Key words chopped off at the end there. "All the time". I find them tipping over about roughly the same. Which is barely, unless they're catching big air SSX style.
I don't want to get all semantic. So I take it you like the Reach Warthog as much as the Halo 3 Hog? You don't think it's slower with the handbrake or has worse handling?
Just from watching other people drive, they do seem to last a lot less time from all the DMR fire and whatnot, but those are separate sandbox elements.
Firewulff said:
As for Hog changes, it feels like it's fairly feature complete. I don't think there's anything you can really do with it that you'd just be better off making a new vehicle to do the mechanic that you want, instead of hammering it into the hog.
There are a lot of subtleties to the way a lot of halo vehicles work right now that go over people's heads. In Halo 3, you could glide and steer the Ghost off a jump with the jump button and roll with the strafe. You could use this and the mancannon on Valhalla to cover a lot of the map in flight. Maybe you could do a subtle feature like tense up the suspension with the jump button like the Ghost's Lift function. It could help going over certain types of terrain or if time correctly it could get you more air off a jump. Or they could add a two second boost at the expense of all Your handling like in Unreal tournament.
Edit:
GAH! Stop editing your posts! this is confusing and tedious. Lol
You added:
Firewulff said:
Hog is slightly heavier for that in 3 though. Which is weird because the handbrake stops it faster in Reach, even though it's slightly lighter while turning.
Now your saying the same thing I was all along!
That's what I'm talking about! Its counter intuitive in Reach. The hog in 3 was heavier and harder to roll yet faster and had more momentum. Reach's hog "stop on a fart". Lol
And it rolls from like 3 DMR shots in mid air.
Firewulff said:
I don't think there's anything you can really do with it that you'd just be better off making a new vehicle to do the mechanic that you want, instead of hammering it into the hog. You could give it two different brakes (left trigger and A) and use A for trick-pivots, but nobody really used the A button to stop their vehicle unless they were in a chopper (and only used it if they knew the A button would hold them perfectly in the spot they were in). I still run into regular Halo players that don't know that A lifts the Ghost and Wraiths' noses up (RB on default scheme for Reach
)
so you simultaneously don't think anything can be added and then add that the brakes could be expanded to match the other vehichles? Your confusing.
I think at this point, we are having a "Heated Agreement.".
Either way, I think there is a lot they could do with the vehicles without making it feel 'not halo'. They have been making pretty substantial tweaks as the series has progressed. The banshee and the ghost are great examples. Just look how far they've come since halo ce. And they have been expanding the sandbox with things like the elephant, the mongoose, the chopper, the gauss hog, the falcon and th hornet. Very little in Halo is sacred and can't be improved. Like Frankie said on the sparkcast, you can't hold things as preconceived absolutes.
The Halo 4 Hog now has an axle between the front and back wheels rather than all four having their own. maybe they got a lot of other things planned for it.
Makes me wonder what the vehicle that's going to "dwarf" the mech on warhouse is. The new Elephant?
I hope it's a giraffe.