Ok, here's some paraphrased tidbits concerning MP. Still not a lot of detail, but at least it's something. I have no idea if any of this is new or not.
GI saw 2 gametypes:
-groups of teams in what looks like territories; 3 areas to cap and hold that give you multipliers for actions
-slayer, but players can earn points for kills as well as reviving downed teammtes
-maps make use of verticality
-lots of vertical movement options available to each class
-dynamic environments
-many grenade types
-GI writer says competitive MP is complex but still focused on player skill
-shooting apparently feels like Halo
-it seems loot earned in co-op/SP can be used in MP
-weapon/ammo pickups on maps? The article says that players start matches without any "heavy ammo" so I guess that's what that means
Ok, here's some paraphrased tidbits concerning MP. Still not a lot of detail, but at least it's something. I have no idea if any of this is new or not.
GI saw 2 gametypes:
-groups of teams in what looks like territories; 3 areas to cap and hold that give you multipliers for actions
-slayer, but players can earn points for kills as well as reviving downed teammtes
-maps make use of verticality
-lots of vertical movement options available to each class
-dynamic environments
-many grenade types
-GI writer says competitive MP is complex but still focused on player skill
-shooting apparently feels like Halo
-it seems loot earned in co-op/SP can be used in MP
-weapon/ammo pickups on maps? The article says that players start matches without any "heavy ammo" so I guess that's what that means
Yes, in an old podcast it was said each player brings in their own weapons, but your power weapon is empty at match start. It works the same as weapon pickups, but it's a universal ammo type that arms your own weapon instead. At the time of recording, you were also required to load your power weapon with the ammo so you couldn't just pick up and instant suicide fire at the floor or a wall like with rocket pickups.
Make use of verticality? Sword Base 2.0 confirmed
I miss Oddball Swordbase.
I miss Oddball Swordbase.
Ok, here's some paraphrased tidbits concerning MP. Still not a lot of detail, but at least it's something. I have no idea if any of this is new or not.
GI saw 2 gametypes:
-groups of teams in what looks like territories; 3 areas to cap and hold that give you multipliers for actions
-slayer, but players can earn points for kills as well as reviving downed teammtes
-maps make use of verticality
-lots of vertical movement options available to each class
-dynamic environments
-many grenade types
-GI writer says competitive MP is complex but still focused on player skill
-shooting apparently feels like Halo
-it seems loot earned in co-op/SP can be used in MP
-weapon/ammo pickups on maps? The article says that players start matches without any "heavy ammo" so I guess that's what that means
I just can't see them balancing the "bring your loot" to MP aspect and it being any where near competitive.
I just can't see them balancing the "bring your loot" to MP aspect and it being any where near competitive.
*shudders uncontrollably.
Same. I don't think Destiny will be competitive in the same sense CE/2 was, but more towards how CoD is.
I just can't see them balancing the "bring your loot" to MP aspect and it being any where near competitive.
I just can't see them balancing the "bring your loot" to MP aspect and it being any where near competitive.
Ok, here's some paraphrased tidbits concerning MP. Still not a lot of detail, but at least it's something. I have no idea if any of this is new or not.
GI saw 2 gametypes:
-groups of teams in what looks like territories; 3 areas to cap and hold that give you multipliers for actions
-slayer, but players can earn points for kills as well as reviving downed teammtes
-maps make use of verticality
-lots of vertical movement options available to each class
-dynamic environments
-many grenade types
-GI writer says competitive MP is complex but still focused on player skill
-shooting apparently feels like Halo
-it seems loot earned in co-op/SP can be used in MP
-weapon/ammo pickups on maps? The article says that players start matches without any "heavy ammo" so I guess that's what that means
There are a few ways they could feasibly do it since as far as I remember, they're hand-balancing the loot weapons anyway so it's not as though they're dealing with procedurally generated gear like an MMO or Borderlands. Stat scaling isn't ever perfect, but it kind of gets you halfway there. I would expect them to have weapons per class behave very similarly for multiplayer, so you could potentially end up with groups of fusion rifles, hand cannons, or whatever else that end up serving the same roles as the individual discrete weapons did in Halo but that might have some quirks in their fire rate or range or something that can serve to distinguish them.I just can't see them balancing the "bring your loot" to MP aspect and it being any where near competitive.
By what it said it seems its pretty much as open as Skyrim except that you can also join instanced dungeons and raids and pvp and stuff. Also you can fly to different planets and you get a personal speederbike mount that you can customize. Its definitely open world like Skyrim or if you've ever played an mmo.
What? WoW pvp is TOTALLY BALANCED!
Ok, here's some paraphrased tidbits concerning MP. Still not a lot of detail, but at least it's something. I have no idea if any of this is new or not.
GI saw 2 gametypes:
-groups of teams in what looks like territories; 3 areas to cap and hold that give you multipliers for actions
-slayer, but players can earn points for kills as well as reviving downed teammtes
-maps make use of verticality
-lots of vertical movement options available to each class
-dynamic environments
-many grenade types
-GI writer says competitive MP is complex but still focused on player skill
-shooting apparently feels like Halo
-it seems loot earned in co-op/SP can be used in MP
-weapon/ammo pickups on maps? The article says that players start matches without any "heavy ammo" so I guess that's what that means
Cool to see 343 embracing competitive stuff like this. Shame it's with Halo 4.
If we're lucky tgey mean like Quake or ShadowRun.Make use of verticality? Sword Base 2.0 confirmed
I doubt it was hard to make it into the list.Sad thing is I could of easily made it to the top of that list if I knew they were going to do something like this. I only played for a day and was a 17 CSR by the end of that day. Oh well ..
Sad thing is I could of easily made it to the top of that list if I knew they were going to do something like this. I only played for a day and was a 17 CSR by the end of that day. Oh well ..
I doubt it was hard to make it into the list.
I'm surprised 200 people are playing team slayer to be fair.
Sad thing is I could of easily made it to the top of that list if I knew they were going to do something like this. I only played for a day and was a 17 CSR by the end of that day. Oh well ..
Yeah .. Halo 4 is dead and has been dead for quite awhile... But everyone knew that.
Surprisingly stable at about 20K peak (http://halocharts.com/2013/playlists_halo4.php) and starting to trend down again. The remaining hardcore don't seem to have noticed the release of the XBOne or COD: Ghosts, which is actually rather impressive.what are the numbers now?
what are the numbers now?
what are the numbers now?
Meh. To be brutally honest I'm surprised that it's still reaching 15k peak - especially with the onslaught of AAA games and next-gen consoles that have been released.
Meh. To be brutally honest I'm surprised that it's still reaching 15k peak - especially with the onslaught of AAA games and next-gen consoles that have been released.
It is amazing how dead halo is and how bad people want to play it. There is so much money to be made it's stupid. Just make the game people want!
WoW's golden age of PVP was when I could go into a Warsong and one shot mages with my Rhok'delar Aimed Shots, so good.
Its been like the same exact population for the past 6 months. The people who are still playing it today obviously enjoy it, and I doubt it will be going down anytime soon from the 15-20k is usually gets.
Yeah, Destiny is Reach taken to the next level. It'll bridge that gap between Halo and Shadowrun that much more, but I'm not expecting anything in the sense of what we wanted out of Halo. Imagine if they were still in charge of the franchise and this was their new IP to replace Halo for several years? Halo would really be dead lol
That being said, I'm excited to play it and see Bungie's take on a full-blown, fresh idea without players expecting a Halo clone.
HALOGAF Customs Night December 7, 2013
Customs Night returns this Saturday, December 7th at 9PM EST to whenever everyone is sick of Halo, each other, or a combination of both. Send a message to GT: Fuchsdh to get in on a piece of the action.
Scheduled for play are Gabo's new gametypes, the always-entertaining Prop Hunt, and whatever else people have a hankering for. When I've been running customs we haven't played as many straight slayer or objective matches (with BR starts, natch), but if people want more o' that we can certainly accommodate.
If you want to play a map/gametype of your own or someone else's creation, put it in your file share so it's ready to go on game night, or send me a link and I'll grab it myself.
Also, if after the festivities you have clips you want rendered out, upload the film to your share and let me know.
See you there!