Fronk said:
Without going into too many details, in Halo: CE, youd fight for control over armor abilities based on timing and map control, and thats something that evolved over time until it became the Equipment pick-ups in Halo 3 and eventually the Armor Ability loadouts in Reach. Halo 4s system will be a logical evolution, but based on lessons and inspiration from the (matchmaking) successes and less-than-successes in prior titles.
I prefer to think of AA's as a genetic aberration rather than an evolution.
The one massive, massive concern I have over Halo 4 is the possibility of players starting out on an unequal footing. Reach broke a fundamental rule of Halo in allowing players to start with different abilities rather than earning them via map pick-ups; I sincerely hope Halo 4 doesn't continue down that avenue though I think it will based on what we've heard so far.
Hitscan BR is great news.
The Cyclops 2 seen in the center of War House will not be playable. But we will have some vehicle surprises, at least one of which will dwarf that weapon.
First thing that sprang to mind was a pilotable scarab (in campaign). Can you imagine four player co-op, each player in a scarab, traversing massive war fields full of Forerunner enemies? Yeah I'm dreaming out loud.
On the DMR: it took a shit on BTB and is one of the primary reasons that playlist is poop in Reach. I'm hoping it doesn't return simply because I prefer the BR being the go to weapon, particularly now we know it's hitscan. The Tashi ceiling scope on the DMR was overkill.
Still, I'm confident 343 will not fuck this all up, simply because I get the impression they all seem to genuinely love and respect Halo.