gAg CruSh3r
Member
This is a odd question but can Halo 2 be run on a Surface pro? I might be getting one soon for business, trips, and stuff.
i guess the kinetic energy of the bullets aren't able to be absorbed by the shields. Same reason for why you are able to get splattered by a warthog or against a wall. or something sciencey like that.
Should be able to just fineThis is a odd question but can Halo 2 be run on a Surface pro? I might be getting one soon for business, trips, and stuff.
I know that's what it does. I just want to know how a bullet is supposed to do that. What is the explanation for putting in such an arbitrary mechanic?
Bullet's don't slow people down in real life. Sure, there is no such thing as an alien so much as we know either, but there's a difference between setting and arbitrary physics. Jackals and grunts and elites and like have an explanation as to where they came from, a bullet slowing you down when you are running does not make sense, because bullet's don't do that. So what is the explanation?
What are the specs of a Surface Pro? Halo 2 is poorly optimized, I hear, so they'll need to be decent.
Just look up the specs then. There's no reason it can't run on a Surface if it can run on an equal PC, since the Surface is just a PC.
That...makes no sense at all. :/ Why would that slow you down? It's a piece of matter hitting you very hard. The only way a person is going to slow down is if you've damaged their flesh and they have to limp, which is not the case in Halo 4.
Sweet deal! Now I can't wait to get one ha.Should be able to just fine
That...makes no sense at all. :/ Why would that slow you down? It's a piece of matter hitting you very hard. The only way a person is going to slow down is if you've damaged their flesh and they have to limp, which is not the case in Halo 4.
It doesn't seem like the kind of thing that'll get clarified to any reasonable extent (and probably shouldn't, considering how ridiculous of a thing it is in the first place) but Halo's shielding systems have historically been poorly optimized for kinetic interpolation in the first place. If objects move slowly enough, they can outright bypass the shielding, for example when those Sentinels got killed with thrown rocks in Ghosts of Onyx. The opposite probably holds true as well: it's not measuring electromagnetic frequencies or damage output or anything like that, it's probably just trying to equalize whatever kinetic force the slugs / plasma throws at your shields.
halo isn't very realistic as a game, unless there's super soldiers running around in power armor that we dont know about. Kinetics would play a role in slowing an object down.That...makes no sense at all. :/ Why would that slow you down? It's a piece of matter hitting you very hard. The only way a person is going to slow down is if you've damaged their flesh and they have to limp, which is not the case in Halo 4.
Did Brad Welch just follow then unfollow the whole halo community?
Just checked.
Yep. He did.
halo isn't very realistic as a game, unless there's super soldiers running around in power armor that we dont know about. Kinetics would play a role in slowing an object down.
Did Brad Welch just follow then unfollow the whole halo community?
Ever watch a game of football?HOW?! So you know of a real life instance where this happens? I do not.
I didn't get a fucking follow.
Microsoft what the fuck.
Ever watch a game of football?
I didn't get a fucking follow.
Microsoft what the fuck.
A guy hitting another guy doesn't slow him down. It actually accelerates his speed for a moment. Grabbing him and pushing him to the ground stops him. Hitting him will not stop him or even slow him down.
If you were running and I took some wax bullets and started shooting you, they would hurt really bad, and probably give you welts, but the bullets would in and of themselves not slow you down. That is up to you.
*taps mic* this thing on? anyone else reading this?
So, apparently nobody is interested in what I'm saying.
Which is precisely why they are engaging me in conversation...right?
Interesting. That still doesn't explain why your rate of movement would slow down while you are getting hit...while allowing you to go fast again after you are not getting it.
And maybe Tawpgun could actually explain what he means instead of saying something as hands off as that. I could easily say the same thing back and it wouldn't prove my point.
May I ask what sort of education you have? (not being rude just curious).HOW?! So you know of a real life instance where this happens? I do not.
I'm assuming you've never seen anyone get shot despite wearing body armor. It's still an impact. Bullets have a strong impact because they go so fast. Force isn't a measure of the mass of an object, but the mass and its speed. It's impossible to determine how fast Halo bullets should realistically go. But lets assume they shoot significantly faster than our current firearms. We got 500 years of firearms advancement to work with here.
Being peppered by bullets will still have a significant impact on you. If you had an impenetrable shield and held it up to a hail of machine gun fire you would have a hard time making forward progress.
Another fun fact, the ancient romans used to have hundreds of "slingers" that would basically pelt their enemies with little lead pellets. Despite the enemies never having been significantly injured from these things, the force of them hitting you is enough to slow down an entire army.
Now, them being super soldiers in power armor is a different arguement entirely.
But at the end of the day its a fucking video game and the mechanic is there for balance.
May I ask what sort of education you have? (not being rude just curious).
Newtons third law of motion is the most likely explanation.
Say a bullet has a force of 50N and it collided, with a Spartan who is traveling in the other, direction with a force of 75N. The Spartan would be slowed to 25N and carry on moving slower than they were originally.
I gotta agree with Chettlar. That single thing totally broke the realism for me in Halo CE.
That makes sense I suppose, but it doesn't at all explain why shooting somebody from behind, say, would cause them to slow down.
And I do not think it helps with balance, as I explained in a post earlier.
whose alt is chettlar
In Halo Reach there was a very effective offensive strategy known as melee rushing. You equip sprint and rush as a dude and as long as you get to melee range with him while having at least a sliver of shield left you could kill him with a double melee.
Not to mention people getting shot could sprint away at full speed to safety which was lame.
The mechanic was introduced to prevent these things.
I thought we were all Wahrer alts?
Anyway, since the sheilds can't straight up absorb the kinetic energy of the bullets, it displaces it all over the body, slowing you down. But if you're running away, idk. Game flow.
Wait, so we fix a broken mechanic to fix another one? Why not remove the mechanic that cause the trouble in the first place?
Sprint. It just doesn't work in Halo's sandbox.
Basically, that's how you know if a mechanic is bad: if you have to do a bunch of even slightly unreasonable extra stuff to compensate for it. Why not just own up the mistake and remove it?
whose alt is chettlar
Well you summed up one of the issues with Halo 4 gameplay design but you're still wrong about bullets.
Exactly, it's arbitrary. Arbitrary stuff is bad game design. It needs to be logical and based in explainable and reasonable reality to work. Remember, it's being controlled through real world means, so it ought to respond accordingly. I'm not saying we need hyper realism, but there was once another comment I read by a game designer who said something along the lines of "Keep it real. Nobody wants to play a game where you just made up the rules yourself."
People here have talked about how armor abilities are frustrating because you can't predict them. Really, this applies to any situation. If I go into a game and do something, based on what I know, I expect something else to happen. The further removed from the ground of reality you are, the more unstable your foundation becomes. Think of it like building a tower basically.
I have discovered a truly marvellous explaination for this, which this margin is too narrow to contain.Wait, so we fix a broken mechanic to fix another one? Why not remove the mechanic that cause the trouble in the first place?
Just a simple question, have you ever shot a gun? How much?
Also, guys, despite not having any kind of major in physics, my Dad is an engineer, and I have several scientist in my family, so I've had to sit through some very long physics talks, so much of it is simply common knowledge for me. It's interesting, but boring as heck if it's not applied to anything (in my way of thinking).
I gotta agree with Chettlar. That single thing totally broke the realism for me in Halo CE.
Otherwise known as not real.Halo: Combat Evolved takes place in a science fiction universe created by Bungie Studios specifically for the game.
For me it was when they woke the master chief up out of hypersleep. That killed it right there.
Otherwise known as not real.
That's so weird IGN says the game crashes, I've played SA for probably 15 hours now and I haven't had a single one. Review coming soon.
If your applying realism to halo bullet mechanics are the least of your worries.uhhhhh..... no?
Realistic doesn't make for balanced/fun/halo/whateverthefuck gameplay.
uhhhhh..... no?
Realistic doesn't make for balanced/fun/halo/whateverthefuck gameplay.
For me it was when they woke the master chief up out of hypersleep. That killed it right there.
Otherwise known as not real.
If your applying realism to halo bullet mechanics are the least of your worries.
These are just a few, halo is a game in no way meant to be realistic at all.
- Dyson Spheres (I can't wait to hear about your project Waher)
- faster than light travel
- sentient parasites
I just want 343 to take a step back. Their basics underneath the crap are great. The gunplay is amazing. I don't want to see a ton more shit added. That's the problem we have now. I want them to reduce some stuff.
Basically see Halo 3. Copy that weapon wise. Maybe substitute forerunner weapons for Brute weapons but still keep the numbers low like that. Then just leave the vehicles where they were. Remove the damn mantis. Add no others. Also drop the ordinance shit. Just it doesn't work for Halo. It sucks. I want those and loadouts gone. Same for Armor abilites. I'll settle for equipment even.
I just want 343 to take a step back. Their basics underneath the crap are great. The gunplay is amazing. I don't want to see a ton more shit added. That's the problem we have now. I want them to reduce some stuff.
Basically see Halo 3. Copy that weapon wise. Maybe substitute forerunner weapons for Brute weapons but still keep the numbers low like that. Then just leave the vehicles where they were. Remove the damn mantis. Add no others. Also drop the ordinance shit. Just it doesn't work for Halo. It sucks. I want those and loadouts gone. Same for Armor abilites. I'll settle for equipment even.
Chettlar. The problem is that you asked to be given an example of physics within the game also occurring in the real world. Now for some reason you're arguing against the examples and creating ridiculous scenarios to get across some point no one is understanding.
If you're on about crappy game mechanics such as the stopping power of weapons causing a slow down of the player, I'm sure it's been said that it's a pretty crappy mechanic numerous times.
No idea why you're going into mega post mode over it though.
Totally agree.Halo Reach AR was perfect. If you caught someone by surprise in close range you would beat them. AR + Melee wasn't a thing.
But the precision weapons still outclassed it in most situations as they should because they are more finesse weapons that are more fun and satisfying to use.
I played some Halo 4 TS with Tashi and friends earlier this week and we played a game against a bunch of AR users and it was a totaleven though we won by a lot.
My ideal AR is one the scrublets can still use while never being able to kill someone better than them unless they get the drop in close range