YourExWife
Member
the fuck?
Not worth the extra map clutter.
And IHaveIce, I'm honoured. Also ignore that Unknown guy. He's just jealous.
Here's my Halo Arena staff.
BigShow - lead MP design
Karl - lead MP map design
Overdoziz - lead forge designer
orznge - sandbox designer
Wahrer - concept art
The Henery - PR
FyreWulff - netcode designer, programmer
juices, Unknown, Arnie, Tashi, kylej, and probably the rest of halogaf - gametesters
heckfu - comic relief
... and YourExWife does most of the programming
oh and maybe we'll throw in that Cursed Lemon guy somewhere. lol.
You should definitely ask him question 7 that I sent you.
You're fired.My first order is to remove sprint ....and replace it with jetpacks default. The power has corrupted me.
You're fired.
My first order is to remove sprint ....and replace it with jetpacks default. The power has corrupted me.
Trust me. It's gun b k soon.
Not worth the extra map clutter.
And IHaveIce, I'm honoured. Also ignore that Unknown guy. He's just jealous.
Here's my Halo Arena staff.
BigShow - lead MP design
Karl - lead MP map design
Overdoziz - lead forge designer
orznge - sandbox designer
Wahrer - concept art
The Henery - PR
FyreWulff - netcode designer, programmer
juices, Unknown, Arnie, Tashi, kylej, and probably the rest of halogaf - gametesters
heckfu - comic relief
... and YourExWife does most of the programming
oh and maybe we'll throw in that Cursed Lemon guy somewhere. lol.
Bk being the key word.Trust me. It's gun b k soon.
I meant it when I said it earlier; if you guys can do the programming, then a HaloGAF FPS needs to happen for reals.
The ideas are already there.
Bk being the key word.
Jet pack is far worse than sprint
Every time I hear the term "star road" the Rainbow Road music plays in my head.
Ender's Game:
- 0 Gravity
- Infinite Thrusters
- Rail Guns only
- Custom map with fixed cover and (if possible) floating crates for additional random cover.
thoughts? has someone already done this?
Ender's Game:
- 0 Gravity
- Infinite Thrusters
- Rail Guns only
- Custom map with fixed cover and (if possible) floating crates for additional random cover.
thoughts? has someone already done this?
Bioshock Infinite has arrived and is in my box.Stalp Elzar, stalp thinking dirty things.
To those without a PC, just cause 2 is 800 points.
Luigis mansion is great. Im hooked on it, it has good replay value as well.Lucky devils. My copies of Bioshock and Luigi's mansion: Dark Moon won't be in until tomorrow. So can't wait.
To those without a PC, just cause 2 is 800 points.
Luigis mansion is great. Im hooked on it, it has good replay value as well.
Don't expect flag changes bro
It's a tough call, most don't want flag juggling, i certainly don't, but i don't like the instant pick up.
There needs to be some kind of middle ground
It's a tough call, most don't want flag juggling, i certainly don't, but i don't like the instant pick up.
There needs to be some kind of middle ground
My thought is that trait zones would work better than straight up gravity volumes.This might actually be possible if you loaded up a paintball course map with gravity volumes.
Well, looks like someone already beat me to it, at least with the map. I'mma have to download it sometime and check it out.
I'm pro-flag juggling, but I'd say the biggest thing against flag juggling was the audio. I'd be perfectly content if the only time the audio came up was if the flag carrier was killed or the flag was picked up after that.
My thought is that trait zones would work better than straight up gravity volumes.
Well, looks like someone already beat me to it, at least with the map. I'mma have to download it sometime and check it out.
ah, so maybe a combination of both is in order. Thanks.The problem is that 0% gravity isn't possible as a player trait. You can get the gravity as low as you want, but constant vertical movement would be provided by gravity volumes.
I can't decide whether or not to buy Just Cause 2 from the Xbox Marketplace.
Its £3 on steam right now.
I know, I got it yesterday. It runs like shit on my computer, though.
http://youtu.be/jAyHu9KBRsY?t=19sI can't decide whether or not to buy Just Cause 2 from the Xbox Marketplace.
When we look at how ease-of-aiming impacts map design, we first need to point out the obvious difference between asymmetrical and symmetrical maps; that being one inherently creates geometrical advantages (there are geometric advantages on symmetrical maps as well, but teams typically spawn equidistant to them).
As Arnie said, whoever controlled BR tower has a large advantage on Lockout.
The reason for this is because the aiming is easy enough to the point that geometric discrepencies infer too great an advantage. Part of the skill gap in Halo games is map control. Another large part was aiming skill or manual dexterity. When you remove the aiming skill gap, or at least significantly lower it, suddenly map control becomes incredibly important. An asymetrical map suddenly grants one team a massive advantage if they happen to spawn next to a geometrically advantageous position.
If there was a larger shooting skill gap, holding and defending that position would be more difficult. If everyone can 4 or 5-shot easily, geometric advantages become insurmountable, or at the very least, incredibly valuable. Asymetrical map design falls apart because if the major skill of the game is obtaining geometric advantage, as it has become, you can't grant one team that advantage by luck of the draw.
A large shooting skill gap can mitigate geometric advantage and visa versa; when you remove the shooting skill gap, all that's left is geometric advantage. This is further compounded when you remove other incentives to move around the map (I'm looking at you loadouts and ordnance).
Very good post, I never did make the Connection between aim assist and map symmetry.
Call your local gaming stores and see if they have used copies. Friend got it for $15 a few months ago.
The entire stack is Bungie's Legacy343 dev process
FTFYThat last piece was infinity slayer
Covenant redesign inspiration:That last piece was the redesign of the jackals.