ncsuDuncan
Member
What about enemy AAs? Can I pick those up as well?
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I'm trying to figure out how Jetpack can return without messing up map flow. The physics of the Reach version felt great - it had a very intuitive touch and seemed realistic within the game - but it was just awful for maps like Reflection, Uncaged, and Enclosed.
What if it was turned more into a double-jump/glide function?
Tap A - Jump (Or whatever the jump button is. I'd prefer LB.)
Tap A (in air) - Boost (i.e. doublejump)
Hold A (in air) - Hover/Glide (You slowly lose altitude, but can move horizontally over gaps.)
Tap & Hold A - Jump, then Hover at the apex.
Tap A, then Tap & Hold A - Jump, boost, then hover at the apex.
Boosting launches you up the height of about 1.5 normal jumps (so you can only reach ledges as high as 2.5 normal jumps). Players without jetpack can jump on each others' heads and almost reach the same height.
When hovering, you can release A to drop. You can only boost once per jump and you cannot boost after hovering. Pressing A again will simply resume the hover.
Boosting uses a single large chunk of your AA energy, Hovering uses a fast, steady drain. The energy recharges very slowly.
There is no fall damage, so players without jetpack can still jump off high ledges without dying. There is a brief stun upon impact though - you can use jetpack to cushion your landing and prevent the stun.
Just brainstorming. Thoughts?
-------
I'm trying to figure out how Jetpack can return without messing up map flow. The physics of the Reach version felt great - it had a very intuitive touch and seemed realistic within the game - but it was just awful for maps like Reflection, Uncaged, and Enclosed.
What if it was turned more into a double-jump/glide function?
Tap A - Jump (Or whatever the jump button is. I'd prefer LB.)
Tap A (in air) - Boost (i.e. doublejump)
Hold A (in air) - Hover/Glide (You slowly lose altitude, but can move horizontally over gaps.)
Tap & Hold A - Jump, then Hover at the apex.
Tap A, then Tap & Hold A - Jump, boost, then hover at the apex.
Boosting launches you up the height of about 1.5 normal jumps (so you can only reach ledges as high as 2.5 normal jumps). Players without jetpack can jump on each others' heads and almost reach the same height.
When hovering, you can release A to drop. You can only boost once per jump and you cannot boost after hovering. Pressing A again will simply resume the hover.
Boosting uses a single large chunk of your AA energy, Hovering uses a fast, steady drain. The energy recharges very slowly.
There is no fall damage, so players without jetpack can still jump off high ledges without dying. There is a brief stun upon impact though - you can use jetpack to cushion your landing and prevent the stun.
Just brainstorming. Thoughts?