand on that... you guys know The Animatrix? Well, Halo Legends 2 will be nothing but Halo-based Bollywood short films.
Western Animation? Ehhh... we'll pitch it to Certain Affinity and see if it's something they could handle. I don't know that we have that kind of bandwidth. Hey, you guys wanna see the new Pizza Hut Infinity Challenge playlist?"
I got confused and thought he was referencing another event further in the series, my bad.If references had a custom browser it would be a nonissue. Quit living in the past.
It's sad how excited I am for a feature that should have already been implemented since day 1. Maybe 2 weeks. 5 months is pathetic.It will be so nice to see those X's again.
I got confused and thought he was referencing another event further in the series, my bad.