StalkerUKCG
Banned
3rd and 1st place?
Maybe, but wouldnt it make more sense to show yourself and the closet to yourself in terms of scoring? Since Church(blue) has 10 points and is leading it should show 2nd place
3rd and 1st place?
Another sexy view of the sniper scope.
It's not a jetpack! That's the double head AA. It essentially gives you eyes in the back of your head.
It's not a jetpack! That's the double head AA. It essentially gives you eyes in the back of your head.
Wraparound Vision!forerunner vision ?
Probably has something to do with them having the same score of 0. Or that it's just an old build which is a bit glitched or something.Maybe, but wouldnt it make more sense to show yourself and the closet to yourself in terms of scoring? Since Church(blue) has 10 points and is leading it should show 2nd place
Forerunner vision plus double head AA will clearly be the most tactical loadout. I will also be using the "hearts fly out of my body when killed" unlock.
Maybe its their way of making sure other players can see what AA you picked.
Oh yeah. :-(BR Slayer.
AR defaults confirmed. Lord have mercy on my soul.
I find it kind of odd that in the GI reveal 343 only talks about the new AA Forerunner Vision, is that the only thing coming as far as AA's?
Listening to the sparkast now.
Such a comedian!
Halomney?
Forerunner vision plus double head AA will clearly be the most tactical loadout. I will also be using the "hearts fly out of my body when killed" unlock.
BR Slayer.
AR defaults confirmed. Lord have mercy on my soul.
Those are returning AA's though. I was kind of questioning that they only talked about one new AA.Jetpack and camo have been confirmed also.
http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_012.mp3
"h4 x to respawn in team slayer, 5v5 flow experience"
5v5?http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_012.mp3
"h4 x to respawn in team slayer, 5v5 flow experience"
Is that it?!?!?! Baw gawd is that it?!http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_012.mp3
"h4 x to respawn in team slayer, 5v5 flow experience"
Ellis is a bulldog kind of player.
ps: Halo info only drops when I have homework.
5x5?
I figured the whole point of these huge shoulder things was to have the jetpack integrated into your Spartan's armor...
So why do we have this big chunky thing instead? It looks really unnecessary, and I'm sure weapons on your back will clip through it like in Reach.
I really hope that thing is something else. Why would a jetpack even be that round?
I find it kind of odd that in the GI reveal 343 only talks about the new AA Forerunner Vision, is that the only thing coming as far as AA's?
http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_012.mp3
"h4 x to respawn in team slayer, 5v5 flow experience"
Ellis is a bulldog kind of player.
Hoping for no godtier weapons at launch
ps: Halo info only drops when I have homework.
5v5?
5v5?
Weapon drops can kill you when they fall on you -_______-
Any particular reasoning behind this? (I haven't listened to the podcast yet)Team slayer is 4v4 Objective games are 5v5. Apologies for the confusion. Claritycast.
lolllllllllllWeapon drops can kill you when they fall on you -_______-
Tried to break parts of Halo down to differentiate.
Experiementing with removing weapon drops at the start and it made it "too chaotic"
Weapon drop system "Ordinance"
Players able to customize weapon drops in customs still.
Catering to the new players a little bit with the random weapon drops.
Subtle UI elements for random weapon drops.
The random weapon drops can kill you if it lands on you XD
Want to give players freedom to change loadout, customize it, take a breath or spawn right away.
The X to respawn is supposed to promote flow, keeping with the 5v5 experience.
Maps can support any game type.
Each map is more suited for a certain gametype.
Right out the box you can play the game how you want to play it.
Planning to not have god tier right off the bat.
One weapon is supposed to each play their own role, but question why have the DR & DMR if they serve the same role?
DMR shoots slowered, balanced out because BR can shoot faster. Recoil is going to play a big part in making sure certain weapons such as the BR can't just demolish.
No one weapon to rule them all.
Designed maps with Sprint in mind.
Slowdown mechanic when getting shot while sprinting
Any particular reasoning behind this? (I haven't listened to the podcast yet)
Slowdown mechanic when getting shot while sprinting.
It looks new for me. Origin?Is this pic new?
Or is it from the bts trailer?
Well it doesn't work on 4v4 maps so please change it back in Reach.It's based on a complicated mathematical formula, but in essence it was determined by the average number of living players during matches in certain gametypes.
Im still confused about weapon drops. I havent been able to listen to the podcast fully yet so please excuse if this is explained later, but are drops random in terms of what weapon they give you? And what location that weapon drops ends up in? I assume David was saying its not random because its signposted on the UI which weapon and location the drop ends up in?
5v5 objective is a bit of a clusterfuck in older Halo, wonder why its the sweet spot in H4
All of it really hinges on map design and scale IMO.
You can choose different starting weapons on spawn?
Not sure how I feel. On one hand it fixes people who want AR starts. On the other hand I feel the BR is going to be nerfed.