squidhands
Member
"Promethean Vision levels of duration" should never again be uttered in regards to Halo multiplayer, and "Promethean Vision" should be retconned out of the Halo canon.
"All data retrieved from Forerunner planet "Requiem" has been lost because of hardware malfunction. Nothing of value was lost." UNSC logbook 10/10/2XXX"Promethean Vision levels of duration" should never again be uttered in regards to Halo multiplayer, and "Promethean Vision" should be retconned out of the Halo canon.
I support this idea"All data retrieved from Forerunner planet "Requiem" has been lost because of hardware malfunction. Nothing of value was lost." UNSC logbook 10/10/2XXX
I narrative fixed the shit out of that.
I support this idea
"All data retrieved from Forerunner planet "Requiem" has been lost because of hardware malfunction. Nothing of value was lost." UNSC logbook 10/10/2XXX
I narrative fixed the shit out of that.
"All data retrieved from Forerunner planet "Requiem" has been lost because of hardware malfunction. Nothing of value was lost." UNSC logbook 10/10/2XXX
I narrative fixed the shit out of that.
Elevation indicators were never a great idea to begin with. Get rid of them entirely. Force players to use their map knowledge to make judgement calls about positioning. It makes for way more interesting moments that you just don't get when minuscule amounts of effort give you near-perfect knowledge of enemy movement. If people can't figure out that a jetpack guy is above them in a single-level room, they're beyond saving and they need to be forced to pay some damn attention.Motion tracker isn't likely to go anywhere and shouldn't, although I think it should return to Reach style. Don't give me massive outlines of vehicles, as make elevation indicators more subtle (or at least subtle for other people: I find it much easier to read than Halo 4's tiny triangles up and down.)
I'm fine with a slower game because of it. Halo has never been Quake and never should be. Halo 4 game speed is plenty fast.
I would actually prefer the pre Halo Reach style radar where there are no elevation indicators. That will probably depend on whether or not Jetpack is in the game.
That being said, Radar was necessary when Halo 4 first came out. The lack of Red X's meant you had 0 awareness of the battlefield. Now games without Radar are more fun.
HOWEVER, I will say that no radar with a micless team is brutal. Halo needs to have a form of spotting players. Mimic Shadowruns spotting system where you look at an enemy, press the D-pad, and it will say " [x] players on [y] location"
Motion tracker isn't likely to go anywhere and shouldn't, although I think it should return to Reach style. Don't give me massive outlines of vehicles, as make elevation indicators more subtle (or at least subtle for other people: I find it much easier to read than Halo 4's tiny triangles up and down.)
I'm fine with a slower game because of it. Halo has never been Quake and never should be. Halo 4 game speed is plenty fast.
CE didn't have Red X's and 99% of the games were without radar. Played perfectly fine (smaller maps, you could predict movement because of timing weapons/powerups, etc.), but obviously it was an improvement when Halo 2 introduced them.
That being said, Halo could use some form of spotting like in Gears of War. Make radar sound-based and add that, then voila.
So any gametype without radar plays like Quake? wtfuchsdhhsdhh
I don't even.
I just wanna say Frankie is Awesome and 343 are Wizards.Hamish Beamish broke everything while cleaning up the Infinity's deck.
CE didn't have Red X's and 99% of the games were without radar. Played perfectly fine (smaller maps, you could predict movement because of timing weapons/powerups, etc.), but obviously it was an improvement when Halo 2 introduced them.
That being said, Halo could use some form of spotting like in Gears of War. Make radar sound-based and add that, then voila.
That's not even comparable though because Halo CE wasn't an online game. You played it in the same room or on the same TV. You can screen look or actually communicate with others.
The whole point to red x's is to communicate something when others don't have a mic.
I would love to see a spotting system like Gears of war. Especially when other players don't use mics and or players are in party chat. Then there is some type of notification to other player where a enemy is at with out talking.
Halo Anniversary is faster than halo 4. It also has no bullshit sprintMotion tracker isn't likely to go anywhere and shouldn't, although I think it should return to Reach style. Don't give me massive outlines of vehicles, as make elevation indicators more subtle (or at least subtle for other people: I find it much easier to read than Halo 4's tiny triangles up and down.)
I'm fine with a slower game because of it. Halo has never been Quake and never should be. Halo 4 game speed is plenty fast.
Nah don't do the Gears 3 spotting system unless it spots the last known location of the player. I don't want a spotting system where the indicator follows the player for a bit. That's basically giving everyone promethean vision.
Either shadowrun location based, or it spots the location of the player at that instant.
Nah don't do the Gears 3 spotting system unless it spots the last known location of the player. I don't want a spotting system where the indicator follows the player for a bit. That's basically giving everyone promethean vision.
Either shadowrun location based, or it spots the location of the player at that instant.
Cboat hinted at thathttp://arstechnica.com/gaming/2013/12/xbox-live-to-get-original-video-programming-early-next-year/
So sounds like all of Xbox's original programming, particularly the Halo series, are taking longer than MS hoped (not at all that surprising.)
Take all the time in the world you need to do it right, guys.
http://arstechnica.com/gaming/2013/12/xbox-live-to-get-original-video-programming-early-next-year/
So sounds like all of Xbox's original programming, particularly the Halo series, are taking longer than MS hoped (not at all that surprising.)
Take all the time in the world you need to do it right, guys.
http://arstechnica.com/gaming/2013/12/xbox-live-to-get-original-video-programming-early-next-year/
So sounds like all of Xbox's original programming, particularly the Halo series, are taking longer than MS hoped (not at all that surprising.)
Take all the time in the world you need to do it right, guys.
So where do I access my account download history on my box?
Obviously download history only shows the most recent things.
Oh also in somewhat relevant news, Halo 3 is still getting numbers changed/updated on the SteamDB where as CE/2 have been inactive for months.
Tawpgun, pls. Shit's nothing like the information PV provides to the player.
That being said, sure.. don't have it follow them; let them test it out and use whatever works best. I just like the idea of spotting in general as it can be reworked to be better balanced over motion tracker.
You've already downloaded the maps packs once yes? If so just go to the Xbox live store from the menu of Halo 4, there should be a separate menu section for it. Here you can simply redownload it. You may also try the normal marketplace.So where do I access my account download history on my box?
Obviously download history only shows the most recent things.
That only works for your "main" console. Your download list will be send to that console ID + gamertag, not to your gamertag alone.I'm pretty sure that feature is only avalaible on the website, under the "my account" section.
PV's big advantage to me isn't lining up a shot, it's going for a flag run and spotting the campers in the corner.It is like PV though. If the spotting works like battlefield or like GoW3 as I remember it, there will be a little icon visible to you of an enemy. You can line up your shot before you see them which is PV's greatest advantage.
my man."All data retrieved from Forerunner planet "Requiem" has been lost because of hardware malfunction. Nothing of value was lost." UNSC logbook 10/10/2XXX
I narrative fixed the shit out of that.
It is like PV though. If the spotting works like battlefield or like GoW3 as I remember it, there will be a little icon visible to you of an enemy. You can line up your shot before you see them which is PV's greatest advantage.
That only works for your "main" console. Your download list will be send to that console ID + gamertag, not to your gamertag alone.
Halo Anniversary is faster than halo 4. It also has no bullshit sprint
Anniversary is the best multiplayer since 3. Is that what those triangles are for on the motion radar in halo 4.
Didn't Waher suggest the imposter thing, it would be better than active camo.
My man.
I hopped into Anniv last night like super late, other than the playlist having 33 people in it and my teammates being absolutely terrible; it was a lot of fun.
Halo 5 should be more like it, with better jumps and less momentum. Oh and thruster packs instead of ever having sprint.
incomingStormtroopergif.gif
When that playlist first came out with a bloomless Pistol and a 3sk (quickly changed to a 4sk IIRC, but 8 shots in a clip is depressing), it was soooo fun. The Pistol was broken because it was hitscan and pretty much point-and-easy-kill (unlike CE.. Ozzy, Fyre), but it was still fun on those maps; best maps in the game and unfortunately "wasted" on Reach (RIP Headlong).
It's because of that playlist and the decrease in quality of launch maps with each release that I'd be fine with like 15 remakes for Halo 5 and ~7 new maps. I'm okay with that because at least we'd be playing on maps we know for sure are fun, granted the gameplay mechanics are fun as well.
And on the topic of maps, hopefully we get more than 15 maps this game because this <10 launch maps ain't cutting it..
My lady.
incomingStormtroopergif.gif
When that playlist first came out with a bloomless Pistol and a 3sk (quickly changed to a 4sk IIRC, but 8 shots in a clip is depressing), it was soooo fun. The Pistol was broken because it was hitscan and pretty much point-and-easy-kill (unlike CE.. Ozzy, Fyre), but it was still fun on those maps; best maps in the game and unfortunately "wasted" on Reach (RIP Headlong).
It's because of that playlist and the decrease in quality of launch maps with each release that I'd be fine with like 15 remakes for Halo 5 and ~7 new maps. I'm okay with that because at least we'd be playing on maps we know for sure are fun, granted the gameplay mechanics are fun as well.
And on the topic of maps, hopefully we get more than 15 maps this game because this <10 launch maps ain't cutting it..
I agree with everything in this post. The Hitscan made it a little bit too good, still better than everything else in ReachincomingStormtroopergif.gif
When that playlist first came out with a bloomless Pistol and a 3sk (quickly changed to a 4sk IIRC, but 8 shots in a clip is depressing), it was soooo fun. The Pistol was broken because it was hitscan and pretty much point-and-easy-kill (unlike CE.. Ozzy, Fyre), but it was still fun on those maps; best maps in the game and unfortunately "wasted" on Reach (RIP Headlong).
It's because of that playlist and the decrease in quality of launch maps with each release that I'd be fine with like 15 remakes for Halo 5 and ~7 new maps. I'm okay with that because at least we'd be playing on maps we know for sure are fun, granted the gameplay mechanics are fun as well.
And on the topic of maps, hopefully we get more than 15 maps this game because this <10 launch maps ain't cutting it..
Well but in Reach there was a huge lack of BTB maps, they never seemed to get the balance right again after the first 2 games.well Most of the maps in 4 were big team maps. so that needs to change as well.
Ah sorry, didn't know that you are still kind of new for me .Fixed that for you
Anniversary was fun it showed with the right changes halo could be fun again. Halo 5 multiplayer should be based of the anniversary settings with a BR and a chopper.
I just got the sentry turret AA to recognize enemy generators as enemies and shoot at them!
I just got the sentry turret AA to recognize enemy generators as enemies and shoot at them!
I don't mind radar, but the game definitely flows better without it. It's just faster.
That being said, Radar was necessary when Halo 4 first came out. The lack of Red X's meant you had 0 awareness of the battlefield. Now games without Radar are more fun.
HOWEVER, I will say that no radar with a micless team is brutal. Halo needs to have a form of spotting players. Mimic Shadowruns spotting system where you look at an enemy, press the D-pad, and it will say " [x] players on [y] location"
Example: You spot an enemy at the top ramp on Haven, either in text or through a voice announcement it will say "One enemy at Top Ramp" Not sure if we want to include things like weak/one shot and what weapon their holding as that could lead to just spamming the spot button for info, but its a possibility. If you want a fiction excuse, its the spartans AI that is making the observation.
On forge maps you could add call out labels to certain parts on maps, these would be pre-recorded lines of dialogue you could string together. Common ones would be colors, weapons, top, bottom, ramp, platform, etc.
The jump isn't the greatest but I like a good portion of what Anny settings offer. Flag and Assault also quite fun. Lack of maps is a stinker. Also you never get to see Headlong (except Snipers because it adds 'variety') or Timberland because of... decisions.Anniversary is the best multiplayer since 3. Is that what those triangles are for on the motion radar in halo 4.
Didn't Waher suggest the imposter thing, it would be better than active camo.
Halo Reach showed how it was bad, and Halo 4 solidified the fact with every map remake. I say they just stop making new maps altogether and make maps that fit the current iteration of the game.
I agree with everything in this post. The Hitscan made it a little bit too good, still better than everything else in Reach
Well but in Reach there was a huge lack of BTB maps, they never seemed to get the balance right again after the first 2 games.
Ah sorry, didn't know that you are still kind of new for me .
The jump isn't the greatest but I like a good portion of what Anny settings offer. Flag and Assault also quite fun. Lack of maps is a stinker. Also you never get to see Headlong (except Snipers because it adds 'variety') or Timberland because of... decisions.
If you want to make it simpler, just go back to Reach levels of callouts and add in trait zone-style callout zones that can be added in Forge. From there, spotting would make a bleep bloop and it'd display "[gamertag] is at [callout]."