After listening I'm not even going to bother writing my thoughts up at this point, mostly out of respect for 343, because they took the time to create this, and lastly because I'm not even sure how I feel about a lot of the things I heard until I reflect on them.
One thing I will say as just an instant impression, and I don't mean this with any disrespect, this is my opinion based on 60 minutes of audio, but I just don't get the sense that the team really do
understand Halo. I mean, the comment, "We changed as much stuff as we could before it really felt whacky", or something to that effect just frightens me.
Perhaps this is just a psychological thing because when I used to listen to Bungie I knew they were the ones who engineered the mechanics I loved, so I had faith in what they were telling me, but I just don't get that here.
The last time one of my favourite franchises decided to change things up for the sake of it, adding fluid weapon spawns and stopping power on bullets I got Gears of War 2: perhaps the most monumental franchise fuck up in gaming history.
How do weapon drops work on indoor maps?
I didn't get that either. They transitioned from The Pit to talking about how weapons fly down from space. With The Pit as an example, none of the weapons on that map could fall from space, because it's an indoors environment.