Then what would we call this?
Total Sellout?
Then what would we call this?
yeah I loved the exp system in 3, I only quitted out like 200 of 3000 games. I've quit a shit load in Reach. well maybe like 400+ or -AS FAR AS RANKING GOES THERE IS ONE THING FROM HALO 3 I'D LOVE TO SEE BACK.
Getting EXP based on winning.
Winning gives you 2 EXP
Tieing gives you 1 EXP (maybe 2, idk)
Losing gives you 0 EXP
Quitting gives you negative EXP.
Prevents quitters, rewards skill.
Maybe you can make it like Reach's but along this line of thinking. Reach tried but it doesn't do enough.
For example,
Winning should give you 6000 EXP
Losing should give you 1000 EXP
Quitting gives you negative EXP
But with join in progress it kind of fucks this system over.
EITHER WAY. Winning needs to be rewarded VERY SIGNIFICANTLY. VERY VERY SIGNIFICANTLY.
So do you think France would have a problem with it?
Then what would we call this?
Spartan Allards. Or as I postulated recently, Spallards.why not Space Allards?
Now hoping Whoop whoop whoop is an armor ability.
True but then different weightings could be given to the amount of exp per game type? Eg, a kill is worth 10exp in slayer and only 5 exp in objective.
Or would that just be entirely impractical?
Doesn't Reach already do something like this?
Well, my main for reason for asking was to understand your specific motivation. I'm sure we'd all have fun with a system that heavily rewards donging, but would it be beneficial for the population?A lot of people answered the "why?", but I think you said it best. After a game is over, most of my exp/credits/spartan gold microsoft bucks should come from how well I performed in the game. I don't play CoD, but with Gears 3 the vast majority of your EXP at the end of a match comes from your in-game performance, whether it be the large variety of accommendatoins (Medals for Halo), your in-game score multiplied by a certain factor(depending on the playlists because not all gametypes are equal), or the "Winning" bonus.
I really, REALLY liked the playlist multiplication factor. It takes your score and multiplies it times, 2.2945 for Execution(because you usually don't get a lot of kills in that gametype, there's no respawns and it's 5-on-5), vs 0.45 for KotH(an objective gametype where games can go for 20+ mins and you usually end up with 20+ kills on average).
Which reminds me, we should really hold some objectives sometime soon.Well, my main for reason for asking was to understand your specific motivation. I'm sure we'd all have fun with a system that heavily rewards donging, but would it be beneficial for the population?
My thinking is that a player investment system needs to encourage as many people as possible of as wide a skill variety to play as much as possible. You need to reward people for performance so that they are motivated to win and keep matches competitive. But stressing performance above all else can lead to all sorts of exploitative and negative behavior that is ultimately a detriment to the population.
Reach doesn't have it backwards, but it could probably use some tuning, especially with objective.
How do you all feel about Halo 4 being made a little more mature? We don't really know how that's going to play out, aside from less Grunt squeaks, but what do you think of it in theory?
https://twitter.com/#!/Xbox/status/189491643664183296For the 1st time since the original Halo (M) a new composer will create the series’ music score. Find out who on 4/11 @ FB.com/xbox
Will you get mad at yourself for this repost?
shit. Of course. DAMN YOU HYPER! READ THE THREAD!Will you get mad at yourself for this repost?
Define mature.
Cortana nip slip.
Well, I guess it's survey day for us HaloGAF noobs. My turn.
Well, my main for reason for asking was to understand your specific motivation. I'm sure we'd all have fun with a system that heavily rewards donging, but would it be beneficial for the population?
My thinking is that a player investment system needs to encourage as many people as possible of as wide a skill variety to play as much as possible. You need to reward people for performance so that they are motivated to win and keep matches competitive. But stressing performance above all else can lead to all sorts of exploitative and negative behavior that is ultimately a detriment to the population.
Reach doesn't have it backwards, but it could probably use some tuning, especially with objective.
All players should be primarily rewarded for finishing games and should be punished for not finishing games in an experience system. Any rewards for wins or performance should be secondary.
Has Clint Mansell already been shot down?
If not, please be Clint Mansell.
Closely followed by a fapping QTE?
He did the two best tracks on the Limited CE soundtrack. And I think he only did 2 tracks for ME3.How did his work on Mass Effect 3 end up being? Haven't played any ME game yet.
Anyway, that guy is a genius to me.
I thought the survey thing died off a long time ago.
All players should be primarily rewarded for finishing games and should be punished for not finishing games in an experience system. Any rewards for wins or performance should be secondary.
His music is the only good thing about ME3's ending, if that helps.How did his work on Mass Effect 3 end up being? Haven't played any ME game yet.
Anyway, that guy is a genius to me.
lol <3shit. Of course. DAMN YOU HYPER! READ THE THREAD!
Why? Who doesn't try to win? Why does the game need to stroke the people who do well? It just doesn't make sense.Winning needs to be rewarded VERY SIGNIFICANTLY. VERY VERY SIGNIFICANTLY.
How did his work on Mass Effect 3 end up being? Haven't played any ME game yet.
Anyway, that guy is a genius to me.
I thought the survey thing died off a long time ago.
How do you all feel about Halo 4 being made a little more mature? We don't really know how that's going to play out, aside from less Grunt squeaks, but what do you think of it in theory?
Why? Who doesn't try to win? Why does the game need to stroke the people who do well? It just doesn't make sense.
I think the one thing I want to ask for from Halo 4 that might not be at the top of 343's list and what I wanted for Halo after 2 has been more color customization options for my Spartan.
I'd just like to do something like a black helmet, gold visor, white chest piece, black legs, gold trimmings, black under body. It stinks only be able to pick one color for the whole outfit.
Make it happen 343!
I remember this being discussed a loooooong time ago
What do you guys think about vote to kick?
Yeah, I mean that's the first thing that came to mind, and it happens all the time, even in Reach, where winning only nets you +20% of game complete cR payout.Rewarding winning too heavily may tip the scale for quitting earlier and more often; unless you are seriously penalized for quitting (which you should be)
I remember this being discussed a loooooong time ago
What do you guys think about vote to kick?
Really bad.I remember this being discussed a loooooong time ago
What do you guys think about vote to kick?
It's Weight Watchers of the future.Why is the currency for Halo 4 called Spartan Points and not Credits?
Who still plays Halo 3, is it just me or is the connections bad for everyone. I occasionally get good matches, but a lot of times I get lag.
He did the two best tracks on the Limited CE soundtrack. And I think he only did 2 tracks for ME3.
His music is the only good thing about ME3's ending, if that helps.
Oh, he's a flipping genius for sure. I'm just not sure that he's a perfect fit for Halo unless it's going real dark and real serious.
It's Weight Watchers of the future.
Tomorrow reveal of the composer!When are we expecting new stuff from GI hub?
More Frankie interview would be nice.