Emperor Bohe
Member
I'm going to play Halo 2 PC online right now. let me know if you guys are down for some custom games or something...
GT: Emperor Bohe
GT: Emperor Bohe
Is something Halo related happening/being streamed now? (Bravo's tweet)
If they wanted to use kinect I can see it being more single player centric than multiplayer, with a similar concept to the library system in CEA.
For those with a one do you actually use kinect for anything? Or do you have it unplugged?
Please no. I can already see 343i removing the death indicator again to make room for something such as this.
And this really smells like an Promethean vision 2.0 without the need of an AA.
This needs to be available for controller users to. I sold my OG kinect before CEA came around and hated that I couldn't access the library function because I didn't had a Kinect. There's no reason to lock that feature behind Kinect.
That said, on the XB1 I've got the Kinect plugged in anyway.
That's fucking stupid.
Hey guys remember that perk that shows who killed you?
This is Halo, not Battlefield.
I like the idea man, guys keep them coming!
As for the biped thing, I can't do much with the clones, they're basically an empty carcass.
I've got no idea whether this would work but could you make it so it spawns vehicles upon the capturing of a point? So you could capture a point and the attackers get a hog and the defenders gets 2 ghosts for example. I've got no idea how it would work in a game type though.
I've got no idea whether this would work but could you make it so it spawns vehicles upon the capturing of a point? So you could capture a point and the attackers get a hog and the defenders gets 2 ghosts for example. I've got no idea how it would work in a game type though.I like the idea man, guys keep them coming!
Halo 2 Anniversary is the only thing that's going to keep me from getting rid of my Xbox One!
So I'm hoping he was right.
I've got no idea whether this would work but could you make it so it spawns vehicles upon the capturing of a point? So you could capture a point and the attackers get a hog and the defenders gets 2 ghosts for example. I've got no idea how it would work in a game type though.
And it's just about the only thing that would get me to buy one. A good Halo 5 would work, too.Halo 2 Anniversary is the only thing that's going to keep me from getting rid of my Xbox One!
I like them alright. They were fun to go for sometimes, but more often than not I just got them without trying or even thinking about them.Does any one care about "Challenges" yet, or are they a failed attempt at something cool (X1)
Gamers For Giving - http://twitch.tv/gamersoutreach
Nice, was going to watch Pacific Rim, not anymore!
Wait, it's CoD now? Is Halo over?
Peggle finals with Strongside then Halo 4 finals with Bravo, Walshy and Goldenboy.
Make sure to donate if you can, goes to a great cause!
Whooaa relax a bit. I'm fully aware that the Kinect sensor is bundled with every Xbox One console. But that doesn't mean that I, nor everyone else, want to use it all the time. A feature such as the Library has absolutely no reason to be locked behind Kinect. Sure it can be enhanced by it, but to make it mandatory is crazy.Wow what a limited perspective, the X1 comes with Kinect for a reason, it's no longer locked away for developers or gamers. It's fucking standard kit now mate.
As I said before in this thread, I'm a lone wolf player and if I play with buddies I'm barely communicating locations, I'm talking about an awesome move I just pulled, or discussing other games/Halo lore/etc.It's nothing like PV2.0, you'd have to sight a player and it would be a very limited window. It's team communication without a mic, a big plus given the dramatic drop off of mic'd up players since Halo 2/3 days. How many times have you killed or boarded an enemy while describing to a teammate where to pick those things up?
You want camo to return as a spawnable item? You want (custom) loadouts to return? Do you want Halo or do you want CoD?For modes that have camo loadouts how many times would you have been saved from camo+sniper with this tagging system?
Peggle finals with Strongside then Halo 4 finals with Bravo, Walshy and Goldenboy.
Make sure to donate if you can, goes to a great cause!
You want camo to return as a spawnable item? You want (custom) loadouts to return? Do you want Halo or do you want CoD?
I like the idea man, guys keep them coming!
As for the biped thing, I can't do much with the clones, they're basically an empty carcass.
If they wanted to use kinect I can see it being more single player centric than multiplayer, with a similar concept to the library system in CEA.
For those with a one do you actually use kinect for anything? Or do you have it unplugged?
Yay I <3 spawning vehicles as a reward imagine if you could spawn choppers. If brutes and invasion come back in 5 that would be amazing.Yup, getting weapons/vehicles as a reward for capturing a point was one of the premises of Invasion, that feature can be perfectly replicated in H4
All I'm going to say is, those who want sprint, loadouts, perks, armor abilities in Halo are in the minority of fans. If this stuff is in the base game for Halo 5, I'm done with the series. They don't need to focus on both just to give choice to gamers. They just need to give what they want, give what Halo fans want. They don't want Reach or Halo 4.
It's like the same people who don't get TitanFall only being 6v6, it's what TitanFall is. So many were saying shit like, I love Battlefield, I love large games. Well go play Battlefield then.
Someone said it best a few pages back, just "make a Halo ass Halo game".
Yay I <3 spawning vehicles as a reward imagine if you could spawn choppers. If brutes and invasion come back in 5 that would be amazing.
Ozzy why would you want a feature that hand holds players? they should learn the maps and some awareness of flow in the maps. It's not difficult to pick up really.
All I'm going to say is, those who want sprint, loadouts, perks, armor abilities in Halo are in the minority of fans. If this stuff is in the base game for Halo 5, I'm done with the series. They don't need to focus on both just to give choice to gamers. They just need to give what they want, give what Halo fans want. They don't want Reach or Halo 4.
It's like the same people who don't get TitanFall only being 6v6, it's what TitanFall is. So many were saying shit like, I love Battlefield, I love large games. Well go play Battlefield then.
Someone said it best a few pages back, just "make a Halo ass Halo game".
But 343 has to cater to everyone! Halo has to be part CoD, Battlefield, Minecraft, Hatsune Miku, but leave out actual Halo.All I'm going to say is, those who want sprint, loadouts, perks, armor abilities in Halo are in the minority of fans. If this stuff is in the base game for Halo 5, I'm done with the series. They don't need to focus on both just to give choice to gamers. They just need to give what they want, give what Halo fans want. They don't want Reach or Halo 4.
It's like the same people who don't get TitanFall only being 6v6, it's what TitanFall is. So many were saying shit like, I love Battlefield, I love large games. Well go play Battlefield then.
Someone said it best a few pages back, just "make a Halo ass Halo game".
Again what is wrong with providing both, in fact it's more than just two sides? Some want arena 4/5 vs. 4/5, some forge, some only play campaign, some only firefight, some BTB, some infection, some coop...
I don't understand this mentality of one mode to rule them all. It was crazy for Halo 4 to not launch with arena, it's just as crazy to want only arena across all modes. Not a single previous Halo game has ever had one mode successfully dominate the population, not one. I've never once teetered on my variety or missing arena position(s). If you think that's being a shill then you're just using misplacing labels for your own argument sake.
Also approx. 400,000 games played with daily peaks of 25,000 in one weekend for one rotational game type 1 year and 4 months after launch. As I've said many times, Steam top 20 games have the same exact trends and percentages as Halo 4. What am I missing here exactly? Oh that's right the HaloGAF salt once again.
Once again I champion player/party leader toggles for dynamic vote variants of maps and gametypes. It solves, or at least heavily reduces, a LOT of issues for the matchmaking players.
The problem with both is simply balance.
Why would you get rid of it? Killer Instinct!
Again what is wrong with providing both, in fact it's more than just two sides? Some want arena 4/5 vs. 4/5, some forge, some only play campaign, some only firefight, some BTB, some infection, some coop...
I don't understand this mentality of one mode to rule them all. It was crazy for Halo 4 to not launch with arena, it's just as crazy to want only arena across all modes. Not a single previous Halo game has ever had one mode successfully dominate the population, not one. I've never once teetered on my variety or missing arena position(s). If you think that's being a shill then you're just using misplacing labels for your own argument sake.
Also approx. 400,000 games played with daily peaks of 25,000 in one weekend for one rotational game type 1 year and 4 months after launch. As I've said many times, Steam top 20 games have the same exact trends and percentages as Halo 4. What am I missing here exactly? Oh that's right the HaloGAF salt once again.
Once again I champion player/party leader toggles for dynamic vote variants of maps and gametypes. It solves, or at least heavily reduces, a LOT of issues for the matchmaking players.
I don't know if anyone can develop KI besides Double Helix. They did a crazy good job, and last time one of my favorite franchises had a developer switch I got Halo 4. I'm going to wait to see what Microsoft has to say, but I'm not optimistic at all
A better comparison would be when 343 took over Reach. But Bungie made a shitty game while DH made a good one. The only good thing 343 did for Reach was Zero Bloom.I don't know if anyone can develop KI besides Double Helix. They did a crazy good job, and last time one of my favorite franchises had a developer switch I got Halo 4. I'm going to wait to see what Microsoft has to say, but I'm not optimistic at all
As ridiculous as you are sometimes Ozzy, this is I have to say this is true for the most part. Team Slayer in every previous game seemed to have been dominated by automatic starts, which I have a hard time remembering as more fun than Infinity in Halo 4. TU Reach was okay since the pistol was better, but default AR starts were always cringe-worthy. There was Squad, but only for a time...Do you not find the current playlists/vote variants of Halo 4 balanced? I completely agree launch was imbalanced.
I'd venture the balancing of playlists/variants in recent months are the best we've seen yet. Did you monitor the official B.net playlists threads for matchmaking in 2 or 3? I know I did and how often/what they produced from those community interactions.
Spawning with plasma pistols and stickies is decent balancing? That alone is enough to show no consideration for balance exists in 4.Do you not find the current playlists/vote variants of Halo 4 balanced? I completely agree launch was imbalanced.
I'd venture the balancing of playlists/variants in recent months are the best we've seen yet. Did you monitor the official B.net playlists threads for matchmaking in 2 or 3? I know I did and how often/what they produced from those community interactions.
You can play as the monitor but you can't take over other bipeds in H4.Is it possible to have a zone that changes you to a Monitor or something, then let you play as the biped when you touch it? There's a modded gametype that has this feature in Reach. I think it functions similar to the Chess gametype.
Again what is wrong with providing both, in fact it's more than just two sides? Some want arena 4/5 vs. 4/5, some forge, some only play campaign, some only firefight, some BTB, some infection, some coop...
I don't understand this mentality of one mode to rule them all. It was crazy for Halo 4 to not launch with arena, it's just as crazy to want only arena across all modes. Not a single previous Halo game has ever had one mode successfully dominate the population, not one. I've never once teetered on my variety or missing arena position(s). If you think that's being a shill then you're just using misplacing labels for your own argument sake.
Also approx. 400,000 games played with daily peaks of 25,000 in one weekend for one rotational game type 1 year and 4 months after launch. As I've said many times, Steam top 20 games have the same exact trends and percentages as Halo 4. What am I missing here exactly? Oh that's right the HaloGAF salt once again.
Once again I champion player/party leader toggles for dynamic vote variants of maps and gametypes. It solves, or at least heavily reduces, a LOT of issues for the matchmaking players.
BTB has been championing Halo 4 from the start.
Also we can't always have both. You've seen the effects of a player base split and it does nothing but make the entire game toxic. To have classic Halo and this Halo 4 together would just spell bad news for both sides, like it did in Reach.
Also that's real cute of you to talk about misplacing labels and then labeling us all "salty" because we want Halo back. Real fucking cute.
Spawning with plasma pistols and stickies is decent balancing? That alone is enough to show no consideration for balance exists in 4.
My post wasn't a reply to you, if it was, I'd have quoted you. It was an amalgam of what I'd been reading the past few pages. What's wrong with both is that they are the very opposite of each other. Halo can't sustain both arena or infinity. Quit making up bullshit about the past Halo games being not being dominant to one playtype. That's not what its about. Compare Halo 3 team Slayer, big team Slayer, and then MLG. Tell me how the individual systems have changed. They haven't. MLG may remove radar, increase movement speed, shied recharge, damage, but the base game is the same. Now compare Infinity Slayer, to Infinity Big Team, and Slayer Pro or Throwdown.
Infinity has sprint, has instant respawn, has personal and global ordnance, has loadouts, perks, armor abilities. Slayer Pro has none of that.
I don't need to hear about steam metrics, just like I didn't need to read posts near launch about how global ordnance would be better for newer gamers because they would have a chance to get weapons, it'll make gameplay dynamic because spawns wouldn't be set and people would have to think on their toes.
But hey, you're free to your opinion like I am free to mine. I don't think it works, it can work in other games, it doesn't work in Halo.
Phil knew in advance and ken lobb will be there for sure. Maybe they had some guys from DH leave to continue on KI. Also didn't amazon say everything will continue normal?
A better comparison would be when 343 took over Reach. But Bungie made a shitty game while DH made a good one. The only good thing 343 did for Reach was Zero Bloom.
Do you not find the current playlists/vote variants of Halo 4 balanced? I completely agree launch was imbalanced.
I'd venture the balancing of playlists/variants in recent months are the best we've seen yet. Did you monitor the official B.net playlists threads for matchmaking in 2 or 3? I know I did and how often/what they produced from those community interactions.
Kenn Lobb is still there, but I'm pretty sure he was just looking over it. I'm almost positive Double Helix did the balancing and has most of the ideas for the game...and they've said they're all leaving.
We will see how it turns out but to rule everything out without knowing is kind of strange.
Yea I agree. I just have a bad feeling about it, I feel like Microsoft is going to want something ready for Q4 2014 and we're going to get a rushed product. But we'll see I suppose.
Are you really that dense? So MLG Slayer is as different to Team Slayer, as Infinity Slayer is to Team Throwdown? Don't mistake weapon placements, weapon starts, damage modifiers with armor abilities, loadouts, instant respawn, random ordnance, personal ordnance you can call down, and the ability to change loadouts in-match.
And enough with the Global Championships. You bring it up almost every time as this huge successful event that showcases Halo dominance. It was one tourney several months ago, that almost everyone outside of the Halo community has forgotten. Hell, I bet a ton of Halo fans and players wouldn't even remember who won. What matters more, is games like League of Legends, and others having millions of viewers on streams, watching them play. Why aren't Halo fans watching? Why aren't pros playing?
Like who are you even trying to convince here? I've been playing Halo 4 almost everyday the past two weeks. I've seen how none of my friends list plays the game or has touched it in a long time. Why? Why is it out of the top 15?
You know what, I hope they include both types in Halo 5. They add infinity again. Why? Just so that when once again, the game falls behind CoD, Destiny, TitanFall, Battlefield whatever guys like you will have no leg to stand on. Maybe two games that alienated the fanbase weren't enough, maybe they need 3. One thing you should get through your head, we're as big fans of Halo as you are. And though we don't represent all of the Halo community, we do have a variety of issues here, I said guys like you are in the minority, and I mean it. Check every Halo community, check every let's play, read many forums. Get their thoughts on Halo 4, get their thoughts on Reach, and ask them, if they want infinity back for the next game. If they want armor abilities, perks, loadouts, sprint, instant respawn, personal ordnance etc.
Am I gonna have to ignore my first GAF member today?
edit: Actually, I lied. I forgot I'm ignoring some dude that posts in Off-Topic... kk my first HaloGAF member..
You won't believe the amount of bad players defending all of that and telling other fans to screw off that says differently to "Go back and play the original series if we want future Halos to use the original formula."All I'm going to say is, those who want sprint, loadouts, perks, armor abilities in Halo are in the minority of fans. If this stuff is in the base game for Halo 5, I'm done with the series. They don't need to focus on both just to give choice to gamers. They just need to give what they want, give what Halo fans want. They don't want Reach or Halo 4.
It's like the same people who don't get TitanFall only being 6v6, it's what TitanFall is. So many were saying shit like, I love Battlefield, I love large games. Well go play Battlefield then.
Someone said it best a few pages back, just "make a Halo ass Halo game".