Computer
Member
That.... was a thing???
Did you ever play a high level Halo 2 game?
No you didn't because only cheaters could make it past rank 30.
That.... was a thing???
Did you ever play a high level Halo 2 game?
No you didn't because only cheaters could make it past rank 30.
Okay Gaf, Halo 2 Brutes or Halo 4 Knights?
I think an absolutely accurate remake would be a waste of an opportunity, but I do agree that a total revision would be suspiciousThe game's biggest issue was netcode/network the system had in 2004.
Now if you're going to ask me, do I want to play something I've played thousands of times and have said time and time again it's been the best Halo MP experience I've played, or a complete question mark that honestly I have extremely little hope for, then the answer you're looking for is pretty easy.
You can point to any online Halo game and easily pick out a multitude of problems. Halo 2 had them as well, I don't think any fan will argue that. That said, it had the best pack of maps and gametypes the series has seen so far. The games after it weren't even in the same ballpark.
Multiplayer. I want multiplayer glitches fixed and the most egregious balance problems fixed. I'm not a campaign guy but I think it would be cool if they kept the old areas almost untouched and then added in some of the missions they had to cut in the Great Crunch.Whoa whoa are we talking fixing glitches and bugs here or entire reimagining of campaign areas? Sorry I've missed out on the conversation in a sense.
Fond memories of being spawned from the sky repeatedly into a chain gun on Terminal.
Nostalgia goggles everywhere. No wait.
The idea that 343 would release Halo 2 Anniversary with MP but without any fixes and improvements is an odd one. I never played it on Live, but it seems that everyone who did has more than a few memories like the one above. If it has MP it will have a "fixed" MP for sure.
That's just stupid,No BXR, no buy
Yeah, we need to focus on what actually matters. It's all about "no sword fly, no buy." More value, and we can rhyme!That's just stupid,
Nice Joe Hisaishi avatar. I came across this video a few weeks ago and cried so many happy fanboy tears when Miyazaki came up to the stage.If you can't sword cancel or super bounce outta Turf then what good is it?
It really did not affect match making all that much. Everyone knew about them and the odds of hitting them first try in the heat of battle were very low.
No BXR, no buy
Well, it's not like Halo 2's map design is any good, so there wasn't much damage to be done in the first place. Unlike Reach, where masterpieces like The Cage and Sword Base were unfortunately tarnished by jetpack.Gonna have to stop you there.
No.
Eh, the real kicker is that they never included a proper CE/2 control scheme in any of the 360 games (outside of CEA, of course). Neither Bungie nor 343i ever had any respect for muscle memory.Why did Bungie put reload on the right bumper in Halo 3? Because of Gears of War?
It's weird.
Well, it's not like Halo 2's map design is any good, so there wasn't much damage to be done in the first place. Unlike Reach, where masterpieces like The Cage and Sword Base were unfortunately tarnished by jetpack.
Yeah, going back and playing Halo 1 and 2 is a real chore for me, especially if I'm using an original Xbox. I'm too stuck in my bumper jumper ways.Eh, the real kicker is that they never included a proper CE/2 control scheme in any of the 360 games (outside of CEA, of course). Neither Bungie nor 343i ever had any respect for muscle memory.
It seems that my sarcasm is not very effective.Not sure why Reach is in the conversation now
I just went 95-21 in Super Bowl.... I think that's my highest scoring game of Halo 4 ever lol.
They should have super bouncing but relegate it to local/customs. Maybe. Keep BXR across all game modes, it's pretty much become a part of the Halo 2 metagame. Sword flys are a must.
If you jump and thruster pack you can fly through the transparent walls
Just hide gravlifts under the walkwaysBecause I'm sure that is possible.
They should have super bouncing but relegate it to local/customs. Maybe. Keep BXR across all game modes, it's pretty much become a part of the Halo 2 metagame. Sword flys are a must.
Another random question, this time for the Forge people. Did the player trait zones in Halo 4 end up being useful? Did anyone do anything cool with them?
Just hide gravlifts under the walkways
Well, when they made CEA, they ported 8-year-old code. They say they had to reimplement certain glitches when they didn't come through in the port, though I know for certain that they eliminated some glitches on accident in some intentional changes.Asking for them to be kept intact (or reintroduced because I doubt they'll just be porting 10 year old code)
Why did Bungie put reload on the right bumper in Halo 3? Because of Gears of War?
It's weird.
Ohhhhh yeah, good point. That's a pretty good reason.Two reasons:
-Equipment
-Putting reload on the bumpers allowed you to independently reload dual-wielded weapons
Dual wielding zzzzzzZzzzzz.
The H2 needler is the prime example, more powerful singular weapons instead of balancing around dual wield.Yepp
Ultimately a misfire in the franchise, didn't really add depth and mostly resulted in balancing difficulties with dual-wieldable weapons.
I might swap Halo 3 and Reach, but yeah, I definitely agree with CE. Every enemy in that game was just perfect, barring some overly predictable reaction animations. Jackals holding their shields to their side while waving their plasma pistol at you with the other arm. Elites flexing their arms and howling into the air. Stuff like that was fun and added personality to the enemies, but happened too frequently and made for some easy / cheap kills.In terms of AI I think it goes something like this
Halo : CE > Halo : Reach > Halo 3 > Halo 2 > Halo 4
Yepp
Ultimately a misfire in the franchise, didn't really add depth and mostly resulted in balancing difficulties with dual-wieldable weapons.
In terms of AI I think it goes something like this
Halo : CE > Halo : Reach > Halo 3 > Halo 2 > Halo 4
I just went 95-21 in Super Bowl.... I think that's my highest scoring game of Halo 4 ever lol.
I dunno. I liked dual wielding. I guess it doesn't really work for multiplayer due to balancing issues... But campaign? It was amazing. Especially in Halo 3. That badass feeling of decimating flood with dual plasma rifles. Or maulers
If it can be done so the balance in multiplayer can be maintained I don't see why not. But I'd rather have a stronger singular weapon than dual wielding two weaker ones.Yes!
Keeping dual wielding single-player/co-op feature (perhaps toggle for MP, default off) would be wonderful.
If it can be done so the balance in multiplayer can be maintained I don't see why not. But I'd rather have a stronger singular weapon than dual wielding two weaker ones.