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Halo |OT19| 793 Posts, And None Worth Reading

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It's very logical to assume that Halo has lost a bit of steam, though. The market wasn't near as crowded when Halo was at it's peak. No doubt Reach and 4 changes pushed some of the community away, but other games also can be attributed to pulling some people away. Just look at the competitive multiplayer (and even co-op multiplayer) game scene nowadays compared to Halo 2 in its prime, completely different and much, much more crowded.

It's a combination of many more options and series changes that's put Halo where it is today.

The crowded market is a good point but i really think the quality after Halo 3 made a lot of people leave.
 
Kinda perfect moment for 343 to shine with these new halos coming within these 3 years from now knowing CoD is under a hiatus for their 3 year dev (unsure which franchise or all of them. MW, BO, Ghost).

I don't think Titanfall will out shine Halo bcuz it doesn't really show enough gameplay wise to make me want to stop playing halo for awhile.
CoD MW2 kinda got my attention for quite a bit.But with Halo 2 HD and Halo 5 releasing so soon based on the leaker my body is ready.
 

FyreWulff

Member
Fifa has been popular for years even during Halo 2 or 3. You realize Halo 3 was still topping COD 4 right? It was when Reach released that it lost steam and what happened? They altered things that messed with the formula a bit. It's not a coincidence that the numbers went down when that happened. It's a fact that the Halo formula from the original trilogy never went down,it only went up.

Reach didn't stay at the heights 3 did, but I wouldn't say it lost steam.

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People stayed with it through a CoD release, it didn't really take a hit until the second holiday it was out, then when people were done playing those games they came back to Reach.

4 just went straight down (and then as it was going down, people were going back to Reach)
 
Kinda perfect moment for 343 to shine with these new halos coming within these 3 years from now knowing CoD is under a hiatus for their 3 year dev (unsure which franchise or all of them. MW, BO, Ghost).

I don't think Titanfall will out shine Halo bcuz it doesn't really show enough gameplay wise to make me want to stop playing halo for awhile.
CoD MW2 kinda got my attention for quite a bit.But with Halo 2 HD and Halo 5 releasing so soon based on the leaker my body is ready.

COD is not on a hiatus,there is a new one this year. 3 yrs for each dev,sledge has been on theirs since 2011.
 
To be fair sprint was at least only a AA,challenges are not gameplay effective. AA are perks but they kept it minimal and none were like COD perks such as faster reload,etc.

That's kind of how I feel. Sure you could relate them to perks, but you never had to play 20 matches and earn 20,000XP to use jetpack.
Choose your poison:
  • Bloom with molasses gameplay and no Power-ups (forgot about this too) -- Reach
  • Consistent gunplay with annoying perks -- Halo 4
Semantics aside, they're both CoD-ified to some extent. Point is, you guys (anyone who says "well at least Reach had some semblance of Halo because reasons") are putting the wrong image out there when comparing Reach to H4.

There's no reason to make H4 look worse by complimenting Reach with a "but" or "at least" statement attached.
I don't see why not. More FPSes need to do their own thing instead of chasing the tails of other games. CoD has been Maddenized at this point; their multiplayer makes minor changes from game to game, but remains largely the same. Nobody goes through a hard shock from one CoD to the next.
This problem stems from people thinking the franchise was being milked with 3 year dev cycles and not enough change between releases, all before CoD came around and shat all over that mentality. It was a shitty period to be a Halo fan who could see the direction this franchise would head if Bungie never got out of the mindset of "casual players first, vocal minority second."

Halo 3's release was a clear indication to me that Bungie didn't give a crap about our input after Halo 2's release. While Bungie was at the helm, "casual" players won the war.
 
Reach didn't stay at the heights 3 did, but I wouldn't say it lost steam.



People stayed with it through a CoD release, it didn't really take a hit until the second holiday it was out, then when people were done playing those games they came back to Reach.

4 just went straight down.

I was going to go further just in case something like this was brought up. Reach held it's own but like you said it didn't stay at the heights 3 did and i think the formula changes had something to do with it. It at least still felt like a Halo game,Bungie made sure they didn't go too far into changing things. Halo 4 did however and in a drastic way, then the numbers showed it.
 

wwm0nkey

Member
Yes, I did mean that, thanks.



I did use dsfix to unlock my FPS and then locked it at 60. It still stuttered really badly. The only thing to get it to stop was forced vsync. I'll try it again and report back what happened.

But still, just to be sure, exactly how and where do I put the files?



Kinda looks like something from titanfall as far as colors go.
Root of your Halo 2 folder where the .exe is
 
I don't see why not. More FPSes need to do their own thing instead of chasing the tails of other games. CoD has been Maddenized at this point; their multiplayer makes minor changes from game to game, but remains largely the same. Nobody goes through a hard shock from one CoD to the next.

To get a bit philosophical, if you keep trying to be the NFL/Madden, you're not going to be much more than the XFL, a fun diversion while everyone waits for the next season to start. If you make a game that's unique, then people have a reason to play you in addition to the other guys, because you actually offer something different and unique than being Great Value Shootbang.

You can do unlockable gun skins, armor, and all that fun stuff and keep the core gameplay intact. Feed the people that go crazy for unlocking stuff with cosmetics only. People that just want to play the game and don't care won't be affected.

I definitely agree with you on the first part. Halo should have stayed on its original course. The thing we'll never know it if Halo would have stayed as popular as it was from 2007 till 2010 if it had kept the original formula.
 

u4iX

Member
Enough with the mod/waypoint crap, I'm a default objective/BTB competitive player playing at the best levels of 2/3, check my player history if you like. My points of view are as valid as everyone else. I raise this points to discuss them, not to be 100% right with this point of view. You know mature discussion, oh wait I forgot where I was posting.

Mods time to reel the usual HaloGAF BS back in please.

Also the games you mention are PC based, in 2010 for the USA alone PC gamers were listed as 170 million install base. Think about how large PC+Steam is in 2014 with respect to your comments about DOTA/LOL.


With respect to levelling the playing field, which is my case in point, not randomness think about sports from school sports to social sports to competitive sports to the elite 1% professional sports. All of these have social modes/versions and hyper competitive professional versions too: F1, Golf, Tennis, Soccer etc. That's all I'm trying to discuss here, not removal of competitive modes and not 100% random either. Going back to a core Halo 2 game isn't going to provide the population to sustain itself. If it did we'd still having massive followings for CE, 2 or 3. They dwindled in the modern gaming landscape, specifically the modern Halo xbox console landscape.

Exactly.
 

inkls

Member
Well DOTA is very popular in Europe and Asia, USA is less than 20% of the player base. Halo is more USA dominated, I think it still is? Those examples are also PC based games, yes?


DotA 2 has 7 million unique users every month (and rising) and around 200-400k players at every time of the day. The game punishes you for every mistake you make. It doesn't have a perk equivalent and doesn't dumb itself down for casual players. Apart of it being free, what other reasons would it have to have better numbers compared to Halo.

What it does have though, is:
  • An extensive tutorial
  • Practice matches vs bots
  • Skill matching matchmaking
  • In-game guides
  • spectator mode that allows you to watch pro play the game

If I'm going to learn hockey, its not with rules that makes it so that everyone will win the same amount of games regardless of individual skills or randomness like "every x minutes the puck has x percent of chances of switching teams." It doesn't teach me how to play/improve and its only fun as long as I don't improve.

Randomness only is good for players who don't learn much about the game and don't invest themselves much into it, casual players.

Contrary to what you might think, casual players are not good for a multiplayer ecosystem if they remain casual players. They will ditch you the moment something shinier is around and they aren't dedicated. Dedicated players is what keeps a game alive.

Dedicated players buy the books, they make machinimas, they create fan art, they create new gamemodes, they create content that spikes interest in the game so newer players will join.
 
Design a game for its best players, and leave everyone else with something to aspire to.

True of chess, true of baseball, true of soccer, true of Starcraft, true of DOTA.
 
K

kittens

Unconfirmed Member
Design a game for its best players, and leave everyone else with something to aspire to.

True of chess, true of baseball, true of soccer, true of Starcraft, true of DOTA.
Totally. Continue to offer the room for flexibility and creativity that Ozzy is talking about, too. Let kids play Infection on the Millenium Falcon replica Forge map they made if they want, but don't design the core game around it, and don't put it into matchmaking.
 
Casuals will be there whether you throw them lifelines or not. Halo 3 is proof of that.
Casuals were thrown many lines in Halo 3 lol (deliberately inconsistent utility weapon (you know, the weapon you use for 95% of engagements? -> more frustrating gameplay than perks IMO), Equipment, weaker weapons in a sandbox of crazy strong vehicles, etc.).

The problems before Reach were more fundamental in their existence (mechanics + design philosophies), which many fans who don't have that time spent with CE are understandably unaware of. Sure Halo 2 didn't have perks, but it screwed over any fans looking for a skill gap. To me that's equally, if not more, problematic than the sins Bungie/343 committed by adding CoD elements.

Bloom aside, the shooting in Reach was at least more consistent (shot registration, visual feedback, etc.), more powerful and skillful, albeit not by much, than Halo 2 and Halo 3. This was the first time in 6 years that I was able to say that. Now we're facing even more problems on top of the issues that have been lingering for years.
 

TheOddOne

Member
I definitely agree with you on the first part. Halo should have stayed on its original course. The thing we'll never know it if Halo would have stayed as popular as it was from 2007 till 2010 if it had kept the original formula.
The thing is that first and foremost they have to sell a game, which already has had many iterations, to the general public and to some extent a fleeting userbase. They need some kind of hook, mechanic, original idea to set as bulletin point to sell the game. Which is why games are tinkered with, remixed to death and in most cases loses some of its core originality in the process. It is really tough rope to balance, because stay too much with the old gameplay, it will be criticized as being outdated (Remember that one reviewer criticizing Halo 4 for not introducing ads?). On the other hand, tinker to much it loses some its core principles in the process—in the end some praise it, others despise it.

What annoys me about that way of thinking is that often the solution is to only go with the new and “improved” gameplay, instead of giving the player base a wide variety of options. Yes, people often fall into old patterns, so they go back to player what they were used to without trying the new gameplay—however pushing and forcing them into that direction can be detrimental in the long run. Instead of looking at compromises and streamlining, give the tools and options to the players. In case of Halo 4, we got a highly comprised game, that pushed in only one direction and the rest, was a whole pile of nothing to fall back on. I mean betting big on one thing is always risky, so do not be surprised when you lose it all and on top of that act surprised that it failed.

Now let’s say that they gave us the vanilla Halo 4, but also packed in multiple options for a strip down classic mode and really worked on community features such as Forge, Theater, Spectator modes and more—the eventual blowback would have been less, because people have much more to fall back on, they are willing to give more feedback and could potentially grow and sustain a community. The other big plus is that people will still try the new gameplay and be a tad more forgiving, because it becomes a element in the overall package—instead of the only element overall.

Pew, I kind of went on rant mode. Sorry about that.
 

Tawpgun

Member
I don't see why not. More FPSes need to do their own thing instead of chasing the tails of other games. CoD has been Maddenized at this point; their multiplayer makes minor changes from game to game, but remains largely the same. Nobody goes through a hard shock from one CoD to the next.

To get a bit philosophical, if you keep trying to be the NFL/Madden, you're not going to be much more than the XFL, a fun diversion while everyone waits for the next season to start. If you make a game that's unique, then people have a reason to play you in addition to the other guys, because you actually offer something different and unique than being Great Value Shootbang.

You can do unlockable gun skins, armor, and all that fun stuff and keep the core gameplay intact. Feed the people that go crazy for unlocking stuff with cosmetics only. People that just want to play the game and don't care won't be affected.


YESSSSS

Developers need to take some ecology classes or something.

Right now the thinking is, "CoD style shooters are super popular because of perks, rewarding kills with more powerful stuff, fast twitch aim and shoot shooting, sprint, etc etc etc" and they emulate that.

But there is still a niche that is completley empty that people want to fill. Halo is slowly leaving that niche and trying to go into CoD territory where it will just get destroyed.

Do what you do best.

Also, lets look at what happened to Halo Reach and Halo 4.

In Halo Reach we had a bunch of armor abilities and bloom that deviated from traditional Halo gameplay. As the game went on, a lot of Armor Abilities were scaled back until in some playlists we were only left with the ones that had a minimal impact on the game (to an extent) It was a pull back from the full customization Bungie originally had. Bloom was also reduced, and classic playlists were clamored for all over the internet.

In Halo 4 we see the introduction of legendary slayer, as well as an overhaul of the global ordnance system, the turbo update, etc etc etc. All these to dial back the changes made. Halo 4 at launch and Halo 4 now are very different. If Halo 4 launched in its current state it would have been recieved better for sure.


Halo games that deviate too much from their core are ALWAYS scaled back.
 

BigShow36

Member
The problem with Halo games has been that they have gotten slower while simultaneously making it easier to land shots. We can argue about sprint, loadouts, or the changing tastes of gamers, but the truth is, it just got boring.

Now, not only are firefights slow, but they are a forgone conclusion based on who got the first shot or who has teamshot. That's not fun.
 
K

kittens

Unconfirmed Member
Leading shots is cool in some games, but for Halo I prefer the simplicity and cleanness of my bullets going directly where I aim my reticle.
 
if any of you happen to be part of Microsoft Expert Zone, you can get the TitanFall beta a couple hours early by completing a quiz or something.
 
Just a heads up!

goatrope and I will be streaming Halo:CE Co-Op Legendary speedrun all night tomorrow. goatrope currently has the Solo Legendary World Record for the game, so our co-op time should be pretty good.

It'll be a lot of fun, we will have a mic set up and just be talking Halo all night so check it out. It will be on his twitch channel ( twitch.tv/goatrope ) and we will likely start around 6PM Pacific Time.
 
DMR sucks though. Turned the entire game into a pingfest or spamfest (depending on the map size.)
This and this.
Halo 4 Ragnarok > Halo 3 Valhalla largely in part due to the DMR being a single shot weapon IMO. Map positioning hasn't really changed between games, just the reliability of utility weapons. People call the gameplay ping fests, which is true to an extent, but how extreme is that really? We have sprint. We have other AA's to help with map traversal. We have many vehicles. 3x DMR is hardly an issue as people made it out to be in H4 BTB.

That being said I agree though, a 2x zoom on the DMR would definitely work better than 3x as a spawn weapon, but overall I think any single shot utility weapon is better for BTB than a 2x burst fire weapon (hitscan, 3x, bloom included).

I've beaten this topic to death though and I know I'm probably in the minority, but it reminds me of people complaining about a lack of ammo in Campaign when it's been shown otherwise. I just never had the urge to complain about DMR's in BTB as much as I complained about the BR in H2/H3 BTB.
People really want shot leading back??
On dedicated servers, yes. It's better for you too, whether you can see it or not. Stop wanting the game to do everything for you like how you said you want that H2 remake so you can be good again..

Crazy.
 
Halo 4 Ragnarok > Halo 3 Valhalla largely in part due to the DMR being a single shot weapon IMO. Map positioning hasn't really changed between games, just the reliability of utility weapons. People call the gameplay ping fests, which is true to an extent, but how extreme is that really? We have sprint. We have other AA's to help with map traversal. We have many vehicles. 3x DMR is hardly an issue as people made it out to be in H4 BTB.

That being said I agree though, a 2x zoom on the DMR would definitely work better than 3x as a spawn weapon, but overall I think any single shot utility weapon is better for BTB than a 2x burst fire weapon (hitscan, 3x, bloom included).

I've beaten this topic to death though and I know I'm probably in the minority, but it reminds me of people complaining about a lack of ammo in Campaign when it's been shown otherwise. I just never had the urge to complain about DMR's in BTB as much as I complained about the BR in H2/H3 BTB.

On dedicated servers, yes. It's better for you too, whether you can see it or not.

I'd totally be down for a 2x zoom, projectile based DMR. Four shot, though, with significantly lowered aim assist from the halo 4 incarnation.
 

Striker

Member
People really want shot leading back??
Halo 3's BR was trash but I put most blame of that to its spread. If there's some sort of shot lead, it should be a 2x single shot weapon.

But really, BTB has a gigantic list of issues than just the primary DMR/BR whatever. From overpowered vehicles to overpowered weapons to offset those vehicles is one obstacle they need to overcome to get it back into a better playing field. Bad gametypes on average/poor maps is another big one.
 

Homeboyd

Member
Even though he never posts here any more, I'll be forever grateful to Jironimo for getting me an early code.
Shit was cray. Couldn't believe that expert zone thing worked. Got a few others in that way too.

Halo 5 going to have like 83620463 maps in its beta according to that leaker, so hey, could be kewl too.
 
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