What was even more crazy was that everyone who really played Reach knew it needed nerfing, yet the much-hyped TU did absolutely nothing about it (although they nerfed armor lock, which was just about the only thing you could use to counter a Banshee).Reach BTB is shit. Whoever thought that the Banshee was balanced shouldn't have a job in anything requiring critical thinking skills. Maybe something like pulling the McNuggets out of the heating rack, but even they would probably manage to fuck that up too.
I don't know, FF and Sonic have been shit for years and they still make tons of money. Maybe the FPS genre is too crowded, though, with Titanfall, CoD, and Destiny all out next year. Something might have to give, and if 343 shits the bed a second time it may as well be Halo. Honestly, there's nothing in the world I want right now more than a really great new Halo game, but I don't know if Microsoft can do it anymore.They can't afford to fuck this title up, the series can't afford one more bomb.
I don't know, FF and Sonic have been shit for years and they still make tons of money. Maybe the FPS genre is too crowded, though, with Titanfall, CoD, and Destiny all out next year. Something might have to give, and if 343 shits the bed a second time it may as well be Halo. Honestly, there's nothing in the world I want right now more than a really great new Halo game, but I don't know if Microsoft can do it anymore.
Yeah, no kidding. It's like we're looking at the World Cup group stages and Halo is the USA. The stakes haven't been this high since Bungie almost didn't make Halo 2. Kinda scary.And we thought Halo had a lot to deal with releasing a week before Black Ops 2.. Now they have Destiny and a new CoD game to deal with, along with Titanfall if that game has legs.
Timing and execution will be everything for Halo 5.
To be honest I just can't see Titanfall having legs, I don't get the hype. Looks like cod with a new style of movement and robots.
Timing will be important obviously, but I think more importantly Halo needs to focus on differentiating itself from the crowd.
Same reason people think Destiny will be big, they're both coming from studios that have completely revolutionized shooters. If Titanfall can reach anywhere near the level of success as CoD4 did, it will be absolutely huge. That's a big if, but so is 343 making a good Halo game.To be honest I just can't see Titanfall having legs, I don't get the hype. Looks like cod with a new style of movement and robots.
Timing will be important obviously, but I think more importantly Halo needs to focus on differentiating itself from the crowd.
Titanfall's player movement immediately makes it unique in today's shooter market. Plays very little like COD.To be honest I just can't see Titanfall having legs, I don't get the hype. Looks like cod with a new style of movement and robots.
Timing will be important obviously, but I think more importantly Halo needs to focus on differentiating itself from the crowd.
To be honest I just can't see Titanfall having legs, I don't get the hype. Looks like cod with a new style of movement and robots.
Timing will be important obviously, but I think more importantly Halo needs to focus on differentiating itself from the crowd.
I bought it a couple weeks ago, haven't finished it though. I'm at the part where you're just returning to thejust beat dishonored today.
One of the best games i've ever played.
just beat dishonored today.
One of the best games i've ever played.
Titanfall's player movement immediately makes it unique in today's shooter market. Plays very little like COD.
This is what has me most excited for Titanfall. Movement, awareness and decision making are the foundation of me having any skill in Halo or FPS games and what I most enjoy beating an enemy with. Reading how Titanfall's movement is the major "feature" has me eagerly waiting to get my grubby little hands on it.
This is what has me most excited for Titanfall. Movement, awareness and decision making are the foundation of me having any skill in Halo or FPS games and what I most enjoy beating an enemy with. Reading how Titanfall's movement is the major "feature" has me eagerly waiting to get my grubby little hands on it.
Movement activated
vs
Action activated
Movement activated
vs
Action activated
just beat dishonored today.
One of the best games i've ever played.
Definitely action activated.
A motion tracker that doesn't track motion doesn't sound right to me.
So Halo taking another "modern shooter" trend
Like CoDs 60fps will be in Halo5.
Damn CoD just ruining Halo, amirite?
/s
Hey, hey, chill hombre.
..Wonder if the masses would even notice
Don't think the masses know what FPS means lol
Movement activated
vs
Action activated
Movement.Movement activated
vs
Action activated
Motion vs sound-based is something they wouldn't have to make a huge thing out of because most people probably wouldn't notice, but naturally accept.
This really is a big deal that we rarely talk about, and would make games play much better across all ranges of players. It's something the better players abuse to their advantage while the lesser-skilled players think it's helping them, when in reality it's hurting the quality of matches on a meta game level.
Movement.
Just make sure that there aren't any exploits like the camo glitch in Halo 4.
Motion = blip on the radar
Camo (with/without motion)= blip party on the radar
No motion = no blip
The glitch/bug thingy were players with active camo active won't show up on the radar.... camo glitch?
Elaborate plz
So why the heck do you like radar? It's just a crutch that gimps movement, awareness and decision making.
Sound-based radar if it has to be in as default is the way to go. Having dots show up only when people are firing weapons, not when they're running around. I doubt radar will change as a motion tracker in Halo, but people need to understand how limiting that shit is to gameplay.
Winterspectrum
So since I got the collectors edition of H4 with the big map pack multipass, I can't download them onto another 360?
I have already redeemed the code on my main xbox, but I have another one up in the office hooked up to a new monitor. I figured redeeming the code would allow me to redownload all of the maps... am I wrong?
are they in your download history? also did you liscense transfer to the new xbox
Halo 4. Not even close.Also I still can't decide which game had the worse maps, Halo 4 or Halo Reach.
God I hate most of them.
You need to download the wargames map pass(may have a weid name like the infinity actual kit or something similar) from your download history otherwise Halo 4 can't recognize that you have it.So since I got the collectors edition of H4 with the big map pack multipass, I can't download them onto another 360?
I have already redeemed the code on my main xbox, but I have another one up in the office hooked up to a new monitor. I figured redeeming the code would allow me to redownload all of the maps... am I wrong?
Stockpile is a team-based gametype where two teams fight for four neutral beacons which appear randomly throughout the map and return them to their respective capture points, making it somewhat similar to Capture the Flag.
Points are not awarded instantly when the beacon carrier drops the flag on the capture points; there is a timed countdown of sixty seconds (default time) on each capture point and successfully holding the capture point as well as the beacon after the countdown will award the winning team points.
These are the default settings I came up with, you CAN and SHOULD make ones of your own, to better reflect your preferences.
Beacon Carrier Traits: 200% melee damage multiplier, Sprint disabled, AA use disabled, Waypoint visible to allies.
Cooldown Traits: weapon pick up disabled.
Stockpile options:
- Collection time
- Beacon points value
- Beacon count
- Beacon placement
- Beacon navpoint
- Beacon carrier cooldown time
- Synchronyzed stockpiles
- Lock beacons in stockpiles
Things you might find interesting:
You can choose to have a visible waypoint over a beacon or not.
You can choose to have a visible waypoint over a beacon carrier by tweaking the beacon carrier traits.
This will be the last gametype port I make from Reach and Halo 3 in order to keep focus on Sabotage and other never seen before gametypes for Multiplayer.
Thank you guys for appreciating my work, I tried my best to deliver the most similar experience as possible. Hope you enjoy it!
Direct download link
Stockpile gameplay video
Good job, Gabo. I never liked Stockpile, though.
Well, actually, I did, but only during the Beta.
Could you recap the gametypes you made? I might compile them in an article on our website.
Rocket Race
Rocket Hog Race
Headhunter
Power Slayer
Hotshot Slayer
Rush Slayer
VIP
Stockpile
You can find more info on each gametype here
So since I got the collectors edition of H4 with the big map pack multipass, I can't download them onto another 360?
I have already redeemed the code on my main xbox, but I have another one up in the office hooked up to a new monitor. I figured redeeming the code would allow me to redownload all of the maps... am I wrong?
are they in your download history? also did you liscense transfer to the new xbox
They wouldn't be in the download history of this box, and no I didn't license transfer them as I might want to play downstairs on my big TV sometime as well.
Okay.You need to download the wargames map pass(may have a weid name like the infinity actual kit or something similar) from your download history otherwise Halo 4 can't recognize that you have it.
This is a part of why I prefer default to say MLG or hardcore. I love radar and I don't find it a crutch. Three main reasons:
1. Stealth, no such thing in hardcore settings e.g. crouch or slow walking.
2. The movement and awareness skills/variety e.g. radar baiting or feinting around corners or verticality without giving away you actual facing direction etc.
3. Pre-encounter awareness e.g. Solo vs. about to encounter a whole team.