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Halo |OT2| Hyper-Athletic Speed And Mass And Weight and Power

Tawpgun

Member
Then what would we call this?

AcDwt.jpg

Total Sellout?
 

neoism

Member
AS FAR AS RANKING GOES THERE IS ONE THING FROM HALO 3 I'D LOVE TO SEE BACK.

Getting EXP based on winning.

Winning gives you 2 EXP
Tieing gives you 1 EXP (maybe 2, idk)
Losing gives you 0 EXP

Quitting gives you negative EXP.

Prevents quitters, rewards skill.

Maybe you can make it like Reach's but along this line of thinking. Reach tried but it doesn't do enough.

For example,

Winning should give you 6000 EXP
Losing should give you 1000 EXP
Quitting gives you negative EXP

But with join in progress it kind of fucks this system over.

EITHER WAY. Winning needs to be rewarded VERY SIGNIFICANTLY. VERY VERY SIGNIFICANTLY.
yeah I loved the exp system in 3, I only quitted out like 200 of 3000 games. I've quit a shit load in Reach. well maybe like 400+ or -
 

Falagard

Member
True but then different weightings could be given to the amount of exp per game type? Eg, a kill is worth 10exp in slayer and only 5 exp in objective.

Or would that just be entirely impractical?

Doesn't Reach already do something like this?
 

WJD

Member
Spallards works for me. Second only to Splaser when it comes to word marriage.

Doesn't Reach already do something like this?

It does but it's not heavily weighted enough for me out of all the exp you get from a game. On a similar note the jackpot system is pants.
 
A lot of people answered the "why?", but I think you said it best. After a game is over, most of my exp/credits/spartan gold microsoft bucks should come from how well I performed in the game. I don't play CoD, but with Gears 3 the vast majority of your EXP at the end of a match comes from your in-game performance, whether it be the large variety of accommendatoins (Medals for Halo), your in-game score multiplied by a certain factor(depending on the playlists because not all gametypes are equal), or the "Winning" bonus.

I really, REALLY liked the playlist multiplication factor. It takes your score and multiplies it times, 2.2945 for Execution(because you usually don't get a lot of kills in that gametype, there's no respawns and it's 5-on-5), vs 0.45 for KotH(an objective gametype where games can go for 20+ mins and you usually end up with 20+ kills on average).
Well, my main for reason for asking was to understand your specific motivation. I'm sure we'd all have fun with a system that heavily rewards donging, but would it be beneficial for the population?

My thinking is that a player investment system needs to encourage as many people as possible of as wide a skill variety to play as much as possible. You need to reward people for performance so that they are motivated to win and keep matches competitive. But stressing performance above all else can lead to all sorts of exploitative and negative behavior that is ultimately a detriment to the population.

Reach doesn't have it backwards, but it could probably use some tuning, especially with objective.

All players should be primarily rewarded for finishing games and should be punished for not finishing games in an experience system. Any rewards for wins or performance should be secondary.
 
K

kittens

Unconfirmed Member
How do you all feel about Halo 4 being made a little more mature? We don't really know how that's going to play out, aside from less Grunt squeaks, but what do you think of it in theory?
 

Tawpgun

Member
Well, my main for reason for asking was to understand your specific motivation. I'm sure we'd all have fun with a system that heavily rewards donging, but would it be beneficial for the population?

My thinking is that a player investment system needs to encourage as many people as possible of as wide a skill variety to play as much as possible. You need to reward people for performance so that they are motivated to win and keep matches competitive. But stressing performance above all else can lead to all sorts of exploitative and negative behavior that is ultimately a detriment to the population.

Reach doesn't have it backwards, but it could probably use some tuning, especially with objective.
Which reminds me, we should really hold some objectives sometime soon.

Let's justify it as a protest for removing Squad Slayer.
 

zlatko

Banned
I think the one thing I want to ask for from Halo 4 that might not be at the top of 343's list and what I wanted for Halo after 2 has been more color customization options for my Spartan.

I'd just like to do something like a black helmet, gold visor, white chest piece, black legs, gold trimmings, black under body. It stinks only be able to pick one color for the whole outfit.

Make it happen 343!
 
Well, I guess it's survey day for us HaloGAF noobs. My turn.

Are you a very recently approved member of neogaf?
No.

What country are you posting from and what’s your current age.
U.S., and I'm 37.

At what age did you get into Halo and with which game.
Halo 2 was my first, and I was around 29-30.

For how long have you been reading HaloGAF?
A couple of years, probably.

What’s your absolute favorite Halo campaign? And your favorite multiplayer? (you’re not allowed to pick Halo: Combat Evolved for any of the two)
Favorite campaign: ODST Favorite MP: Halo 2

Highest Halo 3 level and which playlist.
Oh, I think I made a 38 or 39 in Slayer. About the same in Doubles. Played social playlists mostly. Lots of Big Team and Squad.

AR or BR?
BR all damn day.

Absolute favorite multiplayer map from Combat Evolved, Halo 2 and 3 (just one from each).
Blood Gulch, Containment, the Pit.

Least hated Reach mp map.(excluding Anniversary pack)
Reflection (sad that I had to choose a remake, no?)

Do you prefer BTB or MLG? (pre-Reach era)
BTB.

Competitive multiplayer or Firefight?
Competitive MP.

Games completed on solo Legendary.
All of 'em.

Are you EazyB? Mike DongBlain?
Not the last time I checked.

What are some of your favorite Campaign missions.
The Silent Cartographer, Cairo Station, Tsavo Highway, Tayari Plaza, Tip of the Spear

Favorite Reach playlists.
Um...hmmmm...Anniversary? Big Team.

Size of frankie erotica folder (in megabytes).
Let me get my tape measure. Oh, you mean in megabytes...

Opinion on reticule bloom.
BOO! HISSSSSSSSS!!!

Opinion on Armor Abilities and the one you usually end up picking.
BOO! But if I must do it, Sprint, then.

Why are you a Halo fan?
I love Grunt birthday parties. Hurray!!!!!!

Favorite Halogaffer, and least favorite (besides Dax). (optional)
I'm pleading the 5th.

Now feel free to introduce yourself and/or share anything you want so we get to know you better, some of us would enjoy reading it. (optional)

My name is Jackass187, and I'm here to dominate your sh*t!

PWNED: Examining the FPS Phenomenon
 
Well, my main for reason for asking was to understand your specific motivation. I'm sure we'd all have fun with a system that heavily rewards donging, but would it be beneficial for the population?

My thinking is that a player investment system needs to encourage as many people as possible of as wide a skill variety to play as much as possible. You need to reward people for performance so that they are motivated to win and keep matches competitive. But stressing performance above all else can lead to all sorts of exploitative and negative behavior that is ultimately a detriment to the population.

Reach doesn't have it backwards, but it could probably use some tuning, especially with objective.

All players should be primarily rewarded for finishing games and should be punished for not finishing games in an experience system. Any rewards for wins or performance should be secondary.

However CoD did it needs to be copied, the Reach system is backwards in that performance isnt significantly measured which allows AFK'ing to be a viable approach to ranking up. I have never seen AFK'ing for exp on CoD. CoD does reward skill, but ultimately is forgiving enough where its not the only factor. If the Halo 4 progression system simultaneously rewarded skillful play whilst being flexible enough to allow everyone to eventually hit the top, then I will be impressed. That said CoD has already managed that balancing act.
 
All players should be primarily rewarded for finishing games and should be punished for not finishing games in an experience system. Any rewards for wins or performance should be secondary.

I think you and I are just on completely different ends of the spectrum on how the player progression system should work in Halo 4.

And that's ok.
 
Winning needs to be rewarded VERY SIGNIFICANTLY. VERY VERY SIGNIFICANTLY.
Why? Who doesn't try to win? Why does the game need to stroke the people who do well? It just doesn't make sense.

If anyone needs incentive, it's the people who are getting destroyed, people on the short end of the stick. They need something to keep them interested in the game so they try and improve and get better instead of just walking away.
 

senador

Banned
How do you all feel about Halo 4 being made a little more mature? We don't really know how that's going to play out, aside from less Grunt squeaks, but what do you think of it in theory?

I'm not sure exactly what you mean, but I'd prefer more mature. More blood and gore. Was thinking some more gritty language, but that seems un-Halo like. "Cortana, we're fucked!" just doesn't seem right. Maybe from the marines, but their banter is usually silly.
 

daedalius

Member
Why? Who doesn't try to win? Why does the game need to stroke the people who do well? It just doesn't make sense.

People who immediately afk when they start losing?

Well, and quitters.

Rewarding winning too heavily may tip the scale for quitting earlier and more often; unless you are seriously penalized for quitting (which you should be)

Also, totally OK with less grunt squeaks; they can still have silly dialog with the IWHBYD skull on or something; but I see Halo as a more mature, epic sci-fi universe now, especially after Glasslands, etc.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I think the one thing I want to ask for from Halo 4 that might not be at the top of 343's list and what I wanted for Halo after 2 has been more color customization options for my Spartan.

I'd just like to do something like a black helmet, gold visor, white chest piece, black legs, gold trimmings, black under body. It stinks only be able to pick one color for the whole outfit.

Make it happen 343!

i agree. also, the color choices are a bit odd. i get not wanting too dark of colors, but some just don't quite look right - piss yellow for example
 

senador

Banned
I think there needs to be a balance in payout. I think winners should be rewarded more than the loser, much more than Reach, but not super heavily. That'd cause the same problems.


I remember this being discussed a loooooong time ago

What do you guys think about vote to kick?

I wanted it til I played ME3 and got kicked loads of times just for being new or not in someone's party.
 
Rewarding winning too heavily may tip the scale for quitting earlier and more often; unless you are seriously penalized for quitting (which you should be)
Yeah, I mean that's the first thing that came to mind, and it happens all the time, even in Reach, where winning only nets you +20% of game complete cR payout.

Halo 3's EXP system was okay, because you got +1 for winning, 0 for finishing, and -1 for quitting, and it let you track players' win % until they mucked that up with DXP weekends. But players that lose aren't given a trail of crumbs. They're stagnant. You need to give them something to keep them interested until they can start enjoying these harsher, yet more rewarding systems. It needs to be a gradual process, but I think it's possible to have both types of rewards.
 

m23

Member
Reach's credit system really confused me. I would somehow get more credits when I lose and do bad as opposed to do when I win and do well. It didn't make any sense to me.

Who still plays Halo 3, is it just me or is the connections bad for everyone. I occasionally get good matches, but a lot of times I get lag.
 
Who still plays Halo 3, is it just me or is the connections bad for everyone. I occasionally get good matches, but a lot of times I get lag.

Fewer people on = smaller chance for the game to match you up with people from your region with similar ping, etc. Plus we're talking about netcode from the mid 2000's.
 

WJD

Member
Where does Halo 3 actually sit in terms of most played games now? I haven't looked at Major Nelson's weekly table in ages.
 
He did the two best tracks on the Limited CE soundtrack. And I think he only did 2 tracks for ME3.

His music is the only good thing about ME3's ending, if that helps.

Huh, thought he scored the whole thing. I've got a hard time finding anything on Youtube, even. Weird.

Oh, he's a flipping genius for sure. I'm just not sure that he's a perfect fit for Halo unless it's going real dark and real serious.

This got me to think that one or two "cameo" tracks could be a cool thing. That's what Amon Tobin did for Splinter Cell Conviction and it was a nice touch.
Although not on par with his complete Chaos Theory OST, but I digress.
 
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