MrGreencastle
Member
Best part of the Halo 4 maps so far is they said they're building them for certain gametypes in mind. In Halo 3 and Reach especially, they tried to make them accomodate any gametype.
Now they're taking Halo 2's method. Maps for one sided objective gametypes will play amazingly (hopefully) on those.
That's great to hear. It's OK to have ~10 maps on release, with only 3 or 4 working REALLY well for Slayer, or Objective, or what have you. They don't all have to work well for everything. Isn't there that old quote, "Jack of all trades, master of none"? Same thing applies here, I'd say. It's better to have fewer maps that work perfectly for certain game type, than to have more that don't work as well.
Also, that whole pulling maps from the campaign was kinda silly, in my opinion. Interesting idea, sure, but I'm not really a fan. Give me purpose-built any day of the week.
I feel like the maps have become more and more cluttered with bull shit. Intricate designs on the walls, little furniture, pipes and computers and screens and all types of bullshit where my grenades love to get stuck. Maps should totally ship before the final graphics polish phase of development lol.
They should look nice, but be functional first. Not convinced on the Cyclops... If you compare Lockout's brilliant simplicity to Blackout, I think we can identify what's wrong with it fairly quickly. I dunno... I guess I really am biased, I only like "two opposing bases in a canyon"-style maps, and very few others.