Has Ackerson been trialed or anything post mortem? Both program's where inhumane and cruel but his far more so.I Bring up the other Spartan Programs all the time but it gets hand-waved away
Has Ackerson been trialed or anything post mortem? Both program's where inhumane and cruel but his far more so.I Bring up the other Spartan Programs all the time but it gets hand-waved away
I love the Traviss books. I also love how everyone gets all high and mighty when it comes to the Spartan II project, but are conveniently looking past the fact that they created something far worse: The Spartan III project.
BUT HEY. ASKING UNDER AGE ORPHANS IF THEY WANT REVENGE FOR THEIR PARENTS DYING AND SENDING THOUSANDS* OF THEM ON SUICIDE MISSIONS IS A-OKAY. HALSEY IS HITLER. CLONING IS BAD
Seriously. It's frustrating to read.
*Well, they sent two companies to die. Pretty sure Charlie company of the SIIIs is still around somewhere
I Bring up the other Spartan Programs all the time but it gets hand-waved away
Maybe a Bayformer, and those things don't really count anyways.
Is that optimus prime riding grimlock? I might for give him for those constructicons.He is winning points with me from Age of Extinction:
Very young orphans brainwashed into joining a program which is made to create cheap and expandable Spartans. The S-III had many more victims than the S-II ever had. I don't know how you can view any of the two programs as more humane than the other.No one is handwaving the Spartan-III project away, but yeah, it's gonna have the less focus for a number of obvious reasons.
The main one is that, the main engineers of the project are who? Ackerson is dead already. Even though jacking kids up with chemicals and sending them to die is pretty horrible, they were young teens. Young teens are conscripted for wars all the time, just look at history. Plus they weren't kidnapped. They were mostly war orphans.
There's no major laws being broken with them, except maybe giving them untested drugs maybe. There's less moral issues with the S-III's. Also, the S-III's have been effectively tucked away from view in the Halo universe. The II's were literal poster boys for the UNSC for the war. The IV'S are the poster boys for the post-war era. I imagine any remaining (!!) three's would be brought into the IV program at this point.
He is winning points with me from Age of Extinction:
The greatest asset of Halo 4's gunplay is its consistency. The bullets fire straight, the reticles for the most part do not bloom, the BR spread is tighter.
You're going a bit far by saying people don't like the writer because of her gender. I've got nothing against Karen based on her gender but on her writing style. She's good and perfectly capable of writing and explaining a characters thoughts. But the problem for me is that when Halsey or anything related to the Spartan II program is mentioned she suddenly takes every chance to be as negative as she possible can. I understand that outsiders wouldn't react positive to hearing some of the details from the Spartan II program. I'm not going to deny that. The problem is that every single problem is blamed on that program, repeatedly. I get that Staffan Sentzke is angry at Earth for what he thinks they did. But do I need to be reminded of that and hear his complete story every 10 pages? No!
Karen completely forgets that there was a Spartan III program which wasn't exactly anymore humane that the Spartan II program was. And she gets certain things mixed up, or gives conflicting information, for example in Mortal Dictata at the bottom of page 151 Mal's thinks that the Spartans were designed to be expandable in the context of Naomi and Spartan IIs. Which isn't true and gives the reader the wrong idea, the Spartan IIIs were made to be expandable the Spartan IIs however weren't.
I get that Staffan Sentzke is angry at Earth for what he thinks they did. But do I need to be reminded of that and hear his complete story every 10 pages? No!
Karen completely forgets that there was a Spartan III program.
And she gets certain things mixed up, or gives conflicting information, for example in Mortal Dictata at the bottom of page 151 Mal's thinks that the Spartans were designed to be expandable in the context of Naomi and Spartan IIs. Which isn't true and gives the reader the wrong idea, the Spartan IIIs were made to be expandable the Spartan IIs however weren't.
And she gets certain things mixed up, or gives conflicting information
bottom of page 151 Mal's thinks that the Spartans
Which isn't true and gives the reader the wrong idea, the Spartan IIIs were made to be expandable the Spartan IIs however weren't.
Very young orphans brainwashed into joining a program which is made to create cheap and expandable Spartans. The S-III had many more victims than the S-II ever had. I don't know how you can view any of the two programs as more humane than the other.
And yet Ackerson is being presented as a guardian angel where Halsey is projected as the rebirth of Josef Mengele. Glasslands clearly displays this.
Fair enough.No, I've seen folks criticise the author and comment on her gender in relation to her past works and even her Halo books. If you haven't seen it, fair enough, but it's out there is you look.
Anyways, it's cool seeing your analysis, Slightly Live. I still really like the UNSC side of the fiction, just not the Forerunner stuff.
As I said I understand that Staffan's story is a big part of the book. I never denied that. But does that justify it to bring his story up so often as Karen does? In my opinion that's a definite no. In the beginning I understood, or at least I understood why, how Staffan felt. But with each passing page I grew more and more irritated by him. He can't even touch a doorknob or he gets flashbacks.(exaggerated)The reason why you hear the Halsey hate, and hear Staffan's story come up again and again is because... that's the story. Folks are hearing about different facets of the Spartan II project for the first time, from a very skewed perspective, and are reacting to it. But the end of the story, yeah, you're have seen it brought up again and again, in a bad light, with every one of the characters in this story acting negatively in their own ways.
Jup, I'm literally making this up by thinking that Karen Traviss has no clue about the S-III program. /sSee, this is speculative bullshit. You are literally making this up. You have no idea if the author knows about the S-III project or how much knows of it. You don't know. There's a clear reference to the the S-III's so that shows she's atleast aware of it, which pretty much proves she does know about it. So you are wrong.
It's presented as a fact. If you had just reread that part, starting from "Mal wondered" you'd see why I say that. He wonders about a couple things directly followed by "They were expendable weapons, after all." Written in a different tone than the rest of his thoughts, make me doubt that it even was his thoughts instead of just a comment from the writer.Don't think of me as being rude here but I don't think you are reading the story properly. You even pointed out something that contradicts your point. I'll explain.
You say the author gets things mixed up.
Then you say on page 151 a character, Mal, has the opinion that Spartans (II's) were designed to be expendable, re Naomi and the other Spartans.
Then you say it isn't true.
You do know the difference between the narrative voice (the author) and a character? Right? Characters say things directly and the narrative says things directly - the narrative could, for example describe how something looks, and character could say the exact same thing out loud in mentally to themselves.
There is a difference here. You can have a character think something that is incorrect or skewed. Or even wrong.
Say Mal looked up to Halsey and said "Gee, Halsey treated everyone she ever met with respect and hugged each person and promised to remember them!". That would be the character Mal saying that. Not the author. Not the narrative in which the author speaks to the reader. It's the character.
Characters often will have limited perspectives, so you cannot take what they say for granted.That how stories work. Characters get facts wrong all the time, it does not in any way reflect what the author thinks. You conflate the two. The book clear states "Mal thinks" and you then jump and say the author gets things mixed up. No. That's not how it works. Ask anyone. If you aren't familar with books outside of Halo fiction, then ask someone who is and they will you the same.
Sorry but I'll stand my ground. You haven't been able to change the way I view her stories. And as I said before, I understand that the characters in her stories don't like Halsey or the Spartan II program.Now, with this knowledge in hand, maybe you'll understand how baseless all these stupid Traviss hating Halo canon comments are? Do you?
Yeah no. You're deliberately not mentioning the reason why the S-III program was created? Both are extremely inhumane and morally wrong.One is a clear crime. In this day and age and in the future. Not just a crime, but hundreds of crimes. Kidnapping is a crime. Cloning is a crime. Experimenting is a crime.
vrs
Morally grey area about giving drugs to teens.
Good points. I'd like to add the minimal bloom on the DMR is more detrimental than we think. When it's not making you miss the fifth shot on every other kill, it functions as increased bullet magnetism for the other guy whose reticle isn't even on your hitbox -- but is granted the hit anyway since bloom is increasing his cone of damage. The result is precision being punished and inaccuracy being rewarded in a far more subtle way than Halo Reach. Bloom needs to be completely removed or turned into a pure RoF indicator.I half posted that to spark a fresh bit of revulsion at the aim assist/bullet magnetism levels in Halo 4
They really have to address that plus reinstate de-scoping for Halo 5. Probably the most important issue for Halo moving forward along with the removal of Armour Abilities.
I've seen several posts in the last few months here speak of Halo 4 having 'amazing gunplay' and claim that if you stripped AA's, perks, ordnance and sprint from the game, they'd play it every night. They're the custodians of their own opinions but I personally doubt that would be the case. I think the debate on 'gunplay' needs clarity on Halogaf, particularly in regards to what people actually mean by that word. In general, when I see the sentiment that Halo 4 has brilliant gunplay I interpret that as Halo players being so browbeaten by blooming reticles in Reach that they feel spoiled and disproportionately grateful that the guns in Halo 4 fire bullets straight, uninfluenced by the cadence of the trigger pull. Three years of 3's ambiguous BR spread and two years of having to crouch and pace shots like it's some sort of staid 9-5 have skewed the gunplay debate.
Halo 4's gunplay has two major, chronic issues:
1) Flinch. I find it difficult to reconcile how players can champion the gunplay whilst strongly disliking flinch; the two are almost inextricable, especially so in the case with Halo 4 where the majority of the maps are large and so medium to long range battles predominate. Disliking flinch is disliking the gunplay.
Flinch completely breaks the relationship between precision weapons and the sniper. A half decent sniper on Halo 4 shoots through flinch with ease and leaves a horrid feeling in the gut of the player who is so casually blained. It also nullifies the nuance of mid range battle; in Halo 2 and 3 it didn't pay to try to incessantly rescope between shots (ala Reach's mid-long range DMR battles) and so a battle ensued that was fought with reduced aim assist. In Halo 4, red reticle range becomes an afterthought because at mid-range a player can simply stay scoped the entire time and enjoy all the benefits of close range aim assist and bullet magnetism.
2) The aim assist levels. I honestly believe that the mass exodus from Halo 4 is in large part due to this. I've gone back to playing Halo 3 occasionally. Every other game I seethe, spit, rage and decry at least one incident that occurs. Reach could often seem like a meditation on whether video games were a leisure activity or a form of mental endurance training. I and many others on here still played these games regularly and near exclusively until the release of the subsequent title. Halo 4 came and went like a transient Gears of War title. 'Boredom', along with frustration, was the most common reason cited. Many things make Halo 4 boring to play for more than half an hour but chief among them must be the listlessness of its weapon combat. Gigantic hitboxes; Hercules-strong bullet magnetism; aim assist so insistent that it actually ruins your grenade throwing arc on an almost game to game basis. The ease with which you can 5 shot a distant opponent with the DMR in BTB is almost insulting it's so straightforward.
Other weapons which undermine Halo 4's gunplay:
The AR: Grossly overpowered, burns through enemies with minimal aiming required. Doubly unbalanced when paired with quick reload (quick reload affects an integral part of the interplay between different weapons and so damages the gunplay in Halo 4. Wasn't mentioned earlier because of the 'all perks stripped out' caveat).
SAW: The AR x2. Pathetically unbalanced and makes Halo 4 seem like a toy for infant school children to play with.
The Beam Rifle: See gif above. Should've been a day 1 patch. Laughable that it still exists as it does.
The Binary Rifle: Somewhat balanced by its scoped laser. But is there much 'play' in using this gun, so to speak? Feels both unsatisfying to kill with and cheap to die by. A Holmesian vision, a sniper for people who can't snipe, added purely for Halo's wheelchair Reich.
Sticky Detonator: Fine in isolation but when considered as a replacement for/re-imagining of Reach's Grenade Launcher suddenly seems very one dimensional and uninspired.
Boltshot: Useless primary fire (which I believe was bugged, would always seem to jam when fired rapidly, as does the 'flagnum'). Essentially served as a pocket shotgun off spawn and no doubt had thousands rifling through the bin for the Halo 4 receipt of purchase.
The Halo series by gunplay:
Halo CE - Projectile based, shot leading, effective strafing, loads of nuance, didn't have to accommodate latency realities. Great.
Halo 2 - Obscene amounts of aim assist. Sweep sniping. Button glitches added depth. Still had fast YY weapon switching, which is a massive plus.
Halo 3 - Terribly frustrating bullet spread which rendered the BR ineffectual at longer ranges and sometimes puzzled at closer ranges. Projectile based, required shot leading which adds depth and nuance to the gun battles. The hardest sniper rifle in the series to use and consequently the most rewarding.
Reach - Bloom, which is obviously awful but did at least add some sort of 'depth' to the gunplay. Featured one of the series' best and most unique weapons, the Grenade Launcher.
The greatest asset of Halo 4's gunplay is its consistency. The bullets fire straight, the reticles for the most part do not bloom, the BR spread is tighter. However, it's also, for the most part, consistently boring. You don't have to think about degrees of leading based on distance. Bullets don't fire straight when fired toward an enemy spartan, they powerfully magnetise towards them. Headshot hitboxes are far larger than they should be.
Firing a gun in Halo 4 just isn't that interesting. They can remove AA's and perks and add all the ranking systems they want for Halo 5 but if the gunplay carries over from 4 then it won't be a game worth buying an Xbox One for.
How would the carbine be in a projectile based sandbox? It wouldn't handle much differently from the version in 4 would it?Basically, bring back the entire CE weapon set as it wasand adjust the BR et al. based on that sandbox., except for the Needler,
Not a big fan of Staffan either. [spoilers]He is annoying as much as he sympathetic, and we hear more about what he thinks about his ruthless side rather actually see it (the interrogation stuff came close).[/spoilers]As I said I understand that Staffan's story is a big part of the book. I never denied that. But does that justify it to bring his story up so often as Karen does? In my opinion that's a definite no. In the beginning I understood, or at least I understood why, how Staffan felt. But with each passing page I grew more and more irritated by him. He can't even touch a doorknob or he gets flashbacks.(exaggerated)
Jup, I'm literally making this up by thinking that Karen Traviss has no clue about the S-III program. /s
It's presented as a fact. If you had just reread that part, starting from "Mal wondered" you'd see why I say that. He wonders about a couple things directly followed by "They were expendable weapons, after all." Written in a different tone than the rest of his thoughts, make me doubt that it even was his thoughts instead of just a comment from the writer.
I agree with you that character aren't all-knowing. But as a writer you should prevent creating situations, especially when they're completely unnecessary and at nothing to the story, were a character presents something as a fact that's clearly false. Creating the disagreement we know have about the "thoughts" of mal.
Yeah no. You're deliberately not mentioning the reason why the S-III program was created? Both are extremely inhumane and morally wrong.
I think it's clear what everyone is trying to say...
Ghosts of Onyx is the best Halo book of ALL TIME.
I think it's clear what everyone is trying to say...
Ghosts of Onyx is the best Halo book of ALL TIME.
Hello no. Nylund one of the weakest Halo writers.
"Mal wondered what she'd had in mind for Spartans who made it to old age. Maybe she never thought any of them would survive that long. They were expendable weapons, after all. He approached the warthog with the required cation,...."If you can give me a direct quote I can look up the context and settle this definitively.
It certainly doesn't give a free pass for the committed crimes during the creation and realization of the program.A crime is a crime, the reasons why a crime is committed doesn't change the fact that a crime was committed. The S-II project was created because groups of smart people were convinced if they didn't do something, billions of folks would die.
Sounds noble? Yeah, maybe, but it doesn't excuse the crimes that were commiited.
S-IIIs were created because they needed cheap expendable Spartans and S-IIs were way to expensive to send on suicide missions. This is described in Ghost of Onyx.S-III's were created because they needed more Spartans and didn't have the time and resources to recreate S-II's. So what? It hardly matters.
No offense, but I think that it's going to be pointless to discuss this morality/humane/law difference between the S-IIs and the S-IIIs any further. We clearly have a different point of view about this subject.The S-III and S-II projects are not on equal terms. One was disproportionately worse, especially in terms of the law as established in Halo's fiction (and even by today's standards).
Alright, I'll bite - rank 'em.Hello, no. Nylund one of the weakest Halo writers.
Alright, I'll bite - rank 'em.
How would the carbine be in a projectile based sandbox? It wouldn't handle much differently from the version in 4 would it?
If soren is the one who still wanted to fight, after the procedures went wrong, I hope he did live I felt genuinely upset for him.All this Spartan-II talk.. I wonder what ever came of m'dude Soren-066! I'm sure he made it off Reach B]
The Carbine was always projectile-based, but in a sandbox of CE weapons I would test it with similar stun effects of the PR/PP and 1 shot less to kill (currently at 7 in H4 I think). Could be interesting, also assuming the movement speed was faster, strafe was better, etc.
I think I'm going to play Halo 4 tonight. Someone give me the kidsittingatcomputerturnstolookatcamerathumbsupheadnod.gif
Anyone playing this evening?
Alright, I'll bite - rank 'em.
If soren is the one who still wanted to fight, after the procedures went wrong, I hope he did live I felt genuinely upset for him.
A six shot carbine with a stun effect would be nice, especially in ce sandbox. I'm surprised people don't use it in 4.
Soren is the one who defected to the Insurrectionist cause in a fit of being pissy in "Pariah" from Evolutions. Not a great story either, it suffered badly from the short story format I think. The one you might be thinking of is Fhajad-084, who ended up stuck in a bouyancy tank and later worked for ONI.
Chomp.
Harvest
Evolutions
Forerunner (1, 3, 2)
K-5 (3, 1, 2)
Fall of Reach
Flood
Onyx
First Strike
Cole
Well she's right too. He did still want to be a part of the program and fight, but he was just unable to. And shame on you for knocking that story!
Loved this game man. So crazy of an experience for its time.
You should take a first person shot in 4k and mutimonitor viewThanks for this. Finally was able to run H2 in eyefinity and 4K Here are the results.
Halo 2 4K:
Halo 2 (7680x1080)
And why not Halo SA while I'm at it (7680x1080)
Yeah for horrible image compression
It's clear that both Halo 2 and SA aren't made with multi monitor set-ups in mind.
You should take a first person shot in 4k and mutimonitor view
Halo 4.
People are complaining about Nylund now? His action scenes were the best in the series.
First Strike
Ghosts of Onyx
Evolutions
Cryptum
The Flood
Contact Harvest
Glasslands
Silentium
Cole Protocol
Thursday War
Primordium
I haven't read Mortal Dictata yet.
Anyway, First Strike has badass Spartan moments and some very good Cortana sections that really expanded both what we know as well as personifying her more to be a better character. I really enjoyed that book. Ghosts of Onyx was really good, as I liked the Richard Lash(ONI) sections, as well as the Spartans stuff after Onyx actually starts activating. Will's death > everything else in this franchise. Evolutions has its ups and downs, but the ups (Cole, Headhunters, Mona Lisa, etc.) are far better than the downs. Cryptum is Cryptum. Fun ride.
The Flood catches a lot of flak for not doing much with the mythos and contradicting the personality of John a bit, but I absolutely loved the ODST/Silva/McKay stuff. Some of the best parts of the entire line of books were in those sections, IMO. Very, very fun. Contact Harvest is written very well, but the story didn't seem like it had much going on and it seemed like it could have been quite a bit shorter.
Then there is a separation line between the above and the below.
Glasslands was below average in pretty much every sense of the word. No badass Spartan parts, no good Naval battles, no exceptional characterization aside from Lucy, and a disappointing ending. Silentium was better than the second book, but it was a bit of a chore to read. Cole Protocol was written well, but again - the story seemed non-essential. I wouldn't mind seeing Buckell back to write again.
Thursday War was bad. Primordium was terrible.
I need Naval battles in my Halos. I need Spartans doing awesome shit in my Halos. I need characters that are actually interesting to read about. Forerunner saga had flashes of these but not much. Kilo 5 has pretty much none of it from the first two books. The ODSTs are alright, and Osman is handled pretty well, but otherwise it is extremely lacking in my three criteria points.
I hope the books evolve to be better in the future.
You should take a first person shot in 4k and mutimonitor view
h3 speedrun - http://www.twitch.tv/mistermonopoli
Ok, so I haven't read any of the halo books but have spent a few hours on the halo wiki and find the forerunner/flood stuff pretty interesting. The UNSC stuff is pretty good to, but I feel the bigger picture stuff is more compelling.
Anyways, anyone want to recommend some Halo books? As far as I can tell the older stuff was all UNSC stuff but the newer books are Forerunner?
Also, anyone know if they are coming out with a giant box set or something?
I ran into DeadlyCyclone on the way into the Hy-Vee in Ames. lol
Is it worth watching? He's playing on easy...
Over now.
I'm more interested in his stream setup, honestly. Is someone off-camera updating his times on the fly in the graphic?
I ran into DeadlyCyclone on the way into the Hy-Vee in Ames. lol