They should've just remade Waterworks instead of Valhalla. Even then, it would be littered with loadouts, AA's, the binary rifle, Infinity Slayer, crummy gametypes, etc.
DMR on Waterworks would be ridiculous.
They should've just remade Waterworks instead of Valhalla. Even then, it would be littered with loadouts, AA's, the binary rifle, Infinity Slayer, crummy gametypes, etc.
People laugh when I play Big Team Battle, but this is why. Sometimes after work I don't want to jump into an ultra competitive playlist, I just want to play some Halo and not worry about being on my "A" game.
Bought Infinite. This better be good, Nayon.
Bought Infinite. This better be good, Nayon.
Yea itd be nice if they just included some sort of distinction between competitive and social playlists...Playlists where you could go in and not care about winning or losing as much.
How could that possibly be achieved?
Indifferent to it at this point.
Play it on HARD first! Its the perfect difficulty for the game.
I know they've added some sort of antialiasing model through Open Sauce, but I'm not sure what one.Does anyone know if you can add anti-aliasing to Halo PC so the more detailed custom weapon models don't turn it into a jagfest?
Does anyone here have any experience with Halo Custom Edition? I'm considering trying to replicate bits of my sandbox in there. Modelers are also welcome - I have no idea how to do 3D but apparently Photoshop CS5 can paint on 3D objects (meaning I could at least handle texture work).
Does anyone know if you can add anti-aliasing to Halo PC so the more detailed custom weapon models don't turn it into a jagfest?
Also, how would you guys feel if there were no AAs or Armor Mods/perks or Sprint but one of the extra buttons gained from the cleared up space were used for something else? Like a button to initiate altmodes or something.
Does anyone here have any experience with Halo Custom Edition? I'm considering trying to replicate bits of my sandbox in there. Modelers are also welcome - I have no idea how to do 3D but apparently Photoshop CS5 can paint on 3D objects (meaning I could at least handle texture work).
Does anyone know if you can add anti-aliasing to Halo PC so the more detailed custom weapon models don't turn it into a jagfest?
Also, how would you guys feel if there were no AAs or Armor Mods/perks or Sprint but one of the extra buttons gained from the cleared up space were used for something else? Like a button to initiate altmodes or something.
The latter 3 are obviously campaign specific, but the first two would fit in with my views on multiplayer as well.
I think the slide was from Scott Warner's "The Design of New Enemies for Halo 4" talk.Talking only aboutcampaign wrongs I assume? But yes, good to see theyaknowledge the bullet sponge thing
Welcome to Halo 4?Low population/small host pool. Welcome to Reach.
How are you not pulling host on that upload speed?
Welcome to Halo 4?
Yea itd be nice if they just included some sort of distinction between competitive and social playlists...Playlists where you could go in and not care about winning or losing as much.
How could that possibly be achieved?
Bottles of Mountain Dew piled next to the couch as some kind of rank?
What if you could play in social and choose options like Doom style: Hey! not too hard, hurt me plenty, Nightmare! and it would use trueskill to give you easy or hard matchups.
Then there would of course be real ranked playlists.
I get host alot of the time in Halo 4. I dont like host records though they are always scratching good connections off, while ISP's with a temporary turboboost option gets hosts then fails to give a reliable connection a minute into the game.
xbox bottlenecks bandwidth speeds to 2mbs/s
I dunno. I think that'd be a cool option in theory but would just result in most people choosing the easier option all the time.
xbox bottlenecks bandwidth speeds to 2mbs/s
I got Bioshock and Bioshock 2 with Spec-Ops the Line over the winter through an Amazon sale. Just started playing Bioshock.
JESUS THAT BIG DADDY MOVES SO GODDAMN FAST. IS THIS REAL LIFE?
The thing is that Knights aren't even that much different from Elites in terms of how (much) they take damage. Deplete the shields, get a headshot, you've got yourself a dead Knight.Talking only aboutcampaign wrongs I assume? But yes, good to see theyaknowledge the bullet sponge thing
I for one am glad that they saw those faults.
The thing is that Knights aren't even that much different from Elites in terms of how (much) they take damage. Deplete the shields, get a headshot, you've got yourself a dead Knight.
Where 343 first went wrong is when they decided that Promethean weapons shouldn't be any more effective at depleting shields than regular human weaponry. Aside from an odd encounter here and there you never have access to Plasma weapons and without those taking down Knight shields becomes a chore. Whether you like it or not, Halo campaign has always been about getting that Plasma Pistol (or Rifle) in order to make killing Elites much easier, especially on higher difficulties. Take this away and you've got yourself enemies which feel like bulletsponges when in reality they don't act much different from what we've seen in the past.
Another very important part of Halo is the feedback of the shields. Reach definitely takes the crown in this department. In both multiplayer and singleplayer the feedback is so clear that you can anticipate when someone's shields are about to go down better than in any other Halo game. Being able to see that you're doing damage with your shots is essential to making enemies feel less like bulletsponges which is something Bungie understood very well. They never really got around to 'fixing' Brutes without giving them shields too, but I think making them very vulnerable to needles and headshots (one shot to pop the helmet off, another to kill) was a good effort.
I've got the feeling 343 didn't understand how important shields are when they designed the feedback system on the Knights (and Elites for that matter). The shields are barely visible when you shoot Knights, the exact moment when their shields break isn't very clear, and you can't see whether or not a Knight had shields unless you shoot them. From what I remember the shields recharged much quicker than those of Elites too, making them even more frustrating to deal with.
It's the (seemingly) small things.
The thing is that Knights aren't even that much different from Elites in terms of how (much) they take damage. Deplete the shields, get a headshot, you've got yourself a dead Knight.
Where 343 first went wrong is when they decided that Promethean weapons shouldn't be any more effective at depleting shields than regular human weaponry. Aside from an odd encounter here and there you never have access to Plasma weapons and without those taking down Knight shields becomes a chore. Whether you like it or not, Halo campaign has always been about getting that Plasma Pistol (or Rifle) in order to make killing Elites much easier, especially on higher difficulties. Take this away and you've got yourself enemies which feel like bulletsponges when in reality they don't act much different from what we've seen in the past.
Another very important part of Halo is the feedback of the shields. Reach definitely takes the crown in this department. In both multiplayer and singleplayer the feedback is so clear that you can anticipate when someone's shields are about to go down better than in any other Halo game. Being able to see that you're doing damage with your shots is essential to making enemies feel less like bulletsponges which is something Bungie understood very well. They never really got around to 'fixing' Brutes without giving them shields too, but I think making them very vulnerable to needles and headshots (one shot to pop the helmet off, another to kill) was a good effort.
I've got the feeling 343 didn't understand how important shields are when they designed the feedback system on the Knights (and Elites for that matter). The shields are barely visible when you shoot Knights, the exact moment when their shields break isn't very clear, and you can't see whether or not a Knight had shields unless you shoot them. From what I remember the shields recharged much quicker than those of Elites too, making them even more frustrating to deal with.
It's the (seemingly) small things.
What Tupolev said. If you got an OK video card that is from the last ~7yrs, you should be able to supersample H-PC through your video card's software with ease, IIRC.
On the topic of texturing, that requires you to be able to split out certain different visual phenomena into separate parameters based on the specific shaders you have access to.
So it's unlike comping together a picture of a gun in photshop, you have to know how to create the individual specular/diffuse/gloss/etc. maps that will work together to give your gun it's material definition.
Its semi engine-specific (I'm not sure how the situation is in HPC, but I don't imagine its very good) and it requires a lot of practice.
In other words, proficiency in photoshop alone wont make you anywhere near a good texture artist. Photoshop's 3D support is also terrible.
However, if you want to get your hands on game development, I would still encourage it. What can you do? Do you program/script?
Do you got any good detailed weapon concepts or modeling sheets I could take a look at?
Low population/small host pool. Welcome to Reach.
How are you not pulling host on that upload speed?
xbox bottlenecks bandwidth speeds to 2mbs/s
Try a more realistic test of something on the Best Coast rather than testing a server like 10 minutes away.
xbox bottlenecks bandwidth speeds to 2mbs/s
I had quite an easy time on Legendary and and I rarely had ammo issues, but it simply wasn't any fun. Like I said before, killing Knights (and other Prometheans) was more of a chore than anything enjoyable.I honestly don't understand the Knight complaints. On my solo Legendary run I think I ran out of ammo exactly once trying to hit a distant Wraith on Reclaimer. I mean yeah, they have high health, but I think the whining's waaaaay out of proportion. And I'm sure the problem is exacerbated when people try to MLG their way through campaign hoping that a DMR and Plasma Pistol will be there for every single encounter. Worst-case scenario, some of the more challenging fights can be straight-up cheesed. I got the achievement for finishing Forerunner with a human weapon solo on heroic because you can seriously run past every encounter save for the first Knight fight.
That Headlong remake was wasted on Reach.. It deserved to be a launch map for everyone to play.
Just for you,
The game should still be matching me locally first and foremost, not Mexico and Quebec, Canada, wtf.
Seriously?
Thanks for that. I'd wager that after the TU, the networking information that pertains to connection history was reset and you just need to play more games to average it out.
Also, try a /tracert in CMD and see how many hops it takes to query Google, GAF, etc. Generally speaking you want no less than ~25-35 hops, and the ping time in milliseconds is important too.
If you notice anything odd, I'd ring up Verizon and ask them to reprovision your equipment.
I believe so, people did speed tests through IE on Xbox when it was released. Explains a lot.Seriously?