mhi
Member
BXR and stuff like backpack reloading was "an easter egg" of sorts. If everyone knew how to do it, it would have been less of an issue. It's also "invisible" - unlike a power up.
Isn't that what this box was for ?
BXR and stuff like backpack reloading was "an easter egg" of sorts. If everyone knew how to do it, it would have been less of an issue. It's also "invisible" - unlike a power up.
Well that's what the arguments in here are about 95% of the time.
Isn't that what this box was for ?
http://24.media.tumblr.com/tumblr_lxxclwSEyT1qbbyxzo1_500.gif[IMG][/QUOTE]
Clearly a response to being called out earlier on your Halo 3 BR defence.
[I]Clearly[/I].
Clearly a response to being called out earlier on your Halo 3 BR defence.
Clearly.
Kyle, your TV in yet?
Workload. I already escalated this but this is as good a reminder as any. Be sure to post this response in a year from now tho.
No one cares unless they are from Canada or Michigan.NHL playoffs y'all
Shots fired.If only it were possible to create a dedicated legacy sustain position and then put someone in it to take care of the previous Halo games. And if they need any help updating, they can always party chat with me to find out how it works.
I really like your parents' house. Nice Homer slips too!
Workload. I already escalated this but this is as good a reminder as any. Be sure to post this response in a year from now tho.
No one cares unless they are from Canada or Michigan.
Shots fired.
Won't have to because we'll be playing 60 FPS Halo 3 on steam with custom game browser.
Go bosstownYo, Boston / Toronto should be one for the ages.
You mean Halo 2 with original Multiplayer
Guys, what did we do?
How did we summon him?
We have Frankie, David Ellis and Luke Smith posting in this thread in the same day. We clearly did something.
Go bosstown
Guys, what did we do?
How did we summon him?
We have Frankie, David Ellis and Luke Smith posting in this thread in the same day. We clearly did something.
Is it like Beetle Juice, but with positive feelings that usher out the constant bitching?
You mean like Halo 2 knob-slobbers can do right now on XBC yet I never see anyone doing it?
They have more free time since even they don't like Halo anymore.
If only it were possible to create a dedicated legacy sustain position and then put someone in it to take care of the previous Halo games. And if they need any help updating, they can always party chat with me to find out how it works.
You mean like Halo 2 knob-slobbers can do right now on XBC yet I never see anyone doing it?
He likes the attention so I doubt he'll ever tell.We need the whole story on this so bad.
Sucks what happened though.
If only it were possible to create a dedicated legacy sustain position and then put someone in it to take care of the previous Halo games. And if they need any help updating, they can always party chat with me to find out how it works.
I said damn.
I know what you mean. Cragmire as the only map would be rough times.
You mean like Halo 2 knob-slobbers can do right now on XBC yet I never see anyone doing it?
There should be a position for that though. Would be nice.Fyre is STILL mad?
lol
Just like how I don't know if my opponent has Hardlight Shield, Active Camo, or Thruster Pack equipped?
If a player picks Ryu, I know he has a fireball, a shoryuken, and a hurricane kick at his disposal, and I can play him accordingly.
A player playing Ryu isn't going to randomly have access to E. Honda's hundred hand slap.
I can thus predict the playstyle and attempt to read the Ryu I'm playing, learning his tendencies.
In Halo 4, though, the player can not only have access to a different preset loadout every spawn, he can edit those loadouts fully at any point during a match.
Obviously certain playlists limit that ability, as seen in Team Throwdown, but in the Infinity hoppers, there's no way I can predict what an enemy will have one spawn to the next.
I don't know if Ryu is going to throw a fireball or a hurricane kick out, but I know he can throw a fireball or hurricane kick out.
In the playlists that allow full loadout options and on the fly edits to loadouts, there's no way I can predict or react to that prediction because there's no way of even having an educated guess as to what the player will have spawned with.
And as a side note, in Halo 2, I learned not to chase BR wielders around corners, because regardless of if they knew about BXR or not, I predicted its use; it was an option for them that would result in me being punished.
It's all good though. <3
H4 UI menu seems smoother as of late.
I haven't played in awhile so mock me if old.
If only it were possible to create a dedicated legacy sustain position and then put someone in it to take care of the previous Halo games. And if they need any help updating, they can always party chat with me to find out how it works.
Tried out GifCam on a Halo video I had.
Fyrewulf is bad
eeeeehhhhhbloom 85% Universally
I keep on missing shit on here.
eeeeehhhhh
So I've been addicted to seeing user screenshots of Infinite lately, came across this guy on tumblr, he takes some stunning shots of video games.
He also has a few great Halo pieces.
nope not until next week. got a lot to do too once it comes in. all the shelving you see here will be gone outside of the floating dvd shelf which I'm moving to another wall
http://escapedintothewaves.com/uploads/IMG_0167.JPG[mg]
going to wall mount the 65", get a larger stand to put beneath it, put the consoles under the TV so I don't have a separate stack, then put an indoor plant in the place of the floating cabinet to help hide wiring.
ultra low res n64 speedrun streams on a large tv 8 feet away. HYPE[/QUOTE]
I like the floating DVD rack. The wood cabinets being mismatch wood is messing with some OCD urge in me.
I like the rug and the brick fire