Isn't Street Fighter a comparison in favor of button combos, or "intrinsic glitches," because top tier players have a better understanding of frame data, which leads to possible combo knowledge and "safe moves" over less knowledgeable and less skilled players?
To actually put it in a Halo setting, if I know that an enemy has a BR out, and the start up frames for a melee with the BR requires, say, 10 frames before the active hurtbox is out and I'm susceptible to damage, and I know that a weapon switch requires 3 frames, and I have a pistol secondary with an active hurtbox that occurs after 5 frames for a melee, because I'm a smarter player with more relevant game knowledge, I know that I can switch weapons and melee him for the kill 2 frames prior to him killing me or possibly trading.
Game mechanics are closer than you think.
It's the reason why Justin Wong is just plain godlike at fighting games in general, and not just one fighting game.