Tha Robbertster
Member
Where does Halo 3 actually sit in terms of most played games now? I haven't looked at Major Nelson's weekly table in ages.
It was 15th last time I checked. It's doing pretty well for a 5 year old game.
Where does Halo 3 actually sit in terms of most played games now? I haven't looked at Major Nelson's weekly table in ages.
Well, my main for reason for asking was to understand your specific motivation. I'm sure we'd all have fun with a system that heavily rewards donging, but would it be beneficial for the population?
My thinking is that a player investment system needs to encourage as many people as possible of as wide a skill variety to play as much as possible. You need to reward people for performance so that they are motivated to win and keep matches competitive. But stressing performance above all else can lead to all sorts of exploitative and negative behavior that is ultimately a detriment to the population.
Reach doesn't have it backwards, but it could probably use some tuning, especially with objective.
All players should be primarily rewarded for finishing games and should be punished for not finishing games in an experience system. Any rewards for wins or performance should be secondary.
Fewer people on = smaller chance for the game to match you up with people from your region with similar ping, etc. Plus we're talking about netcode from the mid 2000's.
God forbid the game actually rewards good players.Why? Who doesn't try to win? Why does the game need to stroke the people who do well? It just doesn't make sense.
Tomorrow reveal of the composer!
GI said that information will release all month, no specific dates though.
God forbid the game actually rewards good players.
Why? Who doesn't try to win? Why does the game need to stroke the people who do well? It just doesn't make sense.
You stick out your tongue every time you post it seems. Weird habit.You'll get your reticules, don't worry
HYPE GET!Media research group Nielsen found that the 2012 releases most American gamers are anticipating are sequels, such as Ubisoft's Assassin's Creed 3 and 343 Industries' Halo 4.
For both the Xbox 360 and PlayStation 3, most gamers registered excitement for only upcoming sequels, spin-offs, or licensed titles for established franchises, and not releases based on new and original IPs.
On Xbox 360, the media group has Halo 4 ranked at the top with a 98 percent score, followed by Assassin's Creed III (94 percent), Rockstar's Max Payne 3 (91 percent), Madden NFL 13 (90 percent), Capcom's Resident Evil 6 (89 percent), and Ubisoft's Ghost Recon: Future Soldier (85 percent).
Other sequels that appeared on both high-definition consoles' top ten rankings include Square Enix's Tomb Raider, 2K Games' Bioshock: Infinite, and EA Sports' NCAA Football 13.
Ahh, ok.For Reach they did something like every other weekday, iirc.
Why? Who doesn't try to win? Why does the game need to stroke the people who do well? It just doesn't make sense.
If anyone needs incentive, it's the people who are getting destroyed, people on the short end of the stick. They need something to keep them interested in the game so they try and improve and get better instead of just walking away.
You stick out your tongue every time you post it seems. Weird habit.
Well, I suspect it will share a lot of the same styling that Reach had.. I would say those grunts were less squeaky.How do you all feel about Halo 4 being made a little more mature? We don't really know how that's going to play out, aside from less Grunt squeaks, but what do you think of it in theory?
Cortana nip slip.
Why? Who doesn't try to win? Why does the game need to stroke the people who do well? It just doesn't make sense.
If anyone needs incentive, it's the people who are getting destroyed, people on the short end of the stick. They need something to keep them interested in the game so they try and improve and get better instead of just walking away.
Pretty awesome considering how little info we've really seen. Chief + Cortana > All! <3
Bahahahahahahhahah... you're trust in Capcom is adorable.Relax OddOne, this is before they announced Viewtiful Joe 3. Let's wait until after E3, ok?
Spartan Points sounds so bad. Reminds me a little of when Microsoft tried to push "Halo Nation" to represent Halo players, you can tell some dumbass marketing guy invented it.
VJ3 is going to be made by Ninja Theory, will be a reboot, will be serious and have nothing to do with the previous games.
Can I buy just the one issue?The digital Gameinformer Halo 4 issue should be live now, so those who subscribe should go check out the pictures!
I remember this being discussed a loooooong time ago
What do you guys think about vote to kick?
That Distraction medal mentioned in GI article pleases me. Very often I feel like I help my team more than the postgame stats/medals give me credit for, because since I lack good aim/skills I usually try to move around the map in unusual ways causing distractions with my positioning for my teammates to capitalize on. Hope 343i implements loads of stuff like that.
Hey! It could be worse.
I can't wait to spend my Spartan Points to unlock new Spartan Ops and Spartan Armor.
I hope it's a placeholder along with the map names.
nope no one else should have that decsion unless it's customs... I buy the game I want to play it, now get boot by someone for there reasons. Only if I betray.
Can I buy just the one issue?
Yes, they probably have them for sale at Gamestop by now. Just be prepared for them to do whatever it takes for you to buy a Power Points card.Can I buy just the one issue?
We have a fundamentally different idea of what should be prioritized in an investment system based on that statement.
Reach's investment system: If I look at the wall all game and never attempt to gun my weapon or play the objective, I'm going to get basically the same amount of points as if I donged 60 dudes, had 14 sprees, and captured all the flags for the match.
An investment system based largely on performance: I am actually rewarded for those 60 dongings, 14 sprees, and flag caps. If I stand there and do nothing, I'm not going to get very much.
It's not perfect, but I don't see how the first one is better in any way. Nothing about the first one is engaging or fun in any way.
Look at this list and weep:I'm really sad that Last of Us didn't make it into the PS3 top 10. WTF consumers?
The game rewards you when you do better?
That seems to be a pretty basic idea.
What's not rewarding about being good at the game? You win. Winning is its own reward.God forbid the game actually rewards good players.
It is a pretty basic idea, but again, we get back to the point of the purpose of a player investment system. It's not for you. It's for the population at large.
Ultimately, they need to devise systems that cater to new, inexperienced players and experienced alike.
Reach tried to do that with the Arena. Performance is everything in the Arena. I'm not implying that its poor performance is because people aren't interested in such systems because there are a lot variables that contribute to the Arena's unpopularity. But it's there.
I haven't bobs, I just don't have experience with the latest CoD systems, so I can't really offer commentary on them.You seem to have skipped past a bunch of my posts stating that the CoD system appeal's to the the mass casual market whilst also allowing the more competitive players to enjoy the fact that playing well is rewarded.
Holy shit at the new and more clear pictures from the digital issue.
that is all.
It is a pretty basic idea, but again, we get back to the point of the purpose of a player investment system. It's not for you. It's for the population at large.
Ultimately, they need to devise systems that cater to new, inexperienced players and experienced alike.
Reach tried to do that with the Arena. Performance is everything in the Arena. I'm not implying that its poor performance is because people aren't interested in such systems because there are a lot variables that contribute to the Arena's unpopularity. But it's there.
What's not rewarding about being good at the game? You win. Winning is its own reward.
Holy shit at the new and more clear pictures from the digital issue.
that is all.
I haven't bobs, I just don't have experience with the latest CoD systems, so I can't really offer commentary on them.
I don't think CoD's success is because of its investment systems. I think it is because of its gameplay. I guess Halo 4 will be a litmus test.
I haven't bobs, I just don't have experience with the latest CoD systems, so I can't really offer commentary on them.
I don't think CoD's success is because of its investment systems. I think it is because of its gameplay. I guess Halo 4 will be a litmus test.
Earning my 40/45/50 was the biggest motivation for me in Halo 3. Didn't need credits, armor unlocks, or unicorns.
I can't tell atm if some are new, or just not cropped so they show more. But wow.
Cortana looks nice, though still no fully body pictures.
You actually have the digital copy?I can't tell atm if some are new, or just not cropped so they show more. But wow.
Cortana looks nice, though still no fully body pictures.
Holy shit at the new and more clear pictures from the digital issue.
that is all.
I can't tell atm if some are new, or just not cropped so they show more. But wow.
Cortana looks nice, though still no fully body pictures.
I'll say it again, I believe an ideal player investment system will attract the most people to legitimately play the game as much time as possible, regardless of their skill. This is in the interest of the online game itself (i.e. all players), as match quality is a direct result of the available population.I also disagree with your arguments that the progression system is built to hook potentially the worst players, but thats a discussion for another time.