Certainly, competitive multiplayer hasn’t gotten any less important to us. We still love that. What I have found is that the people who really loved our games the most are the people who sample the whole experience, the people who loved competitive gaming and understood and played the campaign. What we’re going to do our best to do, again without forcing because I think that would be the wrong thing to do – we’re going to get this unified progression. I think that’s so powerful if we can get you to do this. We’re going to make the competitive game and the solo or cooperative game, or the game where you fight AI versus the game where you fight people, to make both of those viable paths for improving your character and getting new stuff to make your character better. We would very much like it if people got immersed in the story, got distracted by the competitive game, came back to the story, realized there were other cooperative activities that could be played, and just bounce back and forth between a bunch of different things that Destiny has to offer.
But we realize some people are going to come, dip their toes in the story and play competitive and we absolutely want to be there for those people, because I’m that person sometimes. The competitive game has a simplicity that’s really wonderful. We try to bring a lot of that to the cooperative game. Sometimes you do just want to have you and the other guy and see who’s going to win over and over again for six hours in a row for three weeks in a row. And that’s fine. We’re not going to take that away.[/B] We’re going to do the best we can with unified progression to make sure that every time you play, competitive or cooperative if that's your thing, you’re getting tempted by these other activities, because I think people who enjoy the game, both the character and the world, are really going to enjoy taking that character into other activities. [/B]