The Librarian
Banned
I still want to know how these will work for indoor maps. Or are there any...
There are explosions and the weapons appear out of nowhere.
I still want to know how these will work for indoor maps. Or are there any...
The ordnance pods have drills to drill through onto the map from underground. When they emerge onto the map, they kill anyone camping on the weapon spawn location. Because yeah.I still want to know how these will work for indoor maps. Or are there any...
I still want to know how these will work for indoor maps. Or are there any...
Honestly, there seems to be a lot more skepticism and criticism of Halo 4 than with past Bungie games because of Reach. Prior to launch, everyone was willing to believe Bungie and trust them that bloom, AAs, and the like would work – even after the beta – but people didn't like it in the end. Then to see 343i announce that Halo 4 will go in the direction of Reach (only AAs, really) but to a greater degree, and there you have where most of the resistance is coming from. People are less inclined to believe that this will all work out given their experience with Reach.
Sounds great.
Indoor maps will feature convenient chimneys, skylights, vents, trapdoors, portholes, and other apertures, portals, and appropriate means of ingress for ordnance.I still want to know how these will work for indoor maps. Or are there any...
You can easily find a plasma pistol at my body. There will be a lot...Is Ordnance the only weapon spawn system used during the game?
If I spawn with a Magnum but suddenly need a Plasma Pistol, is there somewhere on the map I can go to pick one up or do I have to find and kill an enemy player that spawned with the PP?
I agree with you Dax01.Honestly, there seems to be a lot more skepticism and criticism of Halo 4 than with past Bungie games because of Reach. Prior to launch, everyone was willing to believe Bungie and trust them that bloom, AAs, and the like would work even after the beta but people didn't like it in the end. Then to see 343i announce that Halo 4 will go in the direction of Reach (only AAs, really) but to a greater degree, and there you have where most of the resistance is coming from. People are less inclined to believe that this will all work out given their experience with Reach.
Indoor maps will feature convenient chimneys, skylights, vents, trapdoors, portholes, and other apertures, portals, and appropriate means of ingress for ordnance.
Edit: an actual answer would be that these maps are generated inside the Infinity, right? So maybe ordnance just drops regardless of there being a ceiling, popping in with a shimmery effect that exposes the illusion...
I still want to know how these will work for indoor maps. Or are there any...
More GR FS beta codes!, qoute to reveal!
Maybe there are just empty weapon racks/crates on the map for weapon spawns, kind of like the ODST weapon racks. But that's boring.lol so far I've heard rabbit holes, explosions and poofs of white smoke, underground drills...
oh and this:
I have to say I agree with the majority of people here on the text. When I watched the clip my eyes were immediately drawn from the map to the words on the screen and while I don't think it would be the worst thing in the world it's certainly a distraction.
That sounds awesome.Edit: an actual answer would be that these maps are generated inside the Infinity, right? So maybe ordnance just drops regardless of there being a ceiling, popping in with a shimmery effect that exposes the illusion...
Any word on how long it will take for Elzar to unlock Foreskin Vision (patent pending)?
Code:if (gamertag == "ElzarTheBam"){[INDENT]foreskinVision = LOCKED; return "lol";[/INDENT]}
Yeah that's not happening. He's just saying that each map lends you a default loadout to use in case you haven't unlocked any yourself.
If anyone has a spare ghost recon beta key, pm me pls.
I failed to catch one during PAX and only got Ghost Recon Cufflinks...
Does anyone else see the xbox controller "wheel" in the bottom right hand corner next to the red team's score? (i.e. player 1 is playing on that screen) Is that what that is?
Also, plywood gif for new page. suckit
Honestly, there seems to be a lot more skepticism and criticism of Halo 4 than with past Bungie games because of Reach. Prior to launch, everyone was willing to believe Bungie and trust them that bloom, AAs, and the like would work – even after the beta – but people didn't like it in the end. Then to see 343i announce that Halo 4 will go in the direction of Reach (only AAs, really) but to a greater degree, and there you have where most of the resistance is coming from. People are less inclined to believe that this will all work out given their experiences with Reach.
Used the middle one, thanks duder.More GR FS beta codes!, qoute to reveal!
Have you seen the winner in first hand? It was pretty impressive. It looked like a costume from a Live action ad.
I was merely saying simple from an accessability point of view.
But you are right, one button for different contexts are messy, bad company 2 has made this abudantly clear! : )
You are a beautiful man.
More GR FS beta codes!, qoute to reveal!
I got one of them, thanks a lot man appreciate it.
Used the middle one, thanks duder.
o noes, all gones
Nah, I just saw all of them from afar, I didn't want to get too close.
The text sucks, but you guys have to realize that we're living in a time where every kid gets a trophy, even if they suck and lose. It's the same thing with VGs, even if someone sucks, you have to make them feel good to keep them playing. I always crack up when you level up/unlock something in CoD all at the same time, you get like 50 pop ups that mean dick, but with the guitar riffs it makes you feel so important.
An incentive to stay in match that they join via session in progress.
I doubt anyone would stay in a losing match otherwise.
This is awesome.Will it take 8 weeks to unlock the BR?
No.
Each map/mode will load with a default, appropriate loadout. An example:
BIG MAP WITH LONG SIGHTLINES (imagine Blood Gulch)
- DMR
- Magnum
- Frag Nades
- Map appropriate Armor Ability
Now it may take you a while to end up with precisely the combo you want, but the maps and modes are all carefully paired with VERY useful default loadouts so you don't end up on a giant map with nothing but an AR and a sadface.
Now this confuses me. I understand slightly how the ordinance system works, but could you go into detail about how every map based weapon will behave? Will there only be one ordinance weapons that changes, with other weapons spawning on the map as normal, or will it be something different? Im still kinda lost on exactly how map based weapons will work.Anything dropped by another player is useable, all maps/modes (specialty lists like Snipers, for example, obviously ignore this rule) will contain at least one appropriate loadout UNSC "role" weapon, which would be DMR or BR depending on map. As described above. Ordnance is separate system from that, obviously.
Dat Kentucky wisdom. Feels good man.Nah, I just saw all of them from afar, I didn't want to get too close.
The text sucks, but you guys have to realize that we're living in a time where every kid gets a trophy, even if they suck and lose. It's the same thing with VGs, even if someone sucks, you have to make them feel good to keep them playing. I always crack up when you level up/unlock something in CoD all at the same time, you get like 50 pop ups that mean dick, but the guitar riffs make you feel so important.
Another thing, I always believed that AA's were not the actual root hatred of Reach. Reducing/removing bloom almost made them completely trivial for me. The main cause of the hate in Reach, IMO anyways was the movement,100% bloom, jump height, & nades. I really think AA's are the least of our worries. Instant respawns are still my biggest gripe with the game...
This is awesome.
Now this confuses me. I understand slightly how the ordinance system works, but could you go into detail about how every map based weapon will behave? Will there only be one ordinance weapons that changes, with other weapons spawning on the map as normal, or will it be something different? Im still kinda lost on exactly how map based weapons will work.
It's like all these other jokers never read an X-Men comic in their life, yeesh.Edit: an actual answer would be that these maps are generated inside the Infinity, right? So maybe ordnance just drops regardless of there being a ceiling, popping in with a shimmery effect that exposes the illusion...
343, I give you permission to use my Forerunner flash bang grenade idea. I see that there are possibly 3 nade types. I think it would be a pretty awesome addition for objective, as long as you couldn't spawn with them, and there were only 2 on a map. Come at me bros.
I think non-ordnance weapons spawn just like we are used to.
The ordnance weapons come in like that to give you an objective to fight over: getting the power weapon
We know ordnance comes in like it does, and they are going to be powerful weapons based on the map, but I don't think we have any clarity on if they change(the weapon in the drop pod) or not.
Will it take 8 weeks to unlock the BR?
No.
Each map/mode will load with a default, appropriate loadout. An example:
BIG MAP WITH LONG SIGHTLINES (imagine Blood Gulch)
- DMR
- Magnum
- Frag Nades
- Map appropriate Armor Ability
Now it may take you a while to end up with precisely the combo you want, but the maps and modes are all carefully paired with VERY useful default loadouts so you don't end up on a giant map with nothing but an AR and a sadface.
It's like all these other jokers never read an X-Men comic in their life, yeesh.
Check your PM. Last one, might have more tomorrow.
You're overthinking it. I took from the podcast the there is a new form of spawning system for the power weapons only that go into effect after the match has started and the power weapon has been taken from it's initial spawn. Everything else spawns the way it always has.See, thats what I thought, but then the podcast kinda confused me, as they mention how the map starts with weapons in place and moves to the ordinance system. I would love clarification on this.
Also, since it seems weapons that are starting weapons will not be placed on the map, is there any easy way to get more ammo? (Other than from people who died or swapped out their weapon)
Infinity is actually Shi'ar technology!Right? It's the fucking Danger Room, guys. Professor X is just gonna teleport that shotgun into the simulation.
Also, it is now canon that Charles Xavier is the one behind the Spartan Infinity Training Program.
My understanding is this: there is a default loadout for each map -- perhaps variable according to gametype, too -- which is what you and anyone else will be packing if they can't or don't want to select something more personalized. Otherwise your chosen 'loadout' overrides the default. Loadouts are made up of a combination of regular weapons, the bread and butter ones that people wouldn't normally squabble over in Halo.Now this confuses me. I understand slightly how the ordinance system works, but could you go into detail about how every map based weapon will behave? Will there only be one ordinance weapons that changes, with other weapons spawning on the map as normal, or will it be something different? Im still kinda lost on exactly how map based weapons will work.
It's like all these other jokers never read an X-Men comic in their life, yeesh.
http://www.longshot-x.com/haloarmor.aspx Looks much better in RL.Nah, I just saw all of them from afar, I didn't want to get too close.
I never had any problems with AA too. Except for Armor Lock and Jetpack. Armor Lock because it was too overpowered and I dislike the Jetpack because it breaks the game flow. But with Sprint, Active Cameo, DropShield, Hologram. Nope they are all okay.Another thing, I always believed that AA's were not the actual root hatred of Reach. Reducing/removing bloom almost made them completely trivial for me. The main cause of the hate in Reach, IMO anyways was the movement,100% bloom, jump height, & nades. I really think AA's are the least of our worries. Instant respawns are still my biggest gripe with the game...
Will it take 8 weeks to unlock the BR?
No.
Each map/mode will load with a default, appropriate loadout. An example:
BIG MAP WITH LONG SIGHTLINES (imagine Blood Gulch)
- DMR
- Magnum
- Frag Nades
- Map appropriate Armor Ability
Now it may take you a while to end up with precisely the combo you want, but the maps and modes are all carefully paired with VERY useful default loadouts so you don't end up on a giant map with nothing but an AR and a sadface.
What is GR FS?
What is GR FS?
New camo armor ability morphs you into local wildlife. Calling it.
New camo armor ability morphs you into local wildlife. Calling it.
New camo armor ability morphs you into local wildlife. Calling it.
https://lh4.googleusercontent.com/-32Lj9ZZysUs/T470NtCTYmI/AAAAAAAAACc/kwliXUYIc-A/w497-h373/555482_10151551731770157_208928465156_23994025_927719738_n.jpg[/IM[/QUOTE]
I've always wanted to be a Moa.
lol, loved that movie. "What the fuck are robster craws?"
You're overthinking it. I took from the podcast the there is a new form of spawning system for the power weapons only that go into effect after the match has started. Everything else spawns the way it always has.
Infinity is actually Shi'ar technology!
My understanding is this: there is a default loadout for each map -- perhaps variable according to gametype, too -- which is what you and anyone else will be packing if they can't or don't want to select something more personalized. Otherwise your chosen 'loadout' overrides the default. Loadouts are made up of a combination of regular weapons, the bread and butter ones that people wouldn't normally squabble over in Halo.
What we would consider 'power' weapons are Ordnance-only, however: you have to go get them as they drop and contest their spawn, much as you would the power weapons that land at the start of a Reach Firefight round. What will drop and where is semi-random, in that it can arrive at a variety of locations and be a variety of things (constrained by the map somewhat, however, so snipers drop on big maps but not tiny ones, for example). The randomness is also mitigated against somewhat by an indicator and timer that makes these drops a little more like those in Invasion Slayer.
Of course, you can still pick up any weapon someone drops, be it the map default, something they had in their personal loadout (that sweet BR you haven't unlocked yet), or Ordnance they didn't expend. Whether there are other 'regular' weapons spawning in set locations on the map, I don't know.
If Frankie or Ellis want to clarify and in doing so reveal more information, that would be cool.