thezerofire
Banned
I hope Castle is more small maps. The worst part about sprint is how big it forces all the maps to be. Just bump up the movement to 110% or 120% instead
Welcome to the new age of the gaming industry!
Wait till next gen when they ban used games and the new game prices go up.
Awful awful gifs
Just terrible
Reach MLG (and maybe Halo 3?) has weapons that spawn every X minutes, regardless of when they're picked up. Without it spawn timers can become annoying to keep track of.I guess you're right technically. I just think they don't add anything bad to the game. I complained about AA's all the time, don't mind them at all in Throwdown.
I wasn't talking about Deluxe. Yeah its in Team Throwdown the same way Uncaged was in Squad Slayer.But I don't mind it either
What. But thats how it was in previous Halos? The timer starts on pick up.
That is rich, coming from a French guy.Just terrible
So I don't want to hijack this topic, but I want to reach as many Halo communities as possible with this:
I started a Halo 4 Survey ("The months after") because I am a big Halo fan and think Halo 4 still has much more potential. I was kind of surprised with the tremendous support from all Halo communities.
I was hoping you can miss a few minutes to complete this survey. The more people participate, the bigger our chances are for getting 343 to notice this!
Here is the survey. Of course I will share a summary and the results here!
As if the French are masters of art or something.
That is rich, coming from a French guy.
Should have just used Jeremiah's face. Looks awk with the orange too.
Yeah, playing last night was my first time seeing that armour properly.Frankie: "We couldn't fit in the Mark V armor because there wasn't enough room."
I will complete your survey if and only if you promise to keep your avatar as a platypus wearing a giant, floppy strap-on until otherwise noted.
I'd make the avatar and everything. Prime opportunity.
Honestly though, it would be nice to have DLC for Halo that is more than just 3 maps. While its not perfect, I do like how Battlefield seeks to add a lot with their mappacks/expansions.
Reach MLG (and maybe Halo 3?) has weapons that spawn every X minutes, regardless of when they're picked up. Without it spawn timers can become annoying to keep track of.
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On a related note: Does anyone know how weapon timers work when there's a black screen (in Reach MLG)? Does it just reset completely? So if the spawn time is 2 minutes it will just spawn right after the lack screen and then two minutes after the black screen? Annoys me to hell when it happens in a competitive match and the other teams gets an advantage just because they happened to be close to a weapon spawn when the black screen occurred.
Haha sure, each survey completed helps a lot.
Haha sure, each survey completed helps a lot.
Haha sure, each survey completed helps a lot.
You're right, you rarely see real static spawns like in Reach MLG in Halo, but it plays much nicer in my opinion. The biggest issue I have with the system where it spawns X minutes after pick-up is that the added time will keep stacking every time it spawns. The first spawn it will be picked up 10 seconds after spawn, the next 5 seconds after, meaning that the third spawn will be 15 seconds later than it would've originally spawned. The further into a match, the more of a mess it can become. You can argue from both sides, but I prefer it just being consistent so people know what they can expect.Can someone back me up on this? I'm like 90% sure the respawn timers, at least in non-MLG Halo, have always started once a weapon is picked up. The only thing that changed from the games is if the weapon respawns again whether or not you're still holding it. I believe in Halo 2 you could hold on to some empty rockets and as soon as you drop them the new ones spawn in.
And the respawn timers would be hard to be made exact unless you have good coordination with your team and your team picks up the weapon. But that was never really an issue. You just know that it takes about 10-15 seconds to get to the rockets. So lets say the game is 12 minutes long. You know what rockets spawn every 3 minutes. So you make sure you're set up around the spawn at 8:50, 5:50 and 2:50. That's how I always played.
In Halo 3 you could definitely dirty a respawn time, but it doesn't take off when you pick it up, it starts when the weapon stops moving. For example, if a sniper spawned just off the floor and you picked it up and went somewhere, the timer wouldn't start until you stopped for a second or two. I think they took this out in Reach. I think in 4 it starts when you pick up the weaponCan someone back me up on this? I'm like 90% sure the respawn timers, at least in non-MLG Halo, have always started once a weapon is picked up. The only thing that changed from the games is if the weapon respawns again whether or not you're still holding it. I believe in Halo 2 you could hold on to some empty rockets and as soon as you drop them the new ones spawn in.
And the respawn timers would be hard to be made exact unless you have good coordination with your team and your team picks up the weapon. But that was never really an issue. You just know that it takes about 10-15 seconds to get to the rockets. So lets say the game is 12 minutes long. You know what rockets spawn every 3 minutes. So you make sure you're set up around the spawn at 8:50, 5:50 and 2:50. That's how I always played.
Reach MLG (and maybe Halo 3?) has weapons that spawn every X minutes, regardless of when they're picked up. Without it spawn timers can become annoying to keep track of.
--
On a related note: Does anyone know how weapon timers work when there's a black screen (in Reach MLG)? Does it just reset completely? So if the spawn time is 2 minutes it will just spawn right after the lack screen and then two minutes after the black screen? Annoys me to hell when it happens in a competitive match and the other teams gets an advantage just because they happened to be close to a weapon spawn when the black screen occurred.
Halo 4 sticking to that 4th place: http://majornelson.com/2013/02/27/live-activity-for-week-of-february-18th/
Haha sure, each survey completed helps a lot.
Did it.
I'm not at home so I can't do it manually, but:
If someone could crop/avatar-size this for the fine gentleman, that'd be great. I took the survey.
The strap-on was scrapped in favor of a beam tower because I don't need to get anyone banned around here.
This is good news. Hopefully players responding to the changes.
Submitted SurveySo I don't want to hijack this topic, but I want to reach as many Halo communities as possible with this:
I started a Halo 4 Survey ("The months after") because I am a big Halo fan and think Halo 4 still has much more potential. I was kind of surprised with the tremendous support from all Halo communities.
I was hoping you can miss a few minutes to complete this survey. The more people participate, the bigger our chances are for getting 343 to notice this!
Here is the survey. Of course I will share a summary and the results here!
Honestly, i can understand why people would drop it. Some things bother me a lot and i stick with it cause overall, i do enjoy it. But the removal of a lot of custom options, or the X when you die, gametypes like assault and one flag, fuck that really bothers me. Why remove shit?? Adding stuff, fine. But removing stuff?? When has that ever been successful? Put the odds on your side and keep the features in, dont remove them!
The removal of Assault bugs me to no end. Especially when Grifball exists which is just an Assault variant. Grrrrr.
Submitted Survey
Could we see all (if not most) of survey results regarding Halo 4? Would be interesting to see such feedback for the Community.
Except its an Oddball variant now.The removal of Assault bugs me to no end. Especially when Grifball exists which is just an Assault variant. Grrrrr.
So I don't want to hijack this topic, but I want to reach as many Halo communities as possible with this:
I started a Halo 4 Survey ("The months after") because I am a big Halo fan and think Halo 4 still has much more potential. I was kind of surprised with the tremendous support from all Halo communities.
I was hoping you can miss a few minutes to complete this survey. The more people participate, the bigger our chances are for getting 343 to notice this!
Here is the survey. Of course I will share a summary and the results here!
Assault and one flag, are my favorite game-types. Oh, and both are gone.
Hell yeah. One bomb Zanzibar, Valhalla. One flag Ascension, High Ground... And you can switch the gametypes, too, so One flag Zanzi, etc. So good. I'm really enjoying Extraction on Landfall, actually. Reminds me of those asym gametypes.
The removal of Assault bugs me to no end. Especially when Grifball exists which is just an Assault variant. Grrrrr.
This. 1 flag and assault were two of my favorite gametypes. It's weird to me that 343 took out all the asymmetrical gametypes but still force people to play symmetrical gametypes on asymmetrical maps.
You never got multi flag on Zanzibar in Halo 2 matchmaking because that would have been stupid. So why do we have multi flag on Abandon? Doesn't it seem like 1 flag would be a better fit given the map's layout?
On a more positive note: I'm thinking of playing through my favorite campaign levels across the main games and possibly recording it. Sort of like a greatest hits compilation of the Halo campaigns. So far I've picked 5 levels from each game (except Halo 2 where I did 3 Chief missions and 3 Arbiter missions). Which levels should I pick for Halo 4?
Halo 3
-Tsavo Highway
-The Storm
-The Ark
-The Covenant
-Halo
Halo 2
-Outskirts
-Metropolis
-Delta Halo
-Quarantine Zone
-Uprising
-The Great Journey
Invasion was the pinnacle of gaming and I'm not even joking.
If the dude is boarding the butt of my Wraith, I'd love to be able to press X to get out instead of waiting to die. Thanks.
I would have loved a fleshed-out Invasion expansion for Reach. Buff the Plasma Repeater, slightly buff the Plasma Pistol, add more maps and vehicles and increase player count to 16. Give one team a boss to use (I did this with a custom powerup on my maps that would turn the player gold and would usually spawn right next to a sword to emulate a Zealot). Expansions that added more objectives and more scenarios such as destroying generators or bringing a terminal online would have been fantastic.
Hhhhnnngggg.
Cortana?
If the dude is boarding the butt of my Wraith, I'd love to be able to press X to get out instead of waiting to die. Thanks.
PVP Spartan Ops/Firefight.