I want cloud processing for campaign/coop very much. Think persistent worlds and NPC's going about their business. Imagine if things went open world and seamless like Destiny...I agree the latency of the Internet hinders things for real time processing up front and on screen for the player(s). All the behind the scenes stuff can be cloud processed in the current Internet landscape though.
AI bots like Forza Drivatar
Persistent or open worlds
Real time planetary or localised weather
Automatic content, patches & fixes etc
Forge rendering
Lightmaps generation
Object complexity before final runtime in game
As for multiplayer I think the cloud/dedis side of things for interactivity and async networking for no latency button inputs are the way to go there. Also modes with huge player numbers etc. Again cloud processing could hand background AI or LOD type stuff but the foreground in action stuff is going to have to processed by the console. Again automated map fixes or DLC downloads. Also ranks, spectating and the like should be cloud based so you can handle it on any device e.g. watch a live tournament or a friends game streamed on your mobile or web browser. Share and participate with those things easily too. Basically the X1 side of Twitch or smartglass here.
That's sort of the defining limits for now, however, there is a shitton of innovation for developers to use dedis or cloud processing with today's Internet latency and bandwidth. Who knows what they're going to come up with next. Who knows how this will be in use 5 or 10 years from now...
Um...why does campaign need a persistent world? I want an actual story campaign for Halo, because that is one of the main things Halo does so well. I mean, an open world Halo would be awesome, don't get me wrong, but I should hope that wouldn't replace the standard Halo campaign's we've always gotten.
And you really don't need cloud processing for good AI. CE's AI back in the day was still better than a lot of games now, especially including 4's.
We don't
need this. We need 343 to focus on actually making a good game before they go off on this other stuff. Yes, like you said, it could help with a lot of things, but most of the things you mentioned were things that would help multiplayer, not Campaign, which is what my post was also saying anyway.
And automatic updates shouldn't necessitate a game being always online. AI bots like Drivatars have nothing to do with campaign. Real time weather can be accomplished by having a better engine, and does not take a vast amount of horse power in ways that can't be accomplished now. Servers only matter to multi.
Why would I want a dynamic campaign? I mean, sounds cool, but why does Halo need to do that? I mean, Destiny is already doing that kind of stuff. We don't need two Destinies just like we don't need two Call of Duties. Games should play to their strengths. What sets them apart from other games. Halo's biggest strong point imo is the Campaign, or at least one of them. Why shouldn't it play to its strengths and get better?
Don't get me wrong, I like all this stuff, but it doesn't all fit Halo and what Halo is.
How about changing enemy AI behaviour over time or in response to data mining from actual players going through campaign?
That sounds awful. I'll have to explain later because it's midnight and I need to go to bed.