did they say what it was?
He's probably under an NDA.
did they say what it was?
Halo 4's version is way to pale with those white stones, cliff etc. The green grass is beefier in Halo 4. But I'd not say it is not the next-gen look shooters employ nowadays. It is still very colorful compared to other shooters.
Microsoft just called me to take place in a playtest study. Was holding my breath for Halo or something, but it wasn't
Why do you want to meet Josh Holmes? I mean he ruined Halo for you.I wish E3 was open to the general public. I swear that before they sold Floor Tickets for $500. I'd pay and go if they had them this year.
I'd go and meet Frankie, BS Angel, Josh Holmes, Robert Bowling, Brovo, David Bonahart. <343
Typo at my end. I meant Halo 3.Naa. When is the last time you played Halo 3? Valhalla has much more grass and foliage on the ground than Ragnarok. Actually, as a whole, both Reach* and 3 seemed to have much more foliage on their multiplayer maps than Halo 4 does.
*Tempest in Halo Reach was amazing in regards to detail. Look at the environment on that map and compare to Exile. It's amazing how backwards we've gone
Yup, same thing.I got a call as well. They were seeing if I qualified and asked me how I felt about heavy metal music.
I said I didn't like it at all, and they said I didn't qualify.
I didn't.Everyone in HaloGAF got a call?
I didn't.
You can call me Microsoft, it's okay. <3 Please do call me.
Anyone mind telling me what the area code for the number is so I can be on the look out?
Seriously?I didn't.
You can call me Microsoft, it's okay. <3 Please do call me.
Anyone mind telling me what the area code for the number is so I can be on the look out?
I didn't.
You can call me Microsoft, it's okay. <3 Please do call me.
Anyone mind telling me what the area code for the number is so I can be on the look out?
I'm just glad that something is being done to the AR, except it being buffed.So it's going to be a slightly more annoying AR rush + melee? I don't get it. That nor the vehicle buffs were necessary at all.
Yup, same thing.
I wonder where they are getting our numbers from. Frankie giving Microsoft our digits?
If you signed up for MS' beta program I'm sure that's why.
Thank you. I don't even have a missed call from a 425 number, hope I get a call.
Yup, haven't gotten a call. Would be cool to get one.Seriously?
If you signed up for MS' beta program I'm sure that's why.
I didn't.
You can call me Microsoft, it's okay. <3 Please do call me.
Anyone mind telling me what the area code for the number is so I can be on the look out?
No Kiki?
For shame, Speedy.
Yep. Well let's wait till they want us to test their new Xbox am I right
Whilst Infinity and Alephs are incomparable (one being the upper limit on all numbers, the other being the cardinality of such sets), I think Alephs will be the only "logical" successor to infinity.
You could ask the question: Are there more real numbers than the highest real number? However I think the answer "yes and no at the same time".
You could always go with the formula
NextXbox = P(CurrentXbox)
(i.e. Power Set)
However that would imply that the next Xbox would be just "more of the same".
You could also take a Fibonacci-esque approach:
NextXbox = CurrentXbox + PreviousXbox
But that would require that this years Xbox be called the Xbox 361. And that just sucks.
Running out of ideas.
I did get to test (and keep) Kinect from it, that was pretty awesome.
So I'm getting vomited on?
Current Halo 3 population (remember these numbers are inflated):
LONE WOLVES: 15
TEAM SLAYER: 22
TEAM DOUBLES: 0
TEAM SNIPERS: 0
MLG: 6
TEAM SWAT: 0
RUMBLE PIT: 0
SOCIAL SLAYER: 40
SOCIAL SKIRMISH: 0
ACTION SACK: 0
MULTI TEAM: 0
TEAM MYTHIC: 0
SOCIAL BIG TEAM: 0
7 ON THE 7TH: 0
86 Gamers Online
yeah the counters are broken, last time I also got shown there were 0 in several playlists but found matches pretty fastCurrent Halo 3 population (remember these numbers are inflated):
LONE WOLVES: 15
TEAM SLAYER: 22
TEAM DOUBLES: 0
TEAM SNIPERS: 0
MLG: 6
TEAM SWAT: 0
RUMBLE PIT: 0
SOCIAL SLAYER: 40
SOCIAL SKIRMISH: 0
ACTION SACK: 0
MULTI TEAM: 0
TEAM MYTHIC: 0
SOCIAL BIG TEAM: 0
7 ON THE 7TH: 0
86 Gamers Online
Edit: Counters must be borked, just found a match in doubles.
About 10 days, we want to make the most of our first time in AMERICA BABY. WOOOOOO!I will book my flight next month or early June. I hope it will be a better experience than last year. Or the same experience. I am happy to get $850 for a 4-hour delay.
How long are you going to stay in Seattle, Gavin?
I did get to test (and keep) Kinect from it, that was pretty awesome.
They should scrap Spartan Ops entirely and bring back firefight. Give us one new map every week for five weeks or whatever (so they could still market it like they did SO), with the variety of options present in Halo Reach, and they'd have a pretty solid mode that could be played more than once without getting boring.
They could still incorporate the story into Firefight if they wanted to. Like if they gave us a firefight map in the Control room of a Halo, have the cutscene tie into why the Spartans might be there. There's no need to go further into it (pressing buttons in the name of story progression is boring. Just get rid of it)
But of course that will never happen.
.Firefight in Reach was awful. The only reason people continued to play it was for challenges, commendations and Xp.
ODST Firefight was incredible. Had an actual challenge, survival aspect, promoted teamwork with the limited lives etc.
Firefight should have not brought in the arcade type aspect in Reach and stayed with the ODST style as the premiere mode. Leave the arcade for customs, and have ODST style for matchmaking.
I wish E3 was open to the general public. I swear that before they sold Floor Tickets for $500. I'd pay and go if they had them this year.
I'd go and meet Frankie, BS Angel, Josh Holmes, Robert Bowling, Brovo, David Bonahart. <343
Pretty sure E3 was always closed to the public.
Pretty sure E3 was always closed to the public.
Halocraft.I gave it a brief mention in the OG Halysis HBO megapost, but my ideal Firefight setup would utilize the primary Hub World. Given that it takes place on a shield world, it allows for some flexibility - notably that it would have a Minecraft-style component where the day and night cycle is sped up significantly. During the day, you're free to roam the hub and look for powerups and stuff. After maybe 30 minutes or so, the sun dims and creates a "sunset" sort of effect where the entire landscape is bathed in orange. Sirens periodically go off warning you to find shelter either in a cave or a bar or something similar.
You have five minutes to get inside before "Lockdown" occurs. Once Lockdown happens, the sun dims considerably causing a nighttime effect. The home base of the hub, a large Forerunner tower called the Brevi Temporum, looses two or three large blue scanning pulses like how the Didact's Cryptum does. These pulses span the entire hub over the course of roughly 30 seconds. If no organic life (you and your co-op buddies) is detected, it immediately reverts back to daylight. Five minutes allows you to find shelter virtually anywhere at the hub.
If you're detected outside, you're greeted with wave after wave of Covenant, Insurrectionist and Forerunner enemies. Surviving for three Sets will send the planet back into daylight.
To initiate a specific Firefight, though, there are a variety of sites on the Hub available to fortify. These larger Firefight sites are sheltered at night but staying in them will still initiate Lockdown. If you hit a particular beacon at any of the sites, it'll initiate a traditional Firefight. You can utilize a Fast Travel function using the teleportation grid as long as you hit the beacon at said site at least once.
For a more customizable experience, you can also manually initiate a Firefight match outside of the hub in the menus, which allows you a little more customization in enemy waves and whatnot.
Maybe. It certainly needs to be taken back to the drawing board, at least. In its current iteration, it's terribly boring. Each mission plays exactly the same every time you play it (much like Halo 4's campaign actually).If they add more options to Spartan Ops like Skulls, Team and FFA Scoring, Theater, and other options it could be a pretty solid mode.
That wasn't a problem with Reach's firefight, rather 343i/Bungie's awful playlist management. Firefight Limited is still as fun as ever, it's just that it was phased out. It could use some more options mind you (to make it more like ODST), but it's a decent starting point with infinitely more playability than Spartan Ops.But if they do bring back Fire Fight I hope it's like the ODST version. Halo: Reach ruined it. The mode went from seeing how long you could survive to seeing how many points you can whore to boost up your rank.
.
I gave it a brief mention in the OG Halysis HBO megapost, but my ideal Firefight setup would utilize the primary Hub World. Given that it takes place on a shield world, it allows for some flexibility - notably that it would have a Minecraft-style component where the day and night cycle is sped up significantly. During the day, you're free to roam the hub and look for powerups and stuff. After maybe 30 minutes or so, the sun dims and creates a "sunset" sort of effect where the entire landscape is bathed in orange. Sirens periodically go off warning you to find shelter either in a cave or a base or something similar.
You have five minutes to get inside before "Lockdown" occurs. Once Lockdown happens, the sun dims considerably causing a nighttime effect. The home base of the hub, a large Forerunner tower called the Brevi Temporum, looses two or three large blue scanning pulses like how the Didact's Cryptum does. These pulses span the entire hub over the course of roughly 30 seconds. If no organic life (you and your co-op buddies) is detected, it immediately reverts back to daylight. Five minutes allows you to find shelter virtually anywhere at the hub.
If you're detected outside, you're greeted with wave after wave of Covenant, Insurrectionist and Forerunner enemies. Surviving for three Sets will send the planet back into daylight.
To initiate a specific Firefight, though, there are a variety of sites on the Hub available to fortify. These larger Firefight sites are sheltered at night but staying in them will still initiate Lockdown. If you hit a particular beacon at any of the sites, it'll initiate a traditional Firefight. You can utilize a Fast Travel function using the teleportation grid as long as you hit the beacon at said site at least once.
For a more customizable experience, you can also manually initiate a Firefight match outside of the hub in the menus, which allows you a little more customization in enemy waves and whatnot.
I'm pretty sure it was open. Watch this http://www.youtube.com/watch?v=ax1nvd8DF1Q
If someone asks for Jenny, just say she's currently engaged in a good time.The phone number is 867-5309
I played it because it was great to play when drunk.Firefight in Reach was awful. The only reason people continued to play it was for challenges, commendations and Xp.
There could also be some fiction there about having diverse biomes within a concentrated area for "testing." Would be super cool to have all the weather effects paired with diverse environments like deserts, snowy mountains, fall meadows etc. Would make a great mini hub to play in.
Textures are ugly as sin on ragnarok. Seriously
I feel bad for laughing.Bungie treated Reach's Firefight like a red-headed stepchild almost from the beginning, and 343 left it out in the cold to die a hungry, ginger death.
The nextbox rumors make it sound like crap, but I can't help but be excited...
I'm at such a crossroads right now. I would love to play Next Gen Halo, Forza etc, but some of the rumors sound bad :/ I gave up PC gaming for a couple of reasons, not having any friends with one, and having to go to school which would require me to bring that big ass tower with me. I am going to wait for MS to show its hand, but I think I might begin PC gaming again. Destiny alone won't tie me to consoles.