Good watch. Looking forward to every thing discussed except the new mappack.
having a top level forger on staff would be greatly beneficial to future projects. I can think of one forger (who is also a game developer) in particular who would be a godly candidate for that position. In fact he would be perfection for the position.
LOL I wonder who you could be referring toI interact with a good number of top forgers and none of them were aware of Forge Island prior to the panel. They obviously do listen to feedback (i was one of the vocal supporters of flat spaces) but having a top level forger on staff would be greatly beneficial to future projects. I can think of one forger (who is also a game developer) in particular who would be a godly candidate for that position. In fact he would be perfection for the position.
Outcast (the desert map) needs to get the mantis removed. There's a neutral wraith and mantis on the map so I hopped in the mantis and I had a teammate snag the wraith. It was a rompfest. We were dominating them so bad I ran the mantis off the map, killing myself.
Though with some more competent players it probably wouldn't have been too bad. No one wanted to board me. The map seems more infantry friendly anyway.
just like all of infinity btb
Well shit.
I miss the simpler days where the Flood were just some goofy organic life form, and the Forerunners were mysterious and cool
To be honest, I'm really not a fan of the Mantis on any of the maps it's on. It's a cool vehicle but I'm not feeling its locations. It's made Ragnarok unplayable for me (among other things like all the sniper rifles).
Because it doesn't fit in with classic Halo gameplay. ALMOST all vehicles in the games prior emphasized speed and/or transport as it's primary functions and then firepower. Whether it was the warthog, ghost, revenant, hornet, falcon, brute chopper, banshee, heck even then scorpion. You picked a brute chopper because it gave you an advantage over going on foot. You could traverse the map in 1/10th the time, use it to get to weapons, a battle.
The mantis is the antithesis of every vehicle. It doesn't have precision firepower like a tank, doesn't have the speed of a ghost, doesn't have the transport capabilities of a warthog.
It moves slowly, it looks awkward, and it's firepower is the definition of spray and pray with its random firing of multiple rockets and chain gun spread.
It's a camp vehicle acting as a damage sponge. You could destroy 2-3 tanks with shots in the time it'll take you to destroy a mantis. And so it goes back to what Halo gameplay is like, especially BTB. Honestly ask yourselves, how often does a mantis cross the halfway point in any map it's on, Ragnarok, Valhalla etc.
Silentium spoilers:I honestly feel that the revelation about the origins of the flood is jumping the shark-worthy. I mean come on.
Because it doesn't fit in with classic Halo gameplay. ALMOST all vehicles in the games prior emphasized speed and/or transport as it's primary functions and then firepower. Whether it was the warthog, ghost, revenant, hornet, falcon, brute chopper, banshee, heck even the scorpion. You picked a brute chopper because it gave you an advantage over going on foot. You could traverse the map in 1/10th the time, use it to get to weapons, a battle. It's firepower wasn't overpowering but enough that a skilled user could make a chopper quite a threat.
The mantis is the antithesis of every vehicle. It doesn't have precision firepower like a tank, doesn't have the speed of a ghost, doesn't have the transport capabilities of a warthog.
It moves slowly, it looks awkward, and it's firepower is the definition of spray and pray with its random firing of multiple rockets and chain gun spread. It requires little skill to use, outside of maybe the melee stomp which has a ridiculous splash radius.
It's a camp vehicle acting as a damage sponge. You could destroy 2-3 tanks with shots in the time it'll take you to destroy a mantis. And so it goes back to what Halo gameplay is like, especially BTB. Honestly ask yourselves, how often does a mantis cross the halfway point in any map it's on, Ragnarok, Valhalla etc.
Plus, you can't flip it, or do anything with it that you can to other vehicles.
It just makes me question where 343i are going with the future installments. The origin story they have provided the Flood/Precursors is a fairly confusing one. They intended humanity to take the mantle, but out of revenge for what the Forerunners did to them, they decide to enact vengeance on all life? I mean, sure this'd make sense if the Flood were mindless, but they're not, they operate like the Geth of Mass Effect, but also have the benefit of the shared super intelligence which is the Gravemind. Surely it'd want to serve its old masters intentions and help humanity attain the mantle?
The Flood wanting to achieve genetic singularity just made sense as an ultimate goal from a messed up, but feasible evolutionary standpoint, it was simple yet terrifying. The Flood were goofy and carried out their intentions by doing their own thing. They cared little for galactic politics, and just focused on having a really good time, now as that's been taken away from them, I'm not so sure what they stand for, or why.
Yeah I miss the Hornet as well, but I actually like the falcon much more. I felt like you needed to use more teamwork to do well with it.Very good points. I wish they would just bring back the Hornet. Nothing was more intense than flying beneath a player lifting off of the man cannon with the objective, grabbing on, and then flying them to safety.
Anyone developed any fun strats for Halo Wars recently? Rushing with brute/arby, or going hogs with anders is getting old
Why do people get so excited over assassinations?
Why do people get so excited over assassinations?
When's the real Fiesta gametype coming out?
One of these times someone needs to ask the panels why they only have symmetrical objective gametypes, but mostly asymmetrical maps for them. I just do not understand that design philosophy and am genuinely curious why they do it.
I think this is something often understated. There's only one real way to handle the mantis, and that's to kill it outright. No lucky grenade to flip it, no way to out run it, it can only be boarded from one side, spartan laser isn't effective, etc. Not to mention it's got two long range and one close range weapon operated all by one driver. It's a terrible vehicle.
Silentium spoilers:Not to mention it ruins the mystique surrounding the literal universe in Halo. Much like with Mass Effect, I often wonder what's going on in other galaxies besides the one we're used to. What is the galaxy the Reapers were waiting in like? Is there life in other galaxies? For examples. These are very similar questions I had about the flood, as I often pictured them as a mysterious organism unknown to the base galaxy showing up from reaches unknown. It fleshed out the realization that the universe is much bigger than all we've seen; it opened up possibilities unimaginable for other races to be encountered, other space to be explored, etc. And they've completely squandered it by making it a threat created locally.
For the launch maps, I wonder if it was just that the maps were too far along to be changed when they decided that no asymmetric gametypes were going to make the cut. I don't really think that's much of an excuse, but I could at least understand it then.One of these times someone needs to ask the panels why they only have symmetrical objective gametypes, but mostly asymmetrical maps for them. I just do not understand that design philosophy and am genuinely curious why they do it.
I think the main thing was that the Flood the Foreunners/Humans faced was still a little more coherent than the version Humans/Covenant face in 2552 or whenever. It's also possible that over time, the mental cohesiveness of a Gravemind or minds is lessened. You're looking at Flood post-halo event, lab specimens let loose after the fact, so while we know the Precursor/Flood could change and adapt previously, its possible that this version of the Flood is less like the one the Forerunners fought, despite the latent memory of those wars. I mean, they're described similarly but their abilities in the 26th century seem somewhat less...finessed.
One of these times someone needs to ask the panels why they only have symmetrical objective gametypes, but mostly asymmetrical maps for them. I just do not understand that design philosophy and am genuinely curious why they do it.
It just makes me question where 343i are going with the future installments. The origin story they have provided the Flood/Precursors is a fairly confusing one. They intended humanity to take the mantle, but out of revenge for what the Forerunners did to them, they decide to enact vengeance on all life? I mean, sure this'd make sense if the Flood were mindless, but they're not, they operate like the Geth of Mass Effect, but also have the benefit of the shared super intelligence which is the Gravemind. Surely it'd want to serve its old masters intentions and help humanity attain the mantle?
The Flood wanting to achieve genetic singularity just made sense as an ultimate goal from a messed up, but feasible evolutionary standpoint, it was simple yet terrifying. The Flood were goofy and carried out their intentions by doing their own thing. They cared little for galactic politics, and just focused on having a really good time, now as that's been taken away from them, I'm not so sure what they stand for, or why.
So they arenow? meh.zerg
I think, it destroys their charm to just be a simple organism that wants to asimilate other lifeforms.
I've been kickstarting a lot of cool RPGs lately, and it's really hammered home how night and day their approach is with 'AAA' developers when it comes to engaging with their fans and explaining their choices!We will never hear the thought process behind any decision in the game, which is a shame because that's half the problem.
?
How did you interpret that from my post?
I've been kickstarting a lot of cool RPGs lately, and it's really hammered home how night and day their approach is with 'AAA' developers when it comes to engaging with their fans and explaining their choices!
Anyone want to help me test my Regicide variant in 1-2 hours?
The core gameplay in Halo 4 needs to be fixed so badly, I really hope Halo 5 is a major improvement.
It wont be, keep hoping.
Which specialization gives ordnance re-roll?
Which specialization gives ordnance re-roll?
i r sad now
It wont be, keep hoping.
Really want to play this but I won't get it at launch. I will wait for the inevitable price drop.Well I'm about 3 hours into Infinite, so here are my initial and probably only thoughts on the game until more of HaloGaf plays it. I'm not going to say anything about the story.
The game itself is an incredible sequel, Irrational do many things in infinite that really resonates with me.
The first thing is that they have created a world, contrasting with rapture but built up with interesting characters and ideologies. They've populated it with grandeur and mystery far beyond what I thought was possible this gen.
Certainly it costs them, there is a regular occurrence of stuttering, although I don't think as much as you would get if you installed the disk (I have it installed). But, there is an ability to unlock the framerate to provide a smoother experience at the expense of graphical fidelity.
Everything else top notch and you can see and hear style ooze throughout every inch of the game, the music sublime, the menu is awesome, I could just leave it on there for a couple of minutes.
Now, in relation to the gameplay, this is Bioshock through and through, yet, more polished. The most common criticism of BS1 was that the gunplay was quite poor. I think they've done a marvellous job to bring that up to scratch, it now plays as good you would expect from a traditional shoot bang game. The sky hook is a very thrilling and novel way to travel, and in combat situations, the whole game when using the sky hook, plasmids and guns just clicks.
Two tips, if you want to maximise the better FPS mechanics you should choose the second controller option, which put ADS on the left trigger and plasmids on the LB. the second tip is that start the game on hard, it is pretty easy so far.
Irrational have also delved into issues such as racism and religion with great depth, this is evident from how game presents such issues, either graphically or through audio diaries. They have confronted those issues whereas other devs would shy away from.
And as a last word, to those on here who are big BS fans, what can I say? Well, remember seeing Rapture for the first time? Exploring its wonder and mystery and being satisfied by it all? Well, be prepared to have that feeling all over again.
For the launch maps, I wonder if it was just that the maps were too far along to be changed when they decided that no asymmetric gametypes were going to make the cut. I don't really think that's much of an excuse, but I could at least understand it then.
Of course, that doesn't really explain why the DLC suffers from the same problem. In some ways, I wonder if they just don't get it (see: IGN's Daybreak walkthrough with CA devs saying "well, it's functionally symmetric!" when that is clearly not the case just by looking at the features of the bases, following it up with how it's the "best CTF map he's ever played," which is more than baffling). Even now there's nothing stopping them from cutting absolute crap that is a complete chore to play, like Complex and Abandon CTF, but it doesn't really look like those changes are going to happen anytime soon (especially when Forge variants can pretty easily fill the holes they leave in the map pool).
Monday, hopefully
Only that it's a mix between Infinity and Throwdown.
My guess is no personal ordnance, static weapon respawns but full customizable loadouts and such but with the new weapon balances coming.
Well I'm about 3 hours into Infinite, so here are my initial and probably only thoughts on the game until more of HaloGaf plays it. I'm not going to say anything about the story.
The game itself is an incredible sequel, Irrational do many things in infinite that really resonates with me.
The first thing is that they have created a world, contrasting with rapture but built up with interesting characters and ideologies. They've populated it with grandeur and mystery far beyond what I thought was possible this gen.
Certainly it costs them, there is a regular occurrence of stuttering, although I don't think as much as you would get if you installed the disk (I have it installed). But, there is an ability to unlock the framerate to provide a smoother experience at the expense of graphical fidelity.
Everything else top notch and you can see and hear style ooze throughout every inch of the game, the music sublime, the menu is awesome, I could just leave it on there for a couple of minutes.
Now, in relation to the gameplay, this is Bioshock through and through, yet, more polished. The most common criticism of BS1 was that the gunplay was quite poor. I think they've done a marvellous job to bring that up to scratch, it now plays as good you would expect from a traditional shoot bang game. The sky hook is a very thrilling and novel way to travel, and in combat situations, the whole game when using the sky hook, plasmids and guns just clicks.
Two tips, if you want to maximise the better FPS mechanics you should choose the second controller option, which put ADS on the left trigger and plasmids on the LB. the second tip is that start the game on hard, it is pretty easy so far.
Irrational have also delved into issues such as racism and religion with great depth, this is evident from how game presents such issues, either graphically or through audio diaries. They have confronted those issues whereas other devs would shy away from.
And as a last word, to those on here who are big BS fans, what can I say? Well, remember seeing Rapture for the first time? Exploring its wonder and mystery and being satisfied by it all? Well, be prepared to have that feeling all over again.
Funny guyRogue
Really want to play this but I won't get it at launch. I will wait for the inevitable price drop.
Regarding Siltentium:
The flood weren't created with a purpose by the Precursors - the Flood IS the Precursors. They somehow turned to powder following the Forerunner uprising, in an effort to survive, but Silentium implies that they became 'defective'. There was no effort to give Humans The Mantle.