MLG Fans..
Status Quo - Flame, Enable, Royal 2, Snakebite
has dlc showed up for any of you guys, last night i got to play it 4 times a new record!!!!!!
I've played Living Dead so much without a single Defiant map showing up for the last achievement.
Slowly losing my mind over it.
I'm down. That's how I got my achievement, hah.I'm sure a few people can hop on tonight and get it with you.
I'm down. That's how I got my achievement, hah.
I'd also be down to play anything other than Living Dead.
I've played Living Dead so much without a single Defiant map showing up for the last achievement.
Slowly losing my mind over it.
We full partied going after the achievement once. It took 3 games before Condemned even came up as an option (including veto screens)
I never see people use inclement weather.
So I take it the DLC requirement was a glitch and has been pulled?
By the way, if anyone has spotted any exploits in any of the Heavies maps (or any map in MM, really) now is the time to speak up so they can be caught as the authors are updating all their maps.
So ehm, you can move around the Flag on Headlong really eaqsily by using a small crate that's right next to.
Anyone know what the 1.4 update for Halo Waypoint for Windows Phone did? I downloaded it today and didn't notice any differences.
I never see people use inclement weather.
has dlc showed up for any of you guys, last night i got to play it 4 times a new record!!!!!!
I don't know, but you could push it to a place that's a bit easier to defend or something? I'm gonna check if there are any other maps that have crates nearby objectives and see if there's any practical use.Where would you even move it? That's crazy though.
Frankie says they're gonna be consolidated and focused. I mean, it can't be worse than Reach's various playlist debacles.Halo 4: don't make so many fucking playlists that matchmaking becomes futile.
Halo 4: don't make so many fucking playlists that matchmaking becomes futile.
I still don't understand why they removed Squad Slayer tossed in another 4v4 Slayer Playlist and made Objective 5v5.
It's totally nonsensical.I still don't understand why they removed Squad Slayer tossed in another 4v4 Slayer Playlist and made Objective 5v5.
So, Squad Slayer?Super Slayer: Remove armor lock, remove community Forge maps, give DLC maps higher weighting, and give it a better name than Super Slayer. Then I'll be happy.
Yes, they were all "blah, blah, blah, with the TU data we saw everyone enjoys TU/Vanilla/Dinosaur Shotguns! So we're removing Squad and giving you 4v4 TU Slayer called Super slayer! Also Objective is 5v5 now for no reason."* <---Actual quoteThey removed squad slayer? That was the only playlist I ever bothered to enter besides the specific DLC playlists :/
Yeah, pretty much, haha. Though I barely ever saw DLC in Squad Slayer.So, Squad Slayer?
Yeah, Devo's a scrub.sorry for leaving devo was playin terrible... lol good first game though.
sorry for leaving devo was playin terrible... lol good first game though.
Yeah, Devo's a scrub.
DON'T HURT ME, DEVO.
nobody involved with Halo actually plays Halo, hence the removal of Squad Slayer. It is as it has always been and how it will always be.
also, started ME3 just now. a hearty LOL goes out to Bungie's "end of the world" game. First 5 minutes I've got big ass Reapers ripping apart the city. First 5 minutes of Reach I ran past a pack of flamingos.
By the way, if anyone has spotted any exploits in any of the Heavies maps (or any map in MM, really) now is the time to speak up so they can be caught as the authors are updating all their maps.
As far as I know, you're shit out of luck. You got a lemon. One of the controllers I had was like that too, made playing Skate impossible.Anybody know how to fix a right analog stick that goes up by itself when lightly touches? Basically brand new glossy black controller if it matters.
nobody involved with Halo actually plays Halo, hence the removal of Squad Slayer. It is as it has always been and how it will always be.
also, started ME3 just now. a hearty LOL goes out to Bungie's "end of the world" game. First 5 minutes I've got big ass Reapers ripping apart the city. First 5 minutes of Reach I ran past a pack of flamingos.
Yup. It's not something 343 started either, it just seems like with Reach Bungie decided to take years of playlist management rules and just chuck them out the window.
Whatever happened to "we don't want to fragment the online population"? When you've hit the maximum amount of playlists the online infrastructure can handle, I think it's time to concede the online population is fragmented.
Whatever happened to "we don't want to fragment the online population"?
hey. they're moa. get it right
also, glad to see that the beginning of ME3 is cool. but I doubt it's as cool as hanging out with the moa
That was a really frustrating excuse to listen to, as they also said it's because they didn't have the time to add it under the release deadline. Either way, I haven't even booted up Reach since November, and I haven't touched its multiplayer since before that. Oh if I could live in the parallel universe that actually had a version of Halo CE with decent online play.Funny, I remember this line being uttered by 343 when asked why they didn't release the original Halo 1 multiplayer. Then they go and fragment Reach anyway. They wrote themselves into this situation and I don't feel sorry for them at all.
Demo ran at a cinematic framerate at times.somehow there are huge skyboxes/vistas and the game runs at a steady framerate. I'm not quite comprehending it o_o
also I want to bang Liara this go around. Her boobs are outrageous in ME3. Good work Bioware. A+
That was a really frustrating excuse to listen to, as they also said it's because they didn't have the time to add it under the release deadline. Either way, I haven't even booted up Reach since November, and I haven't touched its multiplayer since before that. Oh if I could live in the parallel universe that actually had a version of Halo CE with decent online play.
I'd settle for the netcode they've been using for multiplayer, of course. Just not something abhorrent like Halo PC's where everything gets incoherent and janky beyond belief.I'm glad they didn't do it. Making Halo 1 work online exactly like the original would have required using the same netcode that they did for Anniversary Campaign Co-op.
I'd settle for the netcode they've been using for multiplayer, of course. Just not something abhorrent like Halo PC's where everything gets incoherent and janky beyond belief.
I'm saying they should use the mp netcode, not co-op. I mean I'm clearly not a networking engineer but I see it as if Red Faction Guerilla can have smooth multiplayer featuring all the environment destruction, then Halo CE can have its rubbery Warthogs and flags.Some people would push through it (like they do on XBC), but other people would have gone nuclear at having jittery first person movement and upwards of 3 second delays for actions. And they wouldn't have been able to get away with the cheat 4J used when they took Perfect Dark online by disabling all physics objects if you're playing online (to prevent them from desyncing).
But .mapsI'm saying they should use the mp netcode, not co-op. I mean I'm clearly not a networking engineer but I see it as if Red Faction Guerilla can have smooth multiplayer featuring all the environment destruction, then Halo CE can have its rubbery Warthogs and flags.
I'm saying they should use the mp netcode, not co-op. I mean I'm clearly not a networking engineer but I see it as if Red Faction Guerilla can have smooth multiplayer featuring all the environment destruction, then Halo CE can have its rubbery Warthogs and flags.
I don't think there is a single sane individual on the planet that thinks there won't be some lag in the mix when bringing over a game to online play, so I think it's okay to not play exactly like it would in LAN environments. Lockstep would be worse in that regard because of the input lag and jitter and everything else like you say, so if you bring them up side by side anyone would say that async is closer to being the real experience.RFG was made with async multiplayer over the internet in mind. Halo CE was made with the assumption that all the Xboxes were on the same network and just passed around button presses in a frame relay. That's the short explanation.
It's theoretically possible to make Halo 1 work online, as Halo PC shows. But people want it to work EXACTLY like the Xbox version did, and that's not going to happen unless they use lockstep networking. And lockstep introduces stuff like the inability to join-in-progress (under MS's bandwidth regulations) and input latency ala H3/ODST/Reach campaign co-op and Firefight for anybody that is not the host of the game. It's a whole big ball of "nobody wins".