Absolutely the point is why does it exist. I mean.. The don't have a head model to apply that texture to at any point.
There's plenty of things in the files that are half done and placeholders.
Absolutely the point is why does it exist. I mean.. The don't have a head model to apply that texture to at any point.
I seriously can't believe you people want "Thruster Pack 2.0" to be default on every spartan. Nothing about the idea is good
A bunch of gametypes were tested using default TP starts by the "Gold Pro" guys. While cool, the melee aspect of the Halo golden triangle got completely thrown out the window as melee battles turned into shit shows.
Are you OK Speedy?
The fact he never responded again, makes me wonder just how quickly he got wind MS was trying to find him. I mean his hardware claims were verified, a few of his software claims are coming to light. The fact Frankie and David didn't acknowledge it at all, nor has anyone from MS commented on it, makes it seem like it's true.
No HA HA, it's true. I'm not sure how much they can complain though if the leaks are real. The response was as positive as it gets from the community.The fact he never responded again, makes me wonder just how quickly he got wind MS was trying to find him. I mean his hardware claims were verified, a few of his software claims are coming to light. The fact Frankie and David didn't acknowledge it at all, nor has anyone from MS commented on it, makes it seem like it's true.
Halo 2 Anniversary is the only thing that's going to keep me from getting rid of my Xbox One!
So I'm hoping he was right.
The trailers did nothing for me and I was convinced that it was simply going to coast by on the popularity of Lego and pop culture references from all the properties they could cram in there...The Lego Movie was fucking amazing.
I got to take my kid brother to go see it, we just got back and I think it's the best movie I've seen in a very long time.
They saw the light that was Guilty Gearbut KI... D:
Lol.They saw the light that was Guilty Gear
The Lego Movie was fucking amazing.
I got to take my kid brother to go see it, we just got back and I think it's the best movie I've seen in a very long time.
They saw the light that was Guilty Gear
Does any one care about "Challenges" yet, or are they a failed attempt at something cool (X1)
They saw the light that was Guilty Gear
Does any one care about "Challenges" yet, or are they a failed attempt at something cool (X1)
I only bothered to get the Spartan Assault ones.Does any one care about "Challenges" yet, or are they a failed attempt at something cool (X1)
The trailers did nothing for me and I was convinced that it was simply going to coast by on the popularity of Lego and pop culture references from all the properties they could cram in there...
...then I heard it was penned by the guys behind Clone High and Cloudy with a Chance of Meatballs and my hype has sky-rocketed.
I don't know any of those people in that twitter
Only do them when I see a fun challenge, such as one that unlocks content or artwork.Does any one care about "Challenges" yet, or are they a failed attempt at something cool (X1)
NopeCan you even see challenges ingame?
ProFootball playersAmerican
i cant hear you over Third Strike. or Skullgirls
pffft those games wish they were as good or looked as good as GG.
(Like GG but super hyped for Xrd)
Hell, I'd do it for free if they updated Megalo more reguraly, I'm still mad they broke Invasion's bro spawning
Anyway, anyone has any idea about an invasion-like gametype they'd like to see in the future? maybe I could cook something similar.
A 100% port is impossible so we might as well give it a different approach.
I don't know any of those people in that twitter
Well, KI guys
What sort of "in game reward" do you get?
You get Killer Points, which is what KP stands for.
You get Killer Points, which is what KP stands for.
A worthy amount?
When you say, "[...] on my X", it recognizes what you said based on a short list of keywords (weapon, # of enemies, or enemy damage), it displays that in the UI above your X in-game. Boom, you're welcome HaloThis Waypoint thread got me thinking of what I'd like Kinect used for in HX1.
My ideas below, any good ideas from HaloGAF?
- Tagging (context sensitive to what your reticule is on when you give a universal voice command "tag that" e.g. tag enemies with a waypoint, tag vehicles, tag weapon spawns or dropped enemy weapons, if just pointing to the ground it would be a spot to meet up at or patrol). Each context sensitive element would have a different colour and icon e.g. weapons are dynamic for what your reticule was on so you teammates know sniper from enemy killed or which vehicle was tagged etc.
- Friend invites, when they fix the X1 friend login pop-up you just say "invite friend" and they can JiP in if that playlist allows it.
- The library scan command from CEA, that was a good feature.
After the NFL is done with them, they won't remember who they are either
yup and you can use it towards accessories/skins/music/profile stuff etc
probably not lol
P4A was amazing and probably the best into to fighting games for new people. I hear Xrd is doing some big changes thoughGG looks good, but imho, plays like ass. Maybe it's because I haven't taken the time to get acquainted with it, and I know it's sort of popular, but I just kinda don't like Arc System Works games.
Persona 4 Arena was pretty chill though, love that game.
It highly depends on the dev if the doing the challenges are worth it. For me DR3 and CD have the best challenges yet. Challenges in DR3 give you new costume items and in CD you unlock artwork and I've even unlocked an entire new playable Dragon with it.But wouldn't 30 throws be something that just comes naturally also, doesn't seem like (halo 2 achievement boosting for example) so therefore it is just a boost for playing often
Same as the reach challenges, some of them were worth it in CR, some were not
Please no. I can already see 343i removing the death indicator again to make room for something such as this.Tagging (context sensitive to what your reticule is on when you give a universal voice command "tag that" e.g. tag enemies with a waypoint, tag vehicles, tag weapon spawns or dropped enemy weapons, if just pointing to the ground it would be a spot to meet up at or patrol). Each context sensitive element would have a different colour and icon e.g. weapons are dynamic for what your reticule was on so you teammates know sniper from enemy killed or which vehicle was tagged etc.
This needs to be available for controller users to. I sold my OG kinect before CEA came around and hated that I couldn't access the library function because I didn't had a Kinect. There's no reason to lock that feature behind Kinect.[*]The library scan command from CEA, that was a good feature.
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This Waypoint thread got me thinking of what I'd like Kinect used for in HX1.
My ideas below, any good ideas from HaloGAF?
- Tagging (context sensitive to what your reticule is on when you give a universal voice command "tag that" e.g. tag enemies with a waypoint, tag vehicles, tag weapon spawns or dropped enemy weapons, if just pointing to the ground it would be a spot to meet up at or patrol). Each context sensitive element would have a different colour and icon e.g. weapons are dynamic for what your reticule was on so you teammates know sniper from enemy killed or which vehicle was tagged etc.
Invasion something something never makes it past the first tier on offense.Haha awesome.
I wonder what Eli Manning's favorite Halo game is.
Invasion something something never makes it past the first tier on offense.
Yeah, not a good idea.That's fucking stupid.
Hey guys remember that perk that shows who killed you?
This is Halo, not Battlefield.
Nope
Hmmmm,
Multi stage invasion: team pelican drop off spawn with hacking a fixed position enemy computer terminal to reveal the random enemy bomb location (1 of 3 possible locations on map, changes each game/round. Use that now revealed/unlocked bomb on a destructible/interactive part of a different random 1 of 3 locations for enemy buildings. Finally steal their now accessible flag and return to original extraction point (flag would have to spawn with the second random bomb location). Spawn heavier weapons and vehicles at each stage but only spawn weapons/vehicles in the attack/defense locations. Also this is a round based gametype, maybe 2 goes per attack/defense.
A quick idea anyhow but should be possible given 4's scripting.
Another quick weird idea, you mentioned spawning a biped copy...could you copy the inputs during the gameto each biped? Imagine having 1 to 4 copies of yourself and they all face different directions, say 0, 90, 180 & 270 degrees. When you input any buttons or movement your copies are playing. Could make some very interesting decoys, maze games, vehicle splatter gametypes etc. Again a weird idea not fleshed out. You could even do a mirrored map, offset player copies and do every player in the game, you could create a symmetrical map and have it play out side by side.