Fuck Nemesis, where's Armour?No love for Nemesis
I thoroughly enjoy both parts of the Soundtrack. Implementation into the game was bad though.
Fuck Nemesis, where's Armour?No love for Nemesis
I thoroughly enjoy both parts of the Soundtrack. Implementation into the game was bad though.
Fuck Nemesis, where's Armour?
snip
I'll be on in <1 hrIf anyone wants to look good in Halo 4, I'm on and willing to party up.
http://www.youtube.com/watch?v=g6T5WHpKK-E
http://www.youtube.com/watch?v=y5Xkl-du2vA
http://www.youtube.com/watch?v=Ju4oFoSR9Ms
Imagine if this was what you heard when you booted up Halo 4 for the first time? Instead, you get some wailing you've never heard and won't hear again until you meet the Librarian in campaign and it's so quiet then.
Doesn't have to be the exact same. I mean they had the monks in the e3 reveal trailer, they sounded different etc. And it's something that is so small and yet has such a huge impact.
snip.
I for one am really glad that 343 took Halo's music in a new direction. I love Marty's work, but we had 3 Halo games that featured for the most part, the same music but reworked. Hearing something new was great. I really wish Davidge and the other composers were allowed the same level of work in game that Marty was. It feels like Davidge and the other composers did their thing, then handed it to a new group of people for implementation.
I dunno what you mean with this.I think the chanting monks in a dry spell were iconic to Halo.
I think the chanting monks in a dry spell were iconic to Halo.
It was kept and reworked because it was a great theme(s). The Halo 4 soundtrack is forgettable.I for one am really glad that 343 took Halo's music in a new direction. I love Marty's work, but we had 3 Halo games that featured for the most part, the same music but reworked. Hearing something new was great. I really wish Davidge and the other composers were allowed the same level of work in game that Marty was. It feels like Davidge and the other composers did their thing, then handed it to a new group of people for implementation.
I dunno what you mean with this.
Also, CEA has the best monks. Dat reverb.
How's this?Halo 4 loadouts.gif
As far as the map itself, it would probably be simple enough to wall of the giant island on FI and add a ceiling and make the rest of the map off-limits. Or, if someone wants to get crazy, they could try and connect the two main islands.
I love the sound. It sounds more monklike than other versions--as in, it sounds like its coming from a real, distant place and they sound like actual chantersr rather than vocalists. There are some issues with the Halo theme in that game--the short sustain on the third cello note, for instance--but the monks nail it for me. It gives me that sense of wonder I felt 12 years ago.NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPE
I love the sound. It sounds more monklike than other versions--as in, it sounds like its coming from a real, distant place and they sound like actual chantersr rather than vocalists. There are some issues with the Halo theme in that game--the short sustain on the third cello note, for instance--but the monks nail it for me. It gives me that sense of wonder I felt 12 years ago.
How's this?
Completely enclosed within the island with teleporters to bring you back in if you get pushed through the wall. Neutral spawns are placed around the perimeter to prevent forced traps and spawning within items.
All items are locked to prevent accidental deletion. In my File Share.
It's because they were what defined the earlier games as well. I think whatever music that is used when a game becomes iconic, tends to stick with the franchise.
It also doesn't help when one of the best in the business scored the previous games. I'll use Harry Potter as an example. John Williams made the iconic theme. Starting from the 3rd movie on, they started to use less and less of his tunes from the first two films. By the end, I think you hear his Hedwigs theme for a few seconds in a movie that's it. But if you were to choose any music that defines the movies, that would be the theme, it's what unifies the movies so to speak.
That's a pretty weird example, but yesterday I talked about how Nintendo kept 95% of the music from Link to the Past in the videos they showed. And fans will appreciate it as they're walking around Hyrule Field and the traditional overworld theme is playing.
Naturally, Halo 1-3 are what made the series popular, it's music will stand out the most and always define the series. The monks, never forget, e-dorian theme, end Warthog run etc.
I've now played through the Halo 4 campaign twice, I just beat it again two days ago, and yet if I heard the music somewhere, I wouldn't recognize it. That's why I feel the music was substandard in how it was used in the campaign. And it's probably Marty's ability. Because I only beat Reach twice too, but if you played the Pillar of Autumn music, I'd remember Jorge's death, and many other scenes where it was used effectively etc.
Ill be on Halo 4 in 30 all. Let's continue the BTB dominance.
invtie pls - willow vethere is a space in the gamertag - also, I've been drinking
If my current trend continues I'll probably have less than 200 posts in the next OT
I am a zoojoo
Basically what I do, which is why I've stopped posting as much.
invtie pls - willow vethere is a space in the gamertag - also, I've been drinking
Too much information mateHmBTB parties..maybe I come online
Man, i dunno if you're like that too, but i play like a handicap when im playing and drinking. I absolutely stink.
I was playing SWAT earlier. I went 27-8 on Adrift with multiple double kills and triple kills. We won 600-280 or something.
My CSR went from 15 to 14. What is this I don't even...
I was playing SWAT earlier. I went 27-8 on Adrift with multiple double kills and triple kills. We won 600-280 or something.
My CSR went from 15 to 14. What is this I don't even...
I'll only play if Elzar and Oddone do. And I have to be on their team if you know what I mean.
Alright, who is ready to play?
Alright, who is ready to play?
Ranked:
Lone Wolves/Free-For-All (6 or 8 man FFA)
2v2 Team Doubles
4v4 Team Slayer
4v4 or 6v6 Team Objective/Skirmish
3v3v3v3 Ranked Multi-Team
Social:
Rumble Pit Free For All
4v4 Social Slayer
8v8 Big Team Battle
6v6 Social Skirmish/Objective
Flood
Grifball
4v4 Team SWAT
4v4 Team Snipers
I've been wanting something like this. Naturally there are issues and a lot of these can only work properly if the maps are created perfectly with 4v4 and smaller or 6v6 and larger in mind.
I've also been wondering why there isn't a 1v1 duel type mode? Surely it can be ranked. Imagine on a small map, you could go in and have 1v1 battles. You could only 1v1 people close to your skill level for bragging rights and competition etc.
lolI frikkin knew it.
Just joinedWell we have 4 now, if you bums get on let me know.
Nice Wahrer, I've enjoyed your creativity in your posts recently. Like fanficiton for the sandbox and matchmaking
I read over your playlists blog but is there a slot or three for Infinity or new creations in there? Seems like an across the board return to "classic style Halo", am I correct there?
Was the Bulletin posted?
Features tentative weapon tweaks including 4 shot BR with longer time inbetween shots, but overall kill time tweaked to match BR.